Player Matchup

King Arthur
King Arthur
ConquerorNike
King Arthur
Level 108
God Stats
54W - 31L
1,691 SR
Queue Stats
98W - 65L
1,632 Elo+
Solo
Tyr
Tyr
DadDIntellectual
Tyr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,462 Elo+
Solo
Janus
Janus
Raptor Ya
Janus
Level 68
God Stats
11W - 20L
1,481 SR
Queue Stats
170W - 181L
1,450 Elo+
Solo
Da Ji
Da Ji
RawPyro
Da Ji
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 41L
1,466 Elo+
Solo
Neith
Neith
YmirsHunny
Neith
Level 38
God Stats
26W - 30L
1,494 SR
Queue Stats
26W - 30L
1,480 Elo+
Solo
Team Averages
Level 73
1,533 SR
1,498 Elo+

VS

Team Averages
Level 125
1,621 SR
1,517 Elo+
Cerberus
Cerberus
HanginDangle388
Cerberus
Level 105
God Stats
15W - 10L
1,572 SR
Queue Stats
269W - 267L
1,434 Elo+
Solo
Artemis
Artemis
Illidan3030
Artemis
Level 136
God Stats
4W - 2L
1,700 SR
Queue Stats
376W - 347L
1,513 Elo+
Solo
Amaterasu
Amaterasu
NasumeDC
Amaterasu
Level 101
God Stats
16W - 20L
1,504 SR
Queue Stats
678W - 685L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
Thanatoxx
Zhong Kui
Level 155
God Stats
2W - 0L
1,741 SR
Queue Stats
197W - 155L
1,556 Elo+
Solo
Loki
Loki
shadosmoke
Loki
Level 128
God Stats
9W - 5L
1,586 SR
Queue Stats
287W - 224L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConquerorNike
King Arthur
12
3 / 0 / 0
7,215
656
8,311
6,560
3,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 2 / 1
6,013
547
4,324
10,904
4,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
Raptor Ya
Janus
10
0 / 3 / 2
5,816
529
2,951
4,717
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
RawPyro
Da Ji
11
2 / 5 / 3
5,876
534
6,462
9,740
3,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
1
0 / 0 / 0
2,139
194
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 1 / 5
5,830
530
3,983
8,467
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Illidan3030
Artemis
10
2 / 3 / 2
5,914
538
6,415
5,738
1,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
NasumeDC
Amaterasu
11
0 / 2 / 0
6,009
546
2,713
12,003
9,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Zhong Kui
Thanatoxx
Zhong Kui
12
1 / 1 / 4
6,767
615
5,274
6,797
4,443
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 1 / 1
7,086
644
3,477
6,896
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
8
Kills
10
10
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ConquerorNike
King Arthur
3
0
0
3
L
3
2
1
1.75
W
Cerberus
0
1
5
2.5
W
Artemis
Illidan3030
Artemis
2
3
2
1
W
Amaterasu
NasumeDC
Amaterasu
0
2
0
0
L
Janus
Raptor Ya
Janus
0
3
2
0.33
L
Da Ji
RawPyro
Da Ji
2
5
3
0.7
W
Zhong Kui
Thanatoxx
Zhong Kui
1
1
4
3
L
Neith
0
0
0
0
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,048
Damage
21,862
31,921
Taken
39,901
12,631
Mitigated
22,675
5,668
Healing
19,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ConquerorNike
King Arthur
8,311
1,498
0
2,063
6,560
3,747
0
545
6,015
0
51,663
L
4,324
464
0
3,117
10,904
4,492
0
2,547
8,357
0
30,660
W
Cerberus
3,983
84
187
2,301
8,467
4,895
276
254
8,173
18,087
0
W
Artemis
Illidan3030
Artemis
6,415
3,425
0
1,354
5,738
1,542
837
0
5,738
0
36,695
W
Amaterasu
NasumeDC
Amaterasu
2,713
855
0
7,326
12,003
9,726
0
0
12,003
559
40,996
L
Janus
Raptor Ya
Janus
2,951
185
0
0
4,717
1,303
0
2,835
1,882
31,786
267
L
Da Ji
RawPyro
Da Ji
6,462
1,453
0
488
9,740
3,089
0
3,589
6,151
0
36,872
W
Zhong Kui
Thanatoxx
Zhong Kui
5,274
1,144
0
4,066
6,797
4,443
0
1,342
5,213
50,821
0
L
Neith
0
0
0
0
0
0
0
0
0
0
0
W
3,477
570
0
4,231
6,896
2,069
0
948
5,841
0
48,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,059
Gold Earned
31,606
283
Minions Killed
357
0
Camps Cleared
0
937,026
Distance Traveled
1,047,930
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,215
656
88
8
0
225,573
0
L
Tyr
6,013
547
57
5
0
224,969
0
W
Cerberus
5,830
530
46
4
0
222,982
4
W
Artemis
5,914
538
62
6
0
186,921
0
W
Amaterasu
6,009
546
76
7
0
181,925
0
L
Janus
5,816
529
71
6
0
233,382
4
L
Da Ji
5,876
534
67
6
0
253,102
0
W
Zhong Kui
6,767
615
82
7
0
215,520
3
L
Neith
2,139
194
0
0
0
0
0
W
Loki
7,086
644
91
8
0
240,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role