Player Matchup

Camazotz
Camazotz
BumsDomination
Camazotz
Level 155
God Stats
5W - 11L
1,305 SR
Queue Stats
453W - 446L
1,550 Elo+
Solo
Ganesha
Ganesha
KryptoKai
Ganesha
Level 117
God Stats
5W - 1L
1,705 SR
Queue Stats
121W - 116L
1,490 Elo+
Solo
Ix Chel
Ix Chel
LukaNightmare
Ix Chel
Level 71
God Stats
1W - 3L
1,488 SR
Queue Stats
158W - 165L
1,487 Elo+
Solo
King Arthur
King Arthur
WiryNoodle
King Arthur
Level 158
God Stats
8W - 14L
1,387 SR
Queue Stats
747W - 739L
1,477 Elo+
Solo
Chernobog
Chernobog
ill Anomaly
Chernobog
Level 179
God Stats
3W - 6L
1,362 SR
Queue Stats
500W - 503L
1,424 Elo+
Solo
Team Averages
Level 136
1,450 SR
1,486 Elo+

VS

Team Averages
Level 132
1,568 SR
1,491 Elo+
Arachne
Arachne
AfroXsamurai93
Arachne
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 110L
1,470 Elo+
Solo
Skadi
Skadi
Gammylit
Skadi
Level 88
God Stats
6W - 2L
1,551 SR
Queue Stats
154W - 184L
1,479 Elo+
Solo
Ymir
Ymir
XxfirefoxX1361
Ymir
Level 140
God Stats
32W - 9L
1,792 SR
Queue Stats
1,404W - 1,403L
1,549 Elo+
Solo
Ullr
Ullr
YourNewBOSS44
Ullr
Level 158
God Stats
6W - 7L
1,518 SR
Queue Stats
315W - 310L
1,461 Elo+
Solo
Terra
Terra
lutcherboi13
Terra
Level 157
God Stats
9W - 8L
1,478 SR
Queue Stats
560W - 564L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
6
0 / 2 / 0
6,053
550
1,116
1,944
502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ganesha
KryptoKai
Ganesha
15
0 / 8 / 9
8,109
737
5,619
21,701
24,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
16
6 / 4 / 3
9,153
832
18,056
12,049
4,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
WiryNoodle
King Arthur
15
0 / 5 / 9
7,498
682
12,696
18,029
18,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
ill Anomaly
Chernobog
14
5 / 5 / 6
8,611
783
14,770
10,717
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 15
8,516
774
9,590
14,657
16,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Skadi
Gammylit
Skadi
16
7 / 2 / 10
10,504
955
14,181
10,917
5,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 3 / 11
10,061
915
7,823
19,404
24,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 1 / 10
10,816
983
18,412
9,491
5,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
1 / 1 / 18
9,752
887
9,991
18,168
18,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
88
11
Kills
24
24
Deaths
13
27
Assists
64
Player
Kills
Deaths
Assists
KDA
W
0
6
15
1.25
L
Camazotz
0
2
0
0
W
Skadi
Gammylit
Skadi
7
2
10
6
L
Ganesha
KryptoKai
Ganesha
0
8
9
0.56
L
Ix Chel
6
4
3
1.88
L
King Arthur
WiryNoodle
King Arthur
0
5
9
0.9
W
6
3
11
3.83
W
10
1
10
15
L
Chernobog
ill Anomaly
Chernobog
5
5
6
1.6
W
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,257
Damage
59,997
64,440
Taken
72,637
52,989
Mitigated
69,753
18,799
Healing
31,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,590
7,096
557
2,007
14,657
16,017
138
6,888
7,769
0
14,190
L
Camazotz
1,116
107
0
140
1,944
502
0
590
1,354
0
2,520
W
Skadi
Gammylit
Skadi
14,181
5,118
1,303
800
10,917
5,556
1,926
3,678
7,239
0
35,832
L
Ganesha
KryptoKai
Ganesha
5,619
719
450
1,154
21,701
24,502
0
4,154
17,266
15,181
109
L
Ix Chel
18,056
1,536
6,705
5,287
12,049
4,681
0
3,610
8,292
36,199
0
L
King Arthur
WiryNoodle
King Arthur
12,696
648
619
2,289
18,029
18,700
0
5,232
12,416
7,599
20,954
W
7,823
1,316
1,132
2,460
19,404
24,160
298
6,789
12,615
13,384
404
W
18,412
6,321
1,724
1,631
9,491
5,219
2,479
4,964
4,527
0
32,573
L
Chernobog
ill Anomaly
Chernobog
14,770
7,721
571
1,584
10,717
4,604
0
3,580
7,101
0
22,043
W
9,991
424
11,502
8,302
18,168
18,801
78
5,852
12,316
15,921
1,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,424
Gold Earned
49,649
118
Minions Killed
124
0
Camps Cleared
0
666,018
Distance Traveled
995,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,516
774
16
1
0
196,783
0
L
Camazotz
6,053
550
5
0
0
28,426
0
W
Skadi
10,504
955
51
5
0
190,539
0
L
Ganesha
8,109
737
6
1
0
151,404
0
L
Ix Chel
9,153
832
51
5
0
175,593
0
L
King Arthur
7,498
682
37
3
0
182,575
0
W
Ymir
10,061
915
9
1
0
193,189
0
W
Ullr
10,816
983
40
4
0
198,437
0
L
Chernobog
8,611
783
19
2
0
128,020
0
W
Terra
9,752
887
8
1
0
216,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role