Player Matchup

Anhur
Anhur
Silver V
 
Anhur
Silver V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver III
ITz_Ale1388
Tiamat
Silver III
Level 119
God Stats
1W - 2L
1,469 SR
Queue Stats
447W - 504L
975 MMR
Solo
Fenrir
Fenrir
Silver IV
PasqualeIT
Fenrir
Silver IV
Level 110
God Stats
26W - 26L
1,426 SR
Queue Stats
116W - 128L
797 MMR
Solo
Ymir
Ymir
Silver IV
Pr0teK2S
Ymir
Silver IV
Level 85
God Stats
3W - 3L
1,519 SR
Queue Stats
136W - 167L
916 MMR
Solo
Ne Zha
Ne Zha
Silver V
SlateBaton97183
Ne Zha
Silver V
Level 122
God Stats
18W - 18L
1,488 SR
Queue Stats
235W - 262L
871 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,480 SR
1,012 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,518 SR
980 MMR
Artemis
Artemis
Silver IV
 
Artemis
Silver IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver III
Cansdale1
Ra
Silver III
Level 182
God Stats
76W - 68L
1,504 SR
Queue Stats
704W - 730L
960 MMR
Solo
Vulcan
Vulcan
Silver V
jim-cena
Vulcan
Silver V
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
140W - 165L
686 MMR
Solo
Artio
Artio
Silver III
lauus11
Artio
Silver III
Level 105
God Stats
32W - 27L
1,598 SR
Queue Stats
136W - 165L
796 MMR
Solo
Bastet
Bastet
Silver III
ЯиЧЕТЫРЕпридурка
Bastet
Silver III
Level 123
God Stats
8W - 12L
1,490 SR
Queue Stats
95W - 119L
957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 2 / 1
4,985
499
2,065
5,557
1,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
8
0 / 1 / 1
4,737
474
1,881
4,012
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fenrir
PasqualeIT
Fenrir
8
1 / 9 / 0
4,520
452
2,457
8,870
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
7
0 / 3 / 1
4,459
446
1,709
7,025
3,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

2
0 / 1 / 0
3,502
350
0
800
190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
AnubisThanatosArachneJormungandr

VS

Bans
Xing TianJanusKumbhakarnaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
4 / 0 / 2
6,332
633
5,140
4,828
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
6 / 0 / 2
7,528
753
4,564
2,968
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
jim-cena
Vulcan
10
0 / 1 / 0
6,118
612
1,940
3,843
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
lauus11
Artio
9
2 / 0 / 4
6,189
619
1,915
5,738
3,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 2 / 2
5,981
598
2,525
6,988
1,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
15
16
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
1
0.75
W
Artemis
 
Artemis
4
0
2
5
W
6
0
2
7
L
Tiamat
0
1
1
0.5
L
Fenrir
PasqualeIT
Fenrir
1
9
0
0.11
L
Ymir
0
3
1
0.17
L
0
1
0
0
W
Vulcan
jim-cena
Vulcan
0
1
0
0
W
Artio
lauus11
Artio
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,112
Damage
16,084
26,264
Taken
24,365
8,060
Mitigated
8,565
3,226
Healing
11,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,065
625
0
1,524
5,557
1,150
0
692
4,865
0
26,456
W
Artemis
 
Artemis
5,140
2,892
0
2,034
4,828
1,456
0
587
4,241
0
36,084
W
4,564
799
201
1,747
2,968
1,050
147
310
2,658
58,189
865
L
Tiamat
1,881
0
0
732
4,012
1,609
0
1,223
2,789
19,132
231
L
Fenrir
PasqualeIT
Fenrir
2,457
541
0
391
8,870
2,047
0
3,142
5,457
0
15,762
L
Ymir
1,709
157
0
517
7,025
3,064
0
2,595
4,233
13,780
0
L
0
0
0
62
800
190
0
131
629
0
2,518
W
Vulcan
jim-cena
Vulcan
1,940
90
0
620
3,843
1,162
84
1,476
2,002
33,626
840
W
Artio
lauus11
Artio
1,915
0
1,803
2,780
5,738
3,105
0
710
5,028
18,472
0
W
2,525
333
0
2,275
6,988
1,792
9
102
6,886
0
40,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,203
Gold Earned
32,148
158
Minions Killed
329
0
Camps Cleared
0
816,749
Distance Traveled
942,262
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,985
499
56
6
0
181,214
0
W
Artemis
6,332
633
60
6
0
180,359
0
W
Ra
7,528
753
112
11
0
180,485
2
L
Tiamat
4,737
474
43
4
0
177,211
0
L
Fenrir
4,520
452
35
4
0
206,728
0
L
Ymir
4,459
446
16
2
0
184,835
3
L
Ne Zha
3,502
350
8
1
0
66,761
0
W
Vulcan
6,118
612
70
7
0
172,789
0
W
Artio
6,189
619
20
2
0
176,695
0
W
Bastet
5,981
598
67
7
0
231,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role