Player Matchup

Shiva
Shiva
 
Shiva
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
CHR0MEC0WBOY
Persephone
Level 76
God Stats
4W - 5L
1,482 SR
Queue Stats
393W - 400L
1,451 Elo+
Solo
Chiron
Chiron
Funkymonkeyis99
Chiron
Level 119
God Stats
7W - 10L
1,473 SR
Queue Stats
353W - 319L
1,461 Elo+
Solo
Nemesis
Nemesis
LJkilla101mone
Nemesis
Level 106
God Stats
1W - 2L
1,276 SR
Queue Stats
470W - 481L
1,416 Elo+
Solo
Cerberus
Cerberus
WhiteSilence313
Cerberus
Level 178
God Stats
1W - 4L
1,339 SR
Queue Stats
406W - 415L
1,572 Elo+
Solo
Team Averages
Level 105
1,414 SR
1,480 Elo+

VS

Team Averages
Level 113
1,592 SR
1,481 Elo+
Susano
Susano
 
Susano
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DarkSpartacus
Ymir
Level 144
God Stats
7W - 0L
1,929 SR
Queue Stats
393W - 380L
1,493 Elo+
Solo
Surtr
Surtr
ThePandax068
Surtr
Level 118
God Stats
4W - 5L
1,498 SR
Queue Stats
390W - 372L
1,465 Elo+
Solo
Janus
Janus
smitegoon0417
Janus
Level 28
God Stats
25W - 23L
1,532 SR
Queue Stats
151W - 145L
1,501 Elo+
Party 1
Ishtar
Ishtar
wyd_stepbro699
Ishtar
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
1,164W - 1,153L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
2 / 0 / 1
5,656
707
2,939
3,611
2,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
CHR0MEC0WBOY
Persephone
6
0 / 2 / 0
4,295
537
2,133
3,137
795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 0 / 2
5,095
637
2,181
3,152
933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 2
4,417
552
2,536
6,088
1,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
10
3 / 1 / 0
5,606
701
4,895
6,360
4,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
0 / 0 / 2
4,480
560
1,362
6,148
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
4,270
534
1,885
5,884
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 3 / 0
5,095
637
3,410
6,824
2,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 0 / 0
5,773
722
3,561
3,426
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
4,317
540
2,199
3,306
857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
5
5
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
0
1
2.5
W
Susano
 
Susano
0
0
2
1
L
Persephone
CHR0MEC0WBOY
Persephone
0
2
0
0
W
0
2
0
0
L
1
0
2
2
L
0
2
2
0.5
W
1
3
0
0.33
L
Cerberus
3
1
0
3
W
4
0
0
4
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,684
Damage
12,417
22,348
Taken
25,588
10,995
Mitigated
8,936
7,189
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
2,939
406
50
1,659
3,611
2,654
0
508
3,103
0
17,010
W
Susano
 
Susano
1,362
326
0
3,934
6,148
1,719
0
464
5,558
0
20,125
L
Persephone
CHR0MEC0WBOY
Persephone
2,133
39
0
597
3,137
795
0
1,400
1,670
16,295
0
W
1,885
0
0
1,593
5,884
3,228
0
0
5,884
14,956
522
L
2,181
924
394
1,236
3,152
933
0
947
2,205
0
37,254
L
2,536
789
0
746
6,088
1,870
0
2,029
3,907
0
23,935
W
3,410
1,614
0
1,676
6,824
2,353
0
4,770
2,054
752
26,556
L
Cerberus
4,895
305
0
2,507
6,360
4,743
0
128
5,756
31,300
2,384
W
3,561
569
0
1,305
3,426
779
0
1,393
1,883
36,736
1,151
W
2,199
919
0
646
3,306
857
0
0
3,306
0
27,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,069
Gold Earned
23,935
247
Minions Killed
260
0
Camps Cleared
0
808,163
Distance Traveled
815,510
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,656
707
22
3
0
194,226
3
W
Susano
4,480
560
34
4
0
185,555
4
L
Persephone
4,295
537
23
3
0
130,225
0
W
Ymir
4,270
534
22
3
0
147,491
0
L
Chiron
5,095
637
69
9
0
152,202
0
L
Nemesis
4,417
552
42
5
0
196,545
2
W
Surtr
5,095
637
59
7
0
140,822
0
L
Cerberus
5,606
701
91
11
0
134,965
0
W
Janus
5,773
722
87
11
0
186,243
2
W
Ishtar
4,317
540
58
7
0
155,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role