Player Matchup

Cthulhu
Cthulhu
DET_Wallace_3
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,089 Elo+
Solo
Cerberus
Cerberus
DiduxPL
Cerberus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Kanshu
Ne Zha
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 36L
1,283 Elo+
Solo
Olorun
Olorun
Sulo642
Olorun
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
260W - 248L
1,438 Elo+
Solo
Charybdis
Charybdis
diablodu03700
Charybdis
Level 81
God Stats
2W - 3L
1,331 SR
Queue Stats
125W - 143L
1,443 Elo+
Solo
Team Averages
Level 78
1,466 SR
1,351 Elo+

VS

Team Averages
Level 113
1,376 SR
1,407 Elo+
Atlas
Atlas
 
Atlas
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Fusselimitat
Baron Samedi
Level 87
God Stats
2W - 1L
1,257 SR
Queue Stats
20W - 46L
1,299 Elo+
Party 1
Anhur
Anhur
Lotucat
Anhur
Level 213
God Stats
9W - 7L
1,498 SR
Queue Stats
933W - 961L
1,424 Elo+
Solo
Neith
Neith
miuzique
Neith
Level 102
God Stats
1W - 3L
1,126 SR
Queue Stats
79W - 118L
1,403 Elo+
Solo
Freya
Freya
ttwister11
Freya
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 134L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 3 / 8
9,176
765
10,713
11,530
11,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
DiduxPL
Cerberus
12
0 / 7 / 5
7,924
660
6,462
18,094
20,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
Kanshu
Ne Zha
17
6 / 3 / 4
9,780
815
13,351
9,211
4,693
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Sulo642
Olorun
14
3 / 6 / 4
8,398
700
12,341
11,431
5,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Charybdis
diablodu03700
Charybdis
16
2 / 5 / 5
9,101
758
7,692
10,906
4,186
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
2 / 4 / 13
9,274
773
8,342
15,475
16,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Fusselimitat
Baron Samedi
18
10 / 0 / 8
10,559
880
14,302
9,561
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Lotucat
Anhur
16
5 / 3 / 13
9,800
817
8,816
11,236
4,534
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Neith
miuzique
Neith
17
5 / 2 / 12
9,761
813
18,470
11,585
4,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Freya
15
2 / 3 / 12
8,932
744
5,982
10,057
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
82
12
Kills
24
24
Deaths
12
26
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
4
13
2.13
L
Cthulhu
1
3
8
1.67
L
Cerberus
DiduxPL
Cerberus
0
7
5
0.36
W
Baron Samedi
Fusselimitat
Baron Samedi
10
0
8
14
L
Ne Zha
Kanshu
Ne Zha
6
3
4
2.67
W
Anhur
Lotucat
Anhur
5
3
13
3.83
L
Olorun
Sulo642
Olorun
3
6
4
0.83
L
Charybdis
diablodu03700
Charybdis
2
5
5
0.9
W
Neith
miuzique
Neith
5
2
12
5.5
W
Freya
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,559
Damage
55,912
61,172
Taken
57,914
45,907
Mitigated
33,574
18,952
Healing
27,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,342
956
261
1,659
15,475
16,099
240
8,354
7,121
15,162
1,138
L
Cthulhu
10,713
182
1,125
1,409
11,530
11,257
146
5,248
6,282
21,234
774
L
Cerberus
DiduxPL
Cerberus
6,462
67
278
5,141
18,094
20,199
0
5,903
12,191
7,979
0
W
Baron Samedi
Fusselimitat
Baron Samedi
14,302
426
6,037
5,866
9,561
4,601
387
4,529
5,032
24,996
0
L
Ne Zha
Kanshu
Ne Zha
13,351
2,106
687
2,152
9,211
4,693
0
3,982
5,229
0
30,001
W
Anhur
Lotucat
Anhur
8,816
3,633
353
2,540
11,236
4,534
1,528
5,783
5,453
0
21,133
L
Olorun
Sulo642
Olorun
12,341
6,101
1,573
2,261
11,431
5,572
0
6,793
4,638
19,779
0
L
Charybdis
diablodu03700
Charybdis
7,692
3,986
509
3,817
10,906
4,186
840
5,181
5,725
0
22,163
W
Neith
miuzique
Neith
18,470
8,447
1,140
3,912
11,585
4,598
694
6,099
5,486
0
35,108
W
Freya
5,982
1,908
2,382
3,174
10,057
3,742
568
3,977
6,080
11,590
1,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,379
Gold Earned
48,326
126
Minions Killed
127
0
Camps Cleared
0
1,038,381
Distance Traveled
1,022,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,274
773
6
1
0
199,504
0
L
Cthulhu
9,176
765
35
3
0
225,994
0
L
Cerberus
7,924
660
10
1
0
188,898
0
W
Baron Samedi
10,559
880
30
3
0
244,780
0
L
Ne Zha
9,780
815
27
2
0
240,817
0
W
Anhur
9,800
817
34
3
0
181,164
0
L
Olorun
8,398
700
18
2
0
185,421
0
L
Charybdis
9,101
758
36
3
0
197,251
0
W
Neith
9,761
813
40
3
0
206,403
0
W
Freya
8,932
744
17
1
0
190,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role