Player Matchup

Anhur
Anhur
Albañil
Anhur
Level 156
God Stats
4W - 4L
1,651 SR
Queue Stats
211W - 201L
1,605 Elo+
Solo
Sylvanus
Sylvanus
E-man375
Sylvanus
Level 129
God Stats
1W - 1L
1,237 SR
Queue Stats
48W - 60L
1,419 Elo+
Solo
Surtr
Surtr
MetooSun54
Surtr
Level 64
God Stats
7W - 7L
1,549 SR
Queue Stats
191W - 201L
1,450 Elo+
Party 1
Awilix
Awilix
Smithboys420
Awilix
Level 29
God Stats
3W - 4L
1,331 SR
Queue Stats
95W - 105L
1,409 Elo+
Party 1
Vulcan
Vulcan
yimby101
Vulcan
Level 122
God Stats
245W - 244L
1,551 SR
Queue Stats
245W - 244L
1,500 Elo+
Solo
Team Averages
Level 100
1,464 SR
1,476 Elo+

VS

Team Averages
Level 100
1,466 SR
1,464 Elo+
Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
EXOTICsplash242
Thanatos
Level 100
God Stats
9W - 10L
1,491 SR
Queue Stats
164W - 142L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
Tonto42o
Sylvanus
Level 89
God Stats
20W - 31L
1,387 SR
Queue Stats
140W - 161L
1,379 Elo+
Party 2
Merlin
Merlin
lauty2712
Merlin
Level 151
God Stats
8W - 10L
1,374 SR
Queue Stats
304W - 296L
1,547 Elo+
Solo
Apollo
Apollo
ol2unAway
Apollo
Level 32
God Stats
2W - 2L
1,576 SR
Queue Stats
11W - 20L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Albañil
Anhur
13
2 / 3 / 0
7,478
534
3,644
10,480
2,888
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
E-man375
Sylvanus
12
1 / 3 / 3
7,411
529
6,555
11,743
6,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Surtr
12
1 / 4 / 4
7,074
505
6,862
16,869
12,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
13
5 / 3 / 4
7,964
569
7,258
10,717
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
yimby101
Vulcan
15
5 / 0 / 3
9,219
659
10,900
4,876
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
5 / 3 / 2
7,987
571
13,277
15,570
13,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
12
4 / 5 / 2
7,075
505
5,922
11,286
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Tonto42o
Sylvanus
11
1 / 2 / 5
6,232
445
7,666
13,527
6,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
lauty2712
Merlin
12
1 / 2 / 2
7,007
501
4,513
6,397
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
ol2unAway
Apollo
7
2 / 2 / 1
5,285
378
3,870
5,232
1,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
14
Kills
13
13
Deaths
14
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
3
2
2
W
Anhur
Albañil
Anhur
2
3
0
0.67
W
Sylvanus
E-man375
Sylvanus
1
3
3
0.83
L
Thanatos
4
5
2
1
W
Surtr
1
4
4
0.75
W
Awilix
5
3
4
2.33
L
Sylvanus
Tonto42o
Sylvanus
1
2
5
1.75
L
Merlin
lauty2712
Merlin
1
2
2
1
L
Apollo
ol2unAway
Apollo
2
2
1
1.25
W
Vulcan
yimby101
Vulcan
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,219
Damage
35,248
54,685
Taken
52,012
27,683
Mitigated
26,251
20,190
Healing
19,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
13,277
5,437
0
3,510
15,570
13,367
0
2,935
12,524
0
62,122
W
Anhur
Albañil
Anhur
3,644
2,494
0
3,204
10,480
2,888
810
2,838
7,642
0
59,566
W
Sylvanus
E-man375
Sylvanus
6,555
1,805
3,875
3,829
11,743
6,171
310
3,931
7,767
20,398
1,308
L
Thanatos
5,922
1,328
0
7,774
11,286
3,315
0
3,602
7,544
0
44,187
W
Surtr
6,862
2,018
0
6,466
16,869
12,374
135
2,082
14,081
1,635
30,702
W
Awilix
7,258
3,345
0
1,596
10,717
4,392
0
826
9,673
0
44,493
L
Sylvanus
Tonto42o
Sylvanus
7,666
2,145
522
4,616
13,527
6,679
0
5,529
7,837
28,209
2,581
L
Merlin
lauty2712
Merlin
4,513
62
0
1,431
6,397
1,593
0
3,510
2,564
45,199
1,128
L
Apollo
ol2unAway
Apollo
3,870
2,499
0
1,339
5,232
1,297
0
1,391
3,841
0
12,401
W
Vulcan
yimby101
Vulcan
10,900
50
0
1,220
4,876
1,858
880
2,375
2,501
67,350
991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,146
Gold Earned
33,586
373
Minions Killed
369
0
Camps Cleared
0
1,435,650
Distance Traveled
1,260,821
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,987
571
119
9
0
287,834
1
W
Anhur
7,478
534
123
9
0
252,915
1
W
Sylvanus
7,411
529
32
2
0
252,780
0
L
Thanatos
7,075
505
72
5
0
310,090
0
W
Surtr
7,074
505
36
3
0
244,046
0
W
Awilix
7,964
569
64
5
0
348,719
0
L
Sylvanus
6,232
445
46
3
0
250,069
5
L
Merlin
7,007
501
102
7
0
281,893
0
L
Apollo
5,285
378
30
2
0
130,935
0
W
Vulcan
9,219
659
118
8
0
337,190
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role