Player Matchup

Sylvanus
Sylvanus
AronCR
Sylvanus
Level 227
God Stats
2W - 2L
1,577 SR
Queue Stats
110W - 132L
1,474 Elo+
Party 2
Thanatos
Thanatos
DarkLOST6089
Thanatos
Level 205
God Stats
4W - 5L
1,443 SR
Queue Stats
155W - 138L
1,508 Elo+
Solo
Osiris
Osiris
Spectrej10
Osiris
Level 82
God Stats
8W - 3L
1,733 SR
Queue Stats
106W - 95L
1,602 Elo+
Solo
Ah Puch
Ah Puch
YeKo0-_-
Ah Puch
Level 149
God Stats
5W - 4L
1,383 SR
Queue Stats
256W - 305L
1,511 Elo+
Solo
Izanami
Izanami
teknolord
Izanami
Level 183
God Stats
11W - 16L
1,611 SR
Queue Stats
92W - 112L
1,499 Elo+
Party 2
Team Averages
Level 169
1,549 SR
1,519 Elo+

VS

Team Averages
Level 108
1,510 SR
1,508 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ANDRUSMAXIMU5
Amaterasu
Level 82
God Stats
3W - 2L
1,755 SR
Queue Stats
226W - 229L
1,512 Elo+
Solo
Izanami
Izanami
Slime 5hady
Izanami
Level 68
God Stats
0W - 2L
1,293 SR
Queue Stats
9W - 9L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AronCR
Sylvanus
6
0 / 0 / 2
3,692
738
1,199
4,461
1,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
DarkLOST6089
Thanatos
6
1 / 0 / 0
3,437
687
641
4,240
1,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Spectrej10
Osiris
7
2 / 0 / 0
4,202
840
1,722
3,539
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
YeKo0-_-
Ah Puch
7
0 / 0 / 0
3,670
734
1,753
452
99
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
teknolord
Izanami
6
2 / 0 / 0
3,512
702
2,156
2,094
479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
0 / 1 / 0
3,487
697
688
2,326
662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
 
Ymir
4
0 / 1 / 0
2,985
597
735
3,278
1,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
 
Fenrir
3
0 / 2 / 0
2,723
545
1,263
2,249
1,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
ANDRUSMAXIMU5
Amaterasu
6
0 / 0 / 0
3,414
683
929
3,127
1,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
Slime 5hady
Izanami
4
0 / 1 / 0
2,864
573
3,066
1,983
365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
5
Kills
0
0
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
1
0
0
L
Ymir
 
Ymir
0
1
0
0
L
Fenrir
 
Fenrir
0
2
0
0
L
Amaterasu
ANDRUSMAXIMU5
Amaterasu
0
0
0
0
W
Sylvanus
AronCR
Sylvanus
0
0
2
1
W
Thanatos
DarkLOST6089
Thanatos
1
0
0
1
L
Izanami
Slime 5hady
Izanami
0
1
0
0
W
Osiris
Spectrej10
Osiris
2
0
0
2
W
Ah Puch
YeKo0-_-
Ah Puch
0
0
0
0
W
Izanami
teknolord
Izanami
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,471
Damage
6,681
14,786
Taken
12,963
5,745
Mitigated
4,633
8,812
Healing
3,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
688
0
0
521
2,326
662
0
1,148
1,178
17,748
0
L
Ymir
 
Ymir
735
120
0
740
3,278
1,279
0
828
2,450
4,769
0
L
Fenrir
 
Fenrir
1,263
684
0
696
2,249
1,102
0
0
2,249
0
4,911
L
Amaterasu
ANDRUSMAXIMU5
Amaterasu
929
386
0
876
3,127
1,225
0
605
2,522
0
13,615
W
Sylvanus
AronCR
Sylvanus
1,199
665
245
2,022
4,461
1,822
0
634
3,787
6,591
0
W
Thanatos
DarkLOST6089
Thanatos
641
123
0
2,968
4,240
1,306
0
401
3,735
0
19,080
L
Izanami
Slime 5hady
Izanami
3,066
2,319
0
628
1,983
365
0
371
1,612
0
14,559
W
Osiris
Spectrej10
Osiris
1,722
960
0
2,172
3,539
2,039
0
0
3,539
0
18,376
W
Ah Puch
YeKo0-_-
Ah Puch
1,753
44
0
41
452
99
0
0
452
21,826
821
W
Izanami
teknolord
Izanami
2,156
1,563
0
1,364
2,094
479
0
244
1,850
0
23,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,513
Gold Earned
15,473
167
Minions Killed
120
0
Camps Cleared
0
476,487
Distance Traveled
471,657
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,487
697
50
10
0
102,414
0
L
Ymir
2,985
597
8
2
0
106,135
0
L
Fenrir
2,723
545
9
2
0
71,283
1
L
Amaterasu
3,414
683
30
6
0
99,898
0
W
Sylvanus
3,692
738
5
1
0
92,328
0
W
Thanatos
3,437
687
36
7
0
118,601
0
L
Izanami
2,864
573
23
5
0
91,927
0
W
Osiris
4,202
840
37
7
0
72,996
0
W
Ah Puch
3,670
734
41
8
0
93,942
0
W
Izanami
3,512
702
48
10
0
98,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role