Player Matchup

King Arthur
King Arthur
Aint Judas
King Arthur
Level 157
God Stats
28W - 20L
1,700 SR
Queue Stats
261W - 249L
1,497 Elo+
Party 1
Da Ji
Da Ji
DrunkSpartan002
Da Ji
Level 80
God Stats
5W - 1L
1,725 SR
Queue Stats
46W - 51L
1,498 Elo+
Solo
Cthulhu
Cthulhu
Iroh1452
Cthulhu
Level 157
God Stats
27W - 22L
1,633 SR
Queue Stats
298W - 279L
1,525 Elo+
Party 1
Neith
Neith
lacarra26
Neith
Level 156
God Stats
115W - 88L
1,575 SR
Queue Stats
301W - 307L
1,521 Elo+
Solo
Discordia
Discordia
mmaalex22882
Discordia
Level 129
God Stats
1W - 2L
1,599 SR
Queue Stats
98W - 98L
1,493 Elo+
Solo
Team Averages
Level 136
1,646 SR
1,507 Elo+

VS

Team Averages
Level 146
1,554 SR
1,510 Elo+
Ra
Ra
Ascended5
Ra
Level 134
God Stats
190W - 186L
1,499 SR
Queue Stats
507W - 504L
1,511 Elo+
Solo
Fenrir
Fenrir
Dunkys_Dones
Fenrir
Level 109
God Stats
13W - 5L
1,690 SR
Queue Stats
184W - 193L
1,533 Elo+
Solo
Surtr
Surtr
Kakashl_287
Surtr
Level 149
God Stats
13W - 9L
1,574 SR
Queue Stats
232W - 233L
1,494 Elo+
Party 2
Hachiman
Hachiman
RobinCrews
Hachiman
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 50L
1,549 Elo+
Party 2
Baron Samedi
Baron Samedi
Shinji_012
Baron Samedi
Level 193
God Stats
19W - 18L
1,507 SR
Queue Stats
860W - 828L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aint Judas
King Arthur
11
0 / 1 / 0
6,206
621
5,805
10,777
6,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 5 / 1
5,775
578
4,093
9,711
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Iroh1452
Cthulhu
11
2 / 3 / 2
6,291
629
4,078
9,926
6,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
lacarra26
Neith
10
3 / 3 / 1
5,760
576
6,384
7,629
2,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
mmaalex22882
Discordia
10
2 / 2 / 1
5,889
589
4,557
5,285
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,720
672
4,032
8,122
7,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
12
5 / 3 / 1
6,625
663
3,643
8,783
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 2 / 4
6,219
622
8,805
9,112
3,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
RobinCrews
Hachiman
11
3 / 2 / 2
6,323
632
7,359
6,447
1,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Shinji_012
Baron Samedi
11
2 / 2 / 2
6,641
664
4,067
6,347
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
9
Kills
14
14
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aint Judas
King Arthur
0
1
0
0
W
0
0
1
0.5
L
2
5
1
0.5
W
Fenrir
5
3
1
1.83
L
Cthulhu
Iroh1452
Cthulhu
2
3
2
1
W
4
2
4
3
W
Hachiman
RobinCrews
Hachiman
3
2
2
2
W
Baron Samedi
Shinji_012
Baron Samedi
2
2
2
1.5
L
Neith
lacarra26
Neith
3
3
1
1.17
L
Discordia
mmaalex22882
Discordia
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,917
Damage
27,906
43,328
Taken
38,811
19,998
Mitigated
19,268
11,083
Healing
16,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aint Judas
King Arthur
5,805
458
0
2,474
10,777
6,712
0
3,807
6,898
0
61,100
W
4,032
418
241
7,245
8,122
7,064
0
0
8,122
47,978
1,260
L
4,093
1,093
0
3,928
9,711
3,254
0
1,197
8,514
0
39,706
W
Fenrir
3,643
1,092
0
2,077
8,783
3,556
0
989
7,794
0
41,417
L
Cthulhu
Iroh1452
Cthulhu
4,078
416
1,516
2,032
9,926
6,118
0
159
9,767
28,769
0
W
8,805
2,978
0
2,472
9,112
3,684
241
2,345
6,767
1,318
32,352
W
Hachiman
RobinCrews
Hachiman
7,359
3,641
0
2,150
6,447
1,889
471
1,331
5,116
0
38,951
W
Baron Samedi
Shinji_012
Baron Samedi
4,067
408
15
2,255
6,347
3,075
0
3,970
2,377
38,713
0
L
Neith
lacarra26
Neith
6,384
1,516
0
960
7,629
2,411
0
136
7,493
0
31,630
L
Discordia
mmaalex22882
Discordia
4,557
402
0
173
5,285
1,503
0
2,974
2,311
32,941
309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,921
Gold Earned
32,528
343
Minions Killed
338
0
Camps Cleared
0
1,099,476
Distance Traveled
1,096,088
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,206
621
100
10
0
214,942
2
W
Ra
6,720
672
90
9
0
212,208
5
L
Da Ji
5,775
578
71
7
0
244,160
0
W
Fenrir
6,625
663
66
7
0
242,104
2
L
Cthulhu
6,291
629
48
5
0
229,761
3
W
Surtr
6,219
622
48
5
0
230,903
2
W
Hachiman
6,323
632
55
6
0
218,806
1
W
Baron Samedi
6,641
664
79
8
0
192,067
4
L
Neith
5,760
576
66
7
0
184,722
0
L
Discordia
5,889
589
58
6
0
225,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role