Player Matchup

Hou Yi
Hou Yi
Gold II
Ikkaoficial
Hou Yi
Gold II
Level 148
God Stats
1W - 6L
1,234 SR
Queue Stats
57W - 55L
1,679 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
MikeFoos
Kuzenbo
Platinum I
Level 203
God Stats
41W - 42L
1,595 SR
Queue Stats
376W - 369L
2,002 MMR
Solo
Surtr
Surtr
Platinum II
Pz0ne
Surtr
Platinum II
Level 158
God Stats
0W - 1L
1,820 SR
Queue Stats
42W - 37L
1,743 MMR
Solo
Ne Zha
Ne Zha
Silver III
Reformed Ron
Ne Zha
Silver III
Level 48
God Stats
1W - 1L
1,505 SR
Queue Stats
50W - 42L
1,580 MMR
Solo
Anubis
Anubis
Gold I
ZorroArtico99
Anubis
Gold I
Level 180
God Stats
118W - 111L
1,545 SR
Queue Stats
270W - 275L
1,653 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,540 SR
1,731 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,551 SR
1,608 MMR
Eset
Eset
Diamond IV
 
Eset
Diamond IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold III
Dies2Nox
Da Ji
Gold III
Level 123
God Stats
7W - 8L
1,500 SR
Queue Stats
316W - 319L
1,606 MMR
Solo
Aphrodite
Aphrodite
Platinum II
LordPluie
Aphrodite
Platinum II
Level 142
God Stats
69W - 63L
1,597 SR
Queue Stats
105W - 101L
1,862 MMR
Solo
Terra
Terra
Gold I
jaredmatisse8
Terra
Gold I
Level 157
God Stats
2W - 2L
1,658 SR
Queue Stats
152W - 149L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
2
0 / 1 / 0
2,706
541
826
1,603
340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
MikeFoos
Kuzenbo
7
0 / 0 / 0
3,341
668
1,533
3,164
1,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
Pz0ne
Surtr
7
1 / 2 / 0
3,808
762
3,448
5,332
2,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
6
0 / 0 / 1
3,297
659
2,016
3,937
1,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 0
3,660
732
1,996
2,653
1,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
KumbhakarnaCthulhuAo Kuang

VS

Bans
MulanScyllaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
7
1 / 0 / 0
4,263
853
1,907
1,888
314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ullr
 
Ullr
6
1 / 0 / 0
3,608
722
1,343
2,148
452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Da Ji
Dies2Nox
Da Ji
6
1 / 1 / 1
3,562
712
1,821
3,866
892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
LordPluie
Aphrodite
7
1 / 1 / 1
3,780
756
1,524
3,913
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

6
0 / 0 / 1
3,734
747
1,094
3,247
1,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
0
0
1
W
Ullr
 
Ullr
1
0
0
1
W
Da Ji
Dies2Nox
Da Ji
1
1
1
1.5
L
Hou Yi
0
1
0
0
W
Aphrodite
LordPluie
Aphrodite
1
1
1
1.5
L
Kuzenbo
MikeFoos
Kuzenbo
0
0
0
0
L
Surtr
Pz0ne
Surtr
1
2
0
0.5
L
Ne Zha
0
0
1
0.5
L
1
1
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,819
Damage
7,689
16,689
Taken
15,062
6,660
Mitigated
3,528
5,443
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
1,907
182
0
908
1,888
314
0
1,069
819
20,981
0
W
Ullr
 
Ullr
1,343
420
0
280
2,148
452
0
579
1,569
0
20,860
W
Da Ji
Dies2Nox
Da Ji
1,821
518
0
905
3,866
892
0
309
3,524
0
14,872
L
Hou Yi
826
565
0
537
1,603
340
0
618
985
0
4,243
W
Aphrodite
LordPluie
Aphrodite
1,524
285
0
2,578
3,913
861
0
258
3,292
13,254
412
L
Kuzenbo
MikeFoos
Kuzenbo
1,533
739
348
650
3,164
1,388
0
476
2,688
11,696
0
L
Surtr
Pz0ne
Surtr
3,448
1,303
0
1,963
5,332
2,435
4
1,192
3,901
471
18,410
L
Ne Zha
2,016
613
0
1,274
3,937
1,167
0
410
3,527
0
17,194
L
1,996
149
0
671
2,653
1,330
0
1,497
1,156
14,409
541
W
1,094
480
761
1,568
3,247
1,009
0
1,533
1,714
13,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,812
Gold Earned
18,947
111
Minions Killed
180
0
Camps Cleared
0
495,143
Distance Traveled
553,492
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
4,263
853
47
9
0
119,824
1
W
Ullr
3,608
722
37
7
0
90,893
0
W
Da Ji
3,562
712
28
6
0
126,565
2
L
Hou Yi
2,706
541
7
1
0
33,337
0
W
Aphrodite
3,780
756
38
8
0
101,193
0
L
Kuzenbo
3,341
668
15
3
0
115,347
0
L
Surtr
3,808
762
36
7
0
114,253
0
L
Ne Zha
3,297
659
24
5
0
130,849
1
L
Anubis
3,660
732
29
6
0
101,357
0
W
Terra
3,734
747
30
6
0
115,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role