Player Matchup

Danzaburou
Danzaburou
Korbuth
Danzaburou
Level 129
God Stats
6W - 11L
1,493 SR
Queue Stats
501W - 447L
1,568 Elo+
Solo
Tiamat
Tiamat
OuiWii_
Tiamat
Level 68
God Stats
1W - 4L
1,438 SR
Queue Stats
237W - 217L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
TheRealQuinny
Cthulhu
Level 28
God Stats
19W - 11L
1,652 SR
Queue Stats
38W - 33L
1,508 Elo+
Party 2
Pele
Pele
gunnerx34
Pele
Level 89
God Stats
6W - 4L
1,681 SR
Queue Stats
214W - 193L
1,484 Elo+
Party 2
Tsukuyomi
Tsukuyomi
yamiiyaze
Tsukuyomi
Level 109
God Stats
11W - 7L
1,659 SR
Queue Stats
199W - 183L
1,485 Elo+
Party 2
Team Averages
Level 85
1,584 SR
1,506 Elo+

VS

Team Averages
Level 103
1,460 SR
1,489 Elo+
Izanami
Izanami
CeeFour20
Izanami
Level 105
God Stats
9W - 11L
1,477 SR
Queue Stats
38W - 40L
1,491 Elo+
Party 1
Tiamat
Tiamat
KI11M3PL3ASE69
Tiamat
Level 118
God Stats
3W - 4L
1,346 SR
Queue Stats
101W - 91L
1,491 Elo+
Party 1
Ravana
Ravana
Thrøngler
Ravana
Level 136
God Stats
15W - 5L
1,479 SR
Queue Stats
498W - 473L
1,500 Elo+
Solo
Sylvanus
Sylvanus
herzix_
Sylvanus
Level 67
God Stats
4W - 5L
1,433 SR
Queue Stats
265W - 273L
1,413 Elo+
Solo
Poseidon
Poseidon
xCommandersfan
Poseidon
Level 89
God Stats
8W - 6L
1,565 SR
Queue Stats
201W - 173L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Korbuth
Danzaburou
11
3 / 2 / 1
6,611
601
6,064
7,193
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
OuiWii_
Tiamat
12
1 / 2 / 0
6,322
575
3,671
6,995
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
9
0 / 1 / 3
5,897
536
3,878
8,697
4,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
12
1 / 3 / 2
6,178
562
4,981
9,924
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
yamiiyaze
Tsukuyomi
8
0 / 7 / 0
5,073
461
3,021
9,574
3,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CeeFour20
Izanami
9
0 / 0 / 1
5,496
500
3,727
4,673
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
2 / 0 / 2
6,757
614
3,895
5,644
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Thrøngler
Ravana
14
10 / 0 / 0
8,488
772
10,490
7,992
6,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
herzix_
Sylvanus
10
1 / 3 / 0
5,427
493
5,794
9,454
6,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Poseidon
12
2 / 2 / 2
6,474
589
6,668
7,166
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
15
15
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
CeeFour20
Izanami
0
0
1
0.5
W
2
0
2
3
L
Danzaburou
Korbuth
Danzaburou
3
2
1
1.75
L
Tiamat
OuiWii_
Tiamat
1
2
0
0.5
L
Cthulhu
0
1
3
1.5
W
Ravana
Thrøngler
Ravana
10
0
0
10
L
Pele
1
3
2
0.67
W
Sylvanus
herzix_
Sylvanus
1
3
0
0.33
W
Poseidon
2
2
2
1.5
L
Tsukuyomi
yamiiyaze
Tsukuyomi
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,615
Damage
30,574
42,383
Taken
34,929
17,329
Mitigated
20,450
14,078
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CeeFour20
Izanami
3,727
3,053
0
637
4,673
1,725
0
1,250
3,423
0
41,547
W
3,895
438
0
2,211
5,644
3,609
246
2,799
2,845
40,177
1,018
L
Danzaburou
Korbuth
Danzaburou
6,064
3,349
0
2,622
7,193
1,941
651
3,831
3,362
0
49,948
L
Tiamat
OuiWii_
Tiamat
3,671
485
0
2,684
6,995
4,053
0
4,304
2,661
40,551
886
L
Cthulhu
3,878
547
1,731
2,855
8,697
4,350
162
4,052
4,645
22,272
619
W
Ravana
Thrøngler
Ravana
10,490
2,675
0
4,132
7,992
6,628
0
17
7,766
618
53,484
L
Pele
4,981
1,183
0
1,936
9,924
3,699
0
2,828
6,933
0
55,397
W
Sylvanus
herzix_
Sylvanus
5,794
3,048
446
3,254
9,454
6,662
0
2,086
7,368
22,514
7,222
W
Poseidon
6,668
1,558
0
3,083
7,166
1,826
0
1,265
5,901
44,465
7,426
L
Tsukuyomi
yamiiyaze
Tsukuyomi
3,021
839
0
2,250
9,574
3,286
0
846
8,331
0
23,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,081
Gold Earned
32,642
343
Minions Killed
400
0
Camps Cleared
0
1,100,521
Distance Traveled
1,116,766
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,496
500
88
8
0
205,042
0
W
Tiamat
6,757
614
88
8
0
251,029
1
L
Danzaburou
6,611
601
85
8
0
199,820
0
L
Tiamat
6,322
575
94
9
0
224,048
0
L
Cthulhu
5,897
536
36
3
0
240,215
0
W
Ravana
8,488
772
81
7
0
236,751
2
L
Pele
6,178
562
89
8
0
268,507
0
W
Sylvanus
5,427
493
50
5
0
172,285
4
W
Poseidon
6,474
589
93
8
0
251,659
1
L
Tsukuyomi
5,073
461
39
4
0
167,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role