Player Matchup

Horus
Horus
Diamond IV
DreakowX
Horus
Diamond IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
2,085 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum II
Kursk46rus
Cu Chulainn
Platinum II
Level 140
God Stats
1W - 3L
1,360 SR
Queue Stats
285W - 301L
1,945 MMR
Party 1
Yu Huang
Yu Huang
Diamond III
prettyzia
Yu Huang
Diamond III
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
518W - 415L
2,114 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,453 SR
2,048 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,665 SR
2,181 MMR
Terra
Terra
Platinum V
DerZerhacker
Terra
Platinum V
Level 158
God Stats
5W - 4L
1,480 SR
Queue Stats
175W - 213L
1,670 MMR
Solo
Bakasura
Bakasura
Diamond I
HERETIKsound
Bakasura
Diamond I
Level 159
God Stats
59W - 33L
1,736 SR
Queue Stats
156W - 129L
2,472 MMR
Solo
Charybdis
Charybdis
Diamond V
Tokémon
Charybdis
Diamond V
Level 146
God Stats
2W - 1L
1,778 SR
Queue Stats
22W - 8L
2,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DreakowX
Horus
12
1 / 4 / 2
7,537
685
4,653
12,607
8,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
Kursk46rus
Cu Chulainn
13
1 / 3 / 2
7,709
701
7,654
12,889
11,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
prettyzia
Yu Huang
15
1 / 2 / 2
8,790
799
11,433
7,412
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
KuzenboFafnirSerqetXbalanqueArachne

VS

Bans
CthulhuAresKumbhakarnaSobekCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
9,171
834
9,005
11,183
5,685
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
HERETIKsound
Bakasura
17
4 / 1 / 5
10,190
926
9,506
14,464
15,632
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Tokémon
Charybdis
17
3 / 0 / 5
10,496
954
10,546
7,122
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
9
9
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
Horus
DreakowX
Horus
1
4
2
0.5
W
Bakasura
HERETIKsound
Bakasura
4
1
5
6.5
L
Cu Chulainn
Kursk46rus
Cu Chulainn
1
3
2
0.67
W
Charybdis
Tokémon
Charybdis
3
0
5
5.5
L
Yu Huang
prettyzia
Yu Huang
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,740
Damage
29,057
32,908
Taken
32,769
22,248
Mitigated
23,622
6,984
Healing
16,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,005
124
1,703
5,125
11,183
5,685
280
4,299
6,328
22,465
0
L
Horus
DreakowX
Horus
4,653
1,307
667
2,716
12,607
8,056
0
2,998
8,435
520
12,523
W
Bakasura
HERETIKsound
Bakasura
9,506
5,170
0
6,319
14,464
15,632
1,403
4,824
8,702
0
21,349
L
Cu Chulainn
Kursk46rus
Cu Chulainn
7,654
1,283
0
2,168
12,889
11,684
0
3,287
8,215
4,111
21,069
W
Charybdis
Tokémon
Charybdis
10,546
4,626
0
2,853
7,122
2,305
2,379
3,079
3,698
0
73,879
L
Yu Huang
prettyzia
Yu Huang
11,433
738
0
1,433
7,412
2,508
0
2,751
4,475
42,567
804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,036
Gold Earned
29,857
146
Minions Killed
190
0
Camps Cleared
0
613,733
Distance Traveled
675,691
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,171
834
30
3
0
225,849
0
L
Horus
7,537
685
17
2
0
181,425
0
W
Bakasura
10,190
926
51
5
0
248,254
0
L
Cu Chulainn
7,709
701
36
3
0
216,215
1
W
Charybdis
10,496
954
109
10
0
201,588
2
L
Yu Huang
8,790
799
93
8
0
216,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role