Player Matchup

Hades
Hades
Silver I
 
Hades
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze I
jojodurd
Sylvanus
Bronze I
Level 88
God Stats
1W - 1L
1,320 SR
Queue Stats
66W - 90L
848 MMR
Party 1
Rama
Rama
Platinum IV
venyi90
Rama
Platinum IV
Level 105
God Stats
33W - 31L
1,625 SR
Queue Stats
288W - 280L
1,493 MMR
Solo
Thanatos
Thanatos
Bronze I
yostar_Xhunter
Thanatos
Bronze I
Level 84
God Stats
1W - 5L
1,077 SR
Queue Stats
59W - 84L
795 MMR
Party 1
Ra
Ra
Platinum V
τεο58
Ra
Platinum V
Level 147
God Stats
37W - 39L
1,514 SR
Queue Stats
328W - 318L
1,464 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,407 SR
1,220 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,546 SR
1,307 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
JORGEAPOLO
Arachne
Bronze III
Level 63
God Stats
10W - 4L
1,576 SR
Queue Stats
43W - 60L
1,500 MMR
Solo
Ymir
Ymir
Silver II
ShelbyEU
Ymir
Silver II
Level 62
God Stats
17W - 15L
1,619 SR
Queue Stats
158W - 172L
1,159 MMR
Solo
Jing Wei
Jing Wei
Bronze III
SonOfKespainify
Jing Wei
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
inmortela
Cthulhu
Silver III
Level 129
God Stats
4W - 4L
1,533 SR
Queue Stats
202W - 224L
874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
7
0 / 0 / 0
3,963
793
1,152
3,327
1,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
jojodurd
Sylvanus
6
0 / 1 / 0
3,839
768
445
3,183
1,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
venyi90
Rama
6
0 / 0 / 1
3,671
734
2,419
1,898
535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thanatos
6
1 / 0 / 0
3,510
702
690
2,354
696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 0
4,300
860
1,205
1,567
419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BacchusAo KuangAchilles

VS

Bans
AphroditeCupidLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 1 / 0
3,554
711
1,076
2,402
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
JORGEAPOLO
Arachne
6
0 / 0 / 1
3,277
655
679
2,494
587
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
7
1 / 1 / 0
3,796
759
1,194
4,874
2,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
1
0 / 0 / 0
1,028
206
0
0
0
Cthulhu
inmortela
Cthulhu
6
0 / 0 / 0
3,485
697
1,865
2,384
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
0
0
0
L
Janus
 
Janus
0
1
0
0
L
Arachne
JORGEAPOLO
Arachne
0
0
1
0.5
L
Ymir
1
1
0
1
L
Jing Wei
0
0
0
0
L
Cthulhu
inmortela
Cthulhu
0
0
0
0
W
Sylvanus
jojodurd
Sylvanus
0
1
0
0
W
Rama
venyi90
Rama
0
0
1
0.5
W
Thanatos
1
0
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,911
Damage
4,814
12,329
Taken
12,154
4,906
Mitigated
4,519
7,171
Healing
5,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
1,152
159
70
2,411
3,327
1,332
0
1,494
1,462
19,318
1,380
L
Janus
 
Janus
1,076
108
0
703
2,402
471
0
989
1,245
17,873
0
L
Arachne
JORGEAPOLO
Arachne
679
528
0
1,688
2,494
587
0
30
2,464
0
13,057
L
Ymir
1,194
461
0
1,627
4,874
2,394
0
415
4,459
13,390
0
L
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
inmortela
Cthulhu
1,865
0
0
1,050
2,384
1,067
0
1,152
1,232
13,874
0
W
Sylvanus
jojodurd
Sylvanus
445
181
420
1,306
3,183
1,924
0
375
2,808
11,969
0
W
Rama
venyi90
Rama
2,419
2,166
0
554
1,898
535
99
819
1,079
0
23,738
W
Thanatos
690
58
0
1,600
2,354
696
0
197
2,117
0
13,873
W
1,205
279
110
700
1,567
419
0
743
728
25,717
621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,283
Gold Earned
15,140
194
Minions Killed
125
0
Camps Cleared
0
504,444
Distance Traveled
467,519
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
3,963
793
43
9
0
102,783
3
L
Janus
3,554
711
44
9
0
112,438
0
L
Arachne
3,277
655
30
6
0
127,321
0
L
Ymir
3,796
759
22
4
0
111,838
2
L
Jing Wei
1,028
206
0
0
0
0
0
L
Cthulhu
3,485
697
29
6
0
115,922
0
W
Sylvanus
3,839
768
20
4
0
79,179
0
W
Rama
3,671
734
47
9
0
93,762
0
W
Thanatos
3,510
702
36
7
0
119,024
0
W
Ra
4,300
860
48
10
0
109,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role