Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
T1Jon49er
Tiamat
Level 106
God Stats
3W - 11L
1,330 SR
Queue Stats
52W - 54L
1,460 Elo+
Party 2
Fenrir
Fenrir
T1Kenpachi
Fenrir
Level 127
God Stats
9W - 12L
1,372 SR
Queue Stats
63W - 65L
1,481 Elo+
Party 2
Cupid
Cupid
T1Yonko
Cupid
Level 84
God Stats
29W - 25L
1,558 SR
Queue Stats
41W - 39L
1,474 Elo+
Party 2
Agni
Agni
sleepy97
Agni
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,510 Elo+
Solo
Team Averages
Level 107
1,452 SR
1,485 Elo+

VS

Team Averages
Level 103
1,579 SR
1,489 Elo+
Amaterasu
Amaterasu
II RELATED II
Amaterasu
Level 96
God Stats
6W - 1L
1,856 SR
Queue Stats
44W - 44L
1,446 Elo+
Party 1
Eset
Eset
Notjusfer
Eset
Level 84
God Stats
2W - 2L
1,439 SR
Queue Stats
6W - 5L
1,472 Elo+
Party 1
Ne Zha
Ne Zha
TwidlyWinks
Ne Zha
Level 169
God Stats
4W - 1L
1,620 SR
Queue Stats
235W - 223L
1,546 Elo+
Solo
Cerberus
Cerberus
octane_097
Cerberus
Level 120
God Stats
3W - 1L
1,671 SR
Queue Stats
64W - 60L
1,487 Elo+
Solo
Anhur
Anhur
strange-_-wrlds
Anhur
Level 48
God Stats
1W - 1L
1,310 SR
Queue Stats
94W - 127L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 2
6,429
536
4,351
9,475
7,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
T1Jon49er
Tiamat
10
0 / 6 / 1
5,890
491
2,508
8,181
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
T1Kenpachi
Fenrir
11
4 / 6 / 0
6,562
547
4,321
11,909
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cupid
T1Yonko
Cupid
11
3 / 4 / 2
6,219
518
5,177
7,536
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
11
0 / 5 / 1
5,997
500
5,212
5,851
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
II RELATED II
Amaterasu
13
3 / 0 / 2
7,781
648
4,475
11,850
5,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Eset
10
3 / 4 / 3
5,989
499
5,667
6,941
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ne Zha
15
12 / 2 / 0
8,972
748
14,286
9,709
4,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
octane_097
Cerberus
9
2 / 0 / 2
5,907
492
2,931
7,115
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 0
4,826
402
2,543
5,961
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
20
21
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
2
2
W
Amaterasu
II RELATED II
Amaterasu
3
0
2
4
W
Eset
3
4
3
1.13
L
Tiamat
T1Jon49er
Tiamat
0
6
1
0.08
L
Fenrir
T1Kenpachi
Fenrir
4
6
0
0.67
L
Cupid
T1Yonko
Cupid
3
4
2
1
W
Ne Zha
12
2
0
6
W
Cerberus
octane_097
Cerberus
2
0
2
3
L
Agni
0
5
1
0.1
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,569
Damage
29,902
42,952
Taken
41,576
17,722
Mitigated
18,671
11,430
Healing
14,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,351
717
0
3,126
9,475
7,859
0
2,097
7,378
18,433
0
W
Amaterasu
II RELATED II
Amaterasu
4,475
966
0
5,601
11,850
5,513
0
4,167
7,028
0
53,322
W
Eset
5,667
661
281
1,225
6,941
2,320
0
1,546
5,320
43,376
0
L
Tiamat
T1Jon49er
Tiamat
2,508
176
0
710
8,181
2,748
0
861
7,320
28,355
761
L
Fenrir
T1Kenpachi
Fenrir
4,321
924
0
4,107
11,909
3,671
0
1,213
10,696
0
35,107
L
Cupid
T1Yonko
Cupid
5,177
2,093
550
2,327
7,536
1,792
594
3,838
3,698
0
43,176
W
Ne Zha
14,286
4,373
0
4,052
9,709
4,057
0
1,692
7,747
0
71,543
W
Cerberus
octane_097
Cerberus
2,931
336
0
2,604
7,115
5,073
0
1,659
5,416
17,578
278
L
Agni
5,212
291
0
610
5,851
1,652
0
513
5,338
32,234
853
W
2,543
965
0
826
5,961
1,708
724
1,647
4,314
0
16,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,097
Gold Earned
33,475
301
Minions Killed
331
0
Camps Cleared
0
1,149,198
Distance Traveled
1,179,660
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,429
536
27
2
0
271,019
5
W
Amaterasu
7,781
648
101
8
0
238,759
5
W
Eset
5,989
499
61
5
0
245,248
0
L
Tiamat
5,890
491
71
6
0
202,180
2
L
Fenrir
6,562
547
63
5
0
239,918
4
L
Cupid
6,219
518
65
5
0
216,949
3
W
Ne Zha
8,972
748
90
8
0
249,733
0
W
Cerberus
5,907
492
45
4
0
237,176
0
L
Agni
5,997
500
75
6
0
219,132
4
W
Anhur
4,826
402
34
3
0
208,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role