Player Matchup

Osiris
Osiris
Coqetcrust
Osiris
Level 105
God Stats
9W - 4L
1,540 SR
Queue Stats
102W - 108L
1,448 Elo+
Party 2
Danzaburou
Danzaburou
JJgetsLIT
Danzaburou
Level 129
God Stats
49W - 39L
1,552 SR
Queue Stats
503W - 483L
1,452 Elo+
Solo
Horus
Horus
Le-seigneur-dup1
Horus
Level 31
God Stats
2W - 1L
1,530 SR
Queue Stats
53W - 57L
1,445 Elo+
Party 2
Poseidon
Poseidon
TheShadeMan
Poseidon
Level 86
God Stats
1W - 0L
1,709 SR
Queue Stats
32W - 42L
1,506 Elo+
Solo
Tsukuyomi
Tsukuyomi
xerom06
Tsukuyomi
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 48L
1,353 Elo+
Party 2
Team Averages
Level 76
1,566 SR
1,441 Elo+

VS

Team Averages
Level 93
1,501 SR
1,469 Elo+
Hel
Hel
 
Hel
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Alchemikk
Baron Samedi
Level 128
God Stats
5W - 4L
1,636 SR
Queue Stats
103W - 104L
1,504 Elo+
Solo
Arachne
Arachne
Arsenal2021
Arachne
Level 81
God Stats
10W - 15L
1,461 SR
Queue Stats
60W - 70L
1,415 Elo+
Party 1
Anhur
Anhur
bigborre3
Anhur
Level 138
God Stats
4W - 6L
1,305 SR
Queue Stats
261W - 256L
1,465 Elo+
Solo
Skadi
Skadi
lZeusI13
Skadi
Level 77
God Stats
4W - 4L
1,603 SR
Queue Stats
85W - 88L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Coqetcrust
Osiris
15
1 / 2 / 6
9,828
546
3,500
14,531
13,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
JJgetsLIT
Danzaburou
13
1 / 6 / 6
8,396
466
6,410
13,375
5,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 5 / 5
9,157
509
6,099
18,287
15,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Poseidon
TheShadeMan
Poseidon
17
12 / 2 / 3
11,183
621
16,841
11,123
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tsukuyomi
xerom06
Tsukuyomi
14
5 / 4 / 2
8,926
496
7,483
15,983
6,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 6 / 2
6,467
359
2,618
7,745
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Alchemikk
Baron Samedi
13
6 / 7 / 5
8,956
498
9,272
16,288
10,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Arachne
Arsenal2021
Arachne
13
2 / 6 / 7
7,696
428
7,665
13,748
3,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
bigborre3
Anhur
2
0 / 0 / 0
5,088
283
0
282
35
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Skadi
lZeusI13
Skadi
16
11 / 4 / 3
10,455
581
15,480
13,751
4,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
36
23
Kills
19
19
Deaths
23
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
6
2
0.17
L
Baron Samedi
Alchemikk
Baron Samedi
6
7
5
1.21
L
Arachne
Arsenal2021
Arachne
2
6
7
0.92
W
Osiris
Coqetcrust
Osiris
1
2
6
2
W
Danzaburou
JJgetsLIT
Danzaburou
1
6
6
0.67
W
4
5
5
1.3
W
Poseidon
TheShadeMan
Poseidon
12
2
3
6.75
L
Anhur
bigborre3
Anhur
0
0
0
0
L
Skadi
lZeusI13
Skadi
11
4
3
3.13
W
Tsukuyomi
xerom06
Tsukuyomi
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,333
Damage
35,035
73,299
Taken
51,814
44,694
Mitigated
20,476
24,167
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,618
448
170
1,296
7,745
1,480
0
5,219
2,526
23,724
272
L
Baron Samedi
Alchemikk
Baron Samedi
9,272
1,033
74
3,985
16,288
10,870
0
6,344
9,721
38,579
0
L
Arachne
Arsenal2021
Arachne
7,665
5,827
0
3,590
13,748
3,875
0
2,279
11,273
0
41,389
W
Osiris
Coqetcrust
Osiris
3,500
1,080
0
3,809
14,531
13,822
3,149
1,773
12,758
0
59,663
W
Danzaburou
JJgetsLIT
Danzaburou
6,410
1,858
0
3,699
13,375
5,056
2,297
2,324
11,051
0
42,911
W
6,099
2,718
1,594
5,628
18,287
15,913
762
2,820
15,467
0
35,497
W
Poseidon
TheShadeMan
Poseidon
16,841
3,171
0
1,657
11,123
3,824
325
2,749
8,374
91,310
1,167
L
Anhur
bigborre3
Anhur
0
0
0
54
282
35
0
0
282
0
1,338
L
Skadi
lZeusI13
Skadi
15,480
4,177
0
2,443
13,751
4,216
0
2,823
10,615
0
61,849
W
Tsukuyomi
xerom06
Tsukuyomi
7,483
594
0
7,780
15,983
6,079
1,241
2,162
13,821
0
58,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,490
Gold Earned
38,662
437
Minions Killed
270
0
Camps Cleared
0
1,706,038
Distance Traveled
1,216,118
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,467
359
49
3
0
205,394
1
L
Baron Samedi
8,956
498
56
3
0
315,421
2
L
Arachne
7,696
428
71
4
0
358,308
0
W
Osiris
9,828
546
101
6
0
306,948
0
W
Danzaburou
8,396
466
61
3
0
313,069
0
W
Horus
9,157
509
48
3
0
306,353
0
W
Poseidon
11,183
621
141
8
0
382,705
5
L
Anhur
5,088
283
3
0
0
18,079
0
L
Skadi
10,455
581
91
5
0
318,916
0
W
Tsukuyomi
8,926
496
86
5
0
396,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role