Player Matchup

Ao Kuang
Ao Kuang
Mati92cabj
Ao Kuang
Level 145
God Stats
2W - 7L
1,300 SR
Queue Stats
193W - 192L
1,455 Elo+
Party 1
Baron Samedi
Baron Samedi
RenzoR6_22
Baron Samedi
Level 88
God Stats
32W - 30L
1,511 SR
Queue Stats
341W - 333L
1,434 Elo+
Party 1
Nut
Nut
Waspouney
Nut
Level 84
God Stats
20W - 11L
1,517 SR
Queue Stats
241W - 249L
1,459 Elo+
Party 3
Horus
Horus
Xxludo97xX
Horus
Level 22
God Stats
5W - 6L
1,355 SR
Queue Stats
30W - 34L
1,437 Elo+
Party 3
Surtr
Surtr
isaiasrainbow07
Surtr
Level 134
God Stats
1W - 4L
1,273 SR
Queue Stats
210W - 203L
1,422 Elo+
Party 1
Team Averages
Level 95
1,391 SR
1,441 Elo+

VS

Team Averages
Level 83
1,579 SR
1,445 Elo+
Sol
Sol
LordQuesoDip
Sol
Level 97
God Stats
2W - 0L
1,771 SR
Queue Stats
28W - 32L
1,432 Elo+
Solo
Cu Chulainn
Cu Chulainn
MetooSun54
Cu Chulainn
Level 64
God Stats
7W - 1L
1,760 SR
Queue Stats
159W - 173L
1,439 Elo+
Party 2
Kuzenbo
Kuzenbo
MrButtermen82
Kuzenbo
Level 143
God Stats
125W - 124L
1,504 SR
Queue Stats
711W - 737L
1,477 Elo+
Solo
Skadi
Skadi
SisterOfLoam
Skadi
Level 82
God Stats
65W - 34L
1,640 SR
Queue Stats
300W - 304L
1,477 Elo+
Solo
Awilix
Awilix
Smithboys420
Awilix
Level 29
God Stats
3W - 4L
1,219 SR
Queue Stats
65W - 79L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Mati92cabj
Ao Kuang
11
3 / 3 / 2
6,290
524
7,405
12,390
4,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
RenzoR6_22
Baron Samedi
10
1 / 7 / 1
6,055
505
4,550
10,597
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 7 / 0
5,763
480
3,862
9,342
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
7
0 / 5 / 3
5,269
439
3,237
10,054
6,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 1 / 1
5,896
491
2,969
8,443
8,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 2
7,386
616
8,892
6,729
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cu Chulainn
MetooSun54
Cu Chulainn
12
2 / 2 / 3
7,470
623
6,946
10,143
7,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
11
1 / 1 / 11
6,880
573
4,846
8,575
6,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
7 / 2 / 2
8,225
685
10,581
6,715
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Awilix
12
4 / 1 / 2
6,728
561
5,584
8,839
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
23
23
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
L
Ao Kuang
Mati92cabj
Ao Kuang
3
3
2
1.33
W
Cu Chulainn
MetooSun54
Cu Chulainn
2
2
3
1.75
W
Kuzenbo
1
1
11
6.5
L
Baron Samedi
RenzoR6_22
Baron Samedi
1
7
1
0.21
W
7
2
2
4
W
Awilix
4
1
2
5
L
2
7
0
0.29
L
Horus
0
5
3
0.3
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
36,849
50,826
Taken
41,001
28,106
Mitigated
21,482
12,640
Healing
11,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,892
4,563
0
3,641
6,729
1,841
697
811
5,918
34,003
10,184
L
Ao Kuang
Mati92cabj
Ao Kuang
7,405
2,211
0
3,859
12,390
4,786
0
2,497
9,893
31,586
0
W
Cu Chulainn
MetooSun54
Cu Chulainn
6,946
1,961
0
2,720
10,143
7,368
0
3,087
7,056
0
52,422
W
Kuzenbo
4,846
2,071
0
1,942
8,575
6,649
156
1,938
6,637
20,317
0
L
Baron Samedi
RenzoR6_22
Baron Samedi
4,550
265
114
2,327
10,597
4,734
0
1,180
9,417
34,127
0
W
10,581
3,267
0
1,057
6,715
2,262
664
3,678
3,037
0
60,070
W
Awilix
5,584
2,900
0
2,130
8,839
3,362
0
2,604
6,235
0
46,344
L
3,862
2,573
0
1,150
9,342
2,887
0
5,154
4,188
0
19,766
L
Horus
3,237
1,914
520
2,123
10,054
6,756
0
4,103
5,951
0
15,280
L
2,969
1,568
0
2,547
8,443
8,943
0
0
8,443
724
26,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,273
Gold Earned
36,689
203
Minions Killed
355
0
Camps Cleared
0
1,121,437
Distance Traveled
1,213,197
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,386
616
69
6
0
222,546
0
L
Ao Kuang
6,290
524
57
5
0
249,514
1
W
Cu Chulainn
7,470
623
100
8
0
210,673
0
W
Kuzenbo
6,880
573
21
2
0
239,339
2
L
Baron Samedi
6,055
505
50
4
0
208,802
3
W
Skadi
8,225
685
94
8
0
239,348
2
W
Awilix
6,728
561
71
6
0
301,291
0
L
Nut
5,763
480
32
3
0
209,699
0
L
Horus
5,269
439
16
1
0
231,502
0
L
Surtr
5,896
491
48
4
0
221,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role