Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
INNOMINATAM7
Ah Puch
Level 156
God Stats
54W - 46L
1,687 SR
Queue Stats
169W - 168L
1,604 Elo+
Solo
Ra
Ra
JadenFnNinja
Ra
Level 154
God Stats
12W - 4L
1,727 SR
Queue Stats
202W - 251L
1,555 Elo+
Solo
Cupid
Cupid
Panaberto
Cupid
Level 158
God Stats
1W - 4L
1,566 SR
Queue Stats
164W - 178L
1,497 Elo+
Solo
Ares
Ares
darkonesonion
Ares
Level 155
God Stats
6W - 20L
1,322 SR
Queue Stats
279W - 285L
1,488 Elo+
Solo
Team Averages
Level 149
1,560 SR
1,529 Elo+

VS

Team Averages
Level 131
1,608 SR
1,486 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Dangerous-Damian
Fafnir
Level 154
God Stats
0W - 1L
1,886 SR
Queue Stats
13W - 19L
1,439 Elo+
Solo
Cernunnos
Cernunnos
JAG5136
Cernunnos
Level 129
God Stats
0W - 1L
1,441 SR
Queue Stats
14W - 21L
1,440 Elo+
Solo
Mulan
Mulan
TheSkyfaII
Mulan
Level 142
God Stats
1W - 1L
1,538 SR
Queue Stats
6W - 8L
1,454 Elo+
Solo
Arachne
Arachne
xWhiteFang
Arachne
Level 74
God Stats
10W - 13L
1,674 SR
Queue Stats
435W - 335L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
9 / 7 / 4
8,829
1,104
7,467
9,772
4,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
INNOMINATAM7
Ah Puch
15
7 / 0 / 7
8,931
1,116
10,679
9,515
3,852
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 9
8,288
1,036
7,673
5,304
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Panaberto
Cupid
12
0 / 3 / 8
7,249
906
3,333
5,790
2,027
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 0 / 11
8,273
1,034
3,650
7,626
7,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 5 / 4
7,444
931
5,083
8,441
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 4
7,136
892
4,503
7,811
8,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
JAG5136
Cernunnos
10
0 / 1 / 0
6,221
778
700
2,072
541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
14
6 / 7 / 4
8,311
1,039
9,798
12,086
10,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
xWhiteFang
Arachne
15
5 / 5 / 3
8,723
1,090
10,473
9,448
4,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
20
Kills
12
12
Deaths
20
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
7
4
1.57
L
Nu Wa
 
Nu Wa
1
5
4
0.6
L
0
2
4
1
W
Ah Puch
INNOMINATAM7
Ah Puch
7
0
7
10.5
L
Cernunnos
JAG5136
Cernunnos
0
1
0
0
W
3
2
9
3.75
W
Cupid
Panaberto
Cupid
0
3
8
1.33
L
Mulan
6
7
4
1.14
W
1
0
11
6.5
L
Arachne
xWhiteFang
Arachne
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,802
Damage
30,557
38,007
Taken
39,858
21,192
Mitigated
26,473
11,211
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,467
1,946
0
310
9,772
4,983
0
1,605
7,987
0
16,291
L
Nu Wa
 
Nu Wa
5,083
1,011
0
250
8,441
2,522
64
5,007
3,434
25,809
0
L
4,503
1,258
0
1,627
7,811
8,871
0
4,373
3,438
9,104
0
W
Ah Puch
INNOMINATAM7
Ah Puch
10,679
160
0
5,437
9,515
3,852
752
3,090
6,098
38,757
0
L
Cernunnos
JAG5136
Cernunnos
700
70
0
688
2,072
541
0
772
1,300
0
3,776
W
7,673
870
1,239
914
5,304
2,428
467
1,723
3,328
33,289
0
W
Cupid
Panaberto
Cupid
3,333
1,826
601
668
5,790
2,027
0
1,801
3,704
0
18,352
L
Mulan
9,798
1,153
0
1,686
12,086
10,212
0
5,838
6,248
1,421
18,117
W
3,650
299
0
2,042
7,626
7,902
164
1,828
5,664
11,994
1,935
L
Arachne
xWhiteFang
Arachne
10,473
7,758
0
2,479
9,448
4,327
0
5,679
3,769
0
28,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,570
Gold Earned
37,835
224
Minions Killed
150
0
Camps Cleared
0
840,156
Distance Traveled
734,570
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,829
1,104
19
2
0
155,740
0
L
Nu Wa
7,444
931
45
6
0
149,420
0
L
Fafnir
7,136
892
13
2
0
170,787
0
W
Ah Puch
8,931
1,116
76
10
0
167,623
4
L
Cernunnos
6,221
778
9
1
0
90,557
0
W
Ra
8,288
1,036
77
10
0
191,881
0
W
Cupid
7,249
906
36
5
0
140,468
0
L
Mulan
8,311
1,039
33
4
0
154,418
0
W
Ares
8,273
1,034
16
2
0
184,444
4
L
Arachne
8,723
1,090
50
6
0
169,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role