Player Matchup

Horus
Horus
Dtodrzz
Horus
Level 37
God Stats
5W - 7L
1,500 SR
Queue Stats
83W - 93L
1,523 Elo+
Party 1
Sol
Sol
Feudaltunaa
Sol
Level 167
God Stats
0W - 1L
1,572 SR
Queue Stats
222W - 225L
1,511 Elo+
Solo
Anubis
Anubis
InsertCoin3191
Anubis
Level 40
God Stats
1W - 2L
1,202 SR
Queue Stats
6W - 8L
1,522 Elo+
Solo
Persephone
Persephone
l_SurfY_l
Persephone
Level 90
God Stats
2W - 7L
1,482 SR
Queue Stats
395W - 401L
1,491 Elo+
Solo
King Arthur
King Arthur
xTeRMiNaL845
King Arthur
Level 124
God Stats
6W - 10L
1,432 SR
Queue Stats
116W - 106L
1,526 Elo+
Party 1
Team Averages
Level 92
1,438 SR
1,515 Elo+

VS

Team Averages
Level 114
1,569 SR
1,542 Elo+
Sobek
Sobek
DreamingAlways
Sobek
Level 69
God Stats
2W - 1L
1,593 SR
Queue Stats
191W - 166L
1,533 Elo+
Party 2
Rama
Rama
EasyEz
Rama
Level 65
God Stats
2W - 1L
1,520 SR
Queue Stats
9W - 6L
1,518 Elo+
Party 2
Osiris
Osiris
MancillaBW
Osiris
Level 106
God Stats
8W - 5L
1,582 SR
Queue Stats
344W - 337L
1,537 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Phantom116
Morgan Le Fay
Level 176
God Stats
12W - 12L
1,453 SR
Queue Stats
806W - 754L
1,518 Elo+
Solo
Kali
Kali
YourMamaLlama
Kali
Level 153
God Stats
5W - 2L
1,696 SR
Queue Stats
104W - 85L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dtodrzz
Horus
8
1 / 2 / 0
5,204
520
2,140
9,833
5,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
5,235
524
4,839
5,226
1,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 3 / 0
4,424
442
1,595
4,463
1,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Persephone
l_SurfY_l
Persephone
8
0 / 2 / 0
5,008
501
1,517
3,881
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
xTeRMiNaL845
King Arthur
12
1 / 1 / 0
6,434
643
5,551
8,290
4,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
5,825
583
4,102
10,129
6,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
EasyEz
Rama
11
4 / 1 / 3
6,035
604
5,964
4,419
1,299
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
MancillaBW
Osiris
11
1 / 1 / 0
5,657
566
4,769
8,793
6,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Phantom116
Morgan Le Fay
12
3 / 0 / 2
6,653
665
4,460
3,480
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 2
6,127
613
1,015
6,739
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
12
12
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Horus
Dtodrzz
Horus
1
2
0
0.5
W
Rama
EasyEz
Rama
4
1
3
5.5
L
0
4
1
0.13
L
0
3
0
0
W
Osiris
MancillaBW
Osiris
1
1
0
1
W
Morgan Le Fay
Phantom116
Morgan Le Fay
3
0
2
4
W
2
0
2
3
L
Persephone
l_SurfY_l
Persephone
0
2
0
0
L
King Arthur
xTeRMiNaL845
King Arthur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,642
Damage
20,310
31,693
Taken
33,560
13,562
Mitigated
17,508
8,652
Healing
16,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,102
276
0
3,666
10,129
6,501
0
3,926
6,177
16,943
0
L
Horus
Dtodrzz
Horus
2,140
958
161
3,160
9,833
5,397
0
3,189
6,644
0
14,663
W
Rama
EasyEz
Rama
5,964
4,712
0
2,431
4,419
1,299
48
2,026
2,393
0
40,561
L
4,839
2,773
0
1,194
5,226
1,398
1,003
1,026
4,200
28,507
7,776
L
1,595
145
0
1,287
4,463
1,371
0
2,158
2,305
17,807
0
W
Osiris
MancillaBW
Osiris
4,769
991
0
3,654
8,793
6,184
0
105
8,688
0
37,094
W
Morgan Le Fay
Phantom116
Morgan Le Fay
4,460
321
0
1,118
3,480
1,164
0
1,034
2,348
49,749
1,221
W
1,015
203
0
5,506
6,739
2,360
0
175
6,532
0
53,201
L
Persephone
l_SurfY_l
Persephone
1,517
154
0
918
3,881
873
0
1,950
1,906
19,249
0
L
King Arthur
xTeRMiNaL845
King Arthur
5,551
855
0
1,932
8,290
4,523
0
239
7,397
0
47,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,305
Gold Earned
30,297
221
Minions Killed
360
0
Camps Cleared
0
884,211
Distance Traveled
1,075,183
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,825
583
18
2
0
222,304
3
L
Horus
5,204
520
19
2
0
215,726
2
W
Rama
6,035
604
80
8
0
206,146
1
L
Sol
5,235
524
58
6
0
176,018
1
L
Anubis
4,424
442
35
4
0
182,460
1
W
Osiris
5,657
566
70
7
0
204,276
3
W
Morgan Le Fay
6,653
665
92
9
0
206,183
1
W
Kali
6,127
613
100
10
0
236,274
2
L
Persephone
5,008
501
37
4
0
121,108
0
L
King Arthur
6,434
643
72
7
0
188,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role