Player Matchup

Chang'e
Chang'e
A Low Pulse
Chang'e
Level 165
God Stats
1W - 0L
1,289 SR
Queue Stats
3W - 3L
1,448 Elo+
Party 1
Ravana
Ravana
Luxkyy
Ravana
Level 100
God Stats
6W - 1L
1,704 SR
Queue Stats
154W - 103L
1,596 Elo+
Solo
Chronos
Chronos
SeVazX22
Chronos
Level 43
God Stats
4W - 3L
1,373 SR
Queue Stats
96W - 90L
1,518 Elo+
Solo
Serqet
Serqet
pyeonggangg
Serqet
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,449 Elo+
Party 1
Bellona
Bellona
vshepy
Bellona
Level 159
God Stats
4W - 4L
1,458 SR
Queue Stats
8W - 19L
1,323 Elo+
Party 1
Team Averages
Level 119
1,465 SR
1,467 Elo+

VS

Team Averages
Level 107
1,546 SR
1,512 Elo+
Terra
Terra
LadyHscy
Terra
Level 75
God Stats
86W - 56L
1,632 SR
Queue Stats
114W - 98L
1,549 Elo+
Party 3
Raijin
Raijin
Mr DarkRaven1
Raijin
Level 127
God Stats
3W - 4L
1,494 SR
Queue Stats
209W - 199L
1,505 Elo+
Party 2
Izanami
Izanami
SilkenAtom83
Izanami
Level 94
God Stats
98W - 69L
1,613 SR
Queue Stats
137W - 122L
1,546 Elo+
Party 3
Arachne
Arachne
SlimOx215004630
Arachne
Level 120
God Stats
4W - 8L
1,326 SR
Queue Stats
94W - 107L
1,455 Elo+
Party 2
Horus
Horus
kingchaso
Horus
Level 118
God Stats
2W - 3L
1,666 SR
Queue Stats
216W - 203L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
A Low Pulse
Chang'e
14
2 / 1 / 3
8,217
632
7,340
7,173
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
Luxkyy
Ravana
14
4 / 0 / 4
7,887
607
4,832
4,131
1,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
SeVazX22
Chronos
12
1 / 0 / 3
7,336
564
5,438
3,465
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
11
2 / 1 / 2
6,313
486
3,592
9,942
4,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
vshepy
Bellona
11
4 / 5 / 0
7,281
560
8,023
11,175
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
LadyHscy
Terra
10
0 / 2 / 1
6,113
470
1,744
9,622
5,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 0
6,607
508
4,111
8,284
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SilkenAtom83
Izanami
10
1 / 2 / 0
6,228
479
4,503
7,574
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 2
6,936
534
3,915
10,648
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
kingchaso
Horus
11
2 / 2 / 3
7,137
549
4,819
10,549
6,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
7
7
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
A Low Pulse
Chang'e
2
1
3
3.5
L
Terra
LadyHscy
Terra
0
2
1
0.25
W
Ravana
Luxkyy
Ravana
4
0
4
6
L
1
4
0
0.25
W
Chronos
SeVazX22
Chronos
1
0
3
2.5
L
Izanami
SilkenAtom83
Izanami
1
2
0
0.5
L
3
3
2
1.33
L
Horus
kingchaso
Horus
2
2
3
1.75
W
Serqet
2
1
2
3
W
Bellona
vshepy
Bellona
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,225
Damage
19,092
35,886
Taken
46,677
16,065
Mitigated
20,005
10,460
Healing
12,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
A Low Pulse
Chang'e
7,340
209
283
3,607
7,173
2,269
467
3,971
3,202
61,165
2,048
L
Terra
LadyHscy
Terra
1,744
206
1,536
2,872
9,622
5,015
0
3,648
5,866
13,633
1,268
W
Ravana
Luxkyy
Ravana
4,832
1,346
0
508
4,131
1,802
0
323
3,808
0
58,950
L
4,111
537
0
840
8,284
2,592
0
4,879
3,405
39,077
0
W
Chronos
SeVazX22
Chronos
5,438
1,029
0
1,778
3,465
1,051
525
388
3,077
56,529
2,087
L
Izanami
SilkenAtom83
Izanami
4,503
2,776
0
1,430
7,574
2,438
0
2,187
5,229
0
55,783
L
3,915
3,062
0
3,759
10,648
2,999
0
552
10,096
0
51,742
L
Horus
kingchaso
Horus
4,819
2,204
160
1,543
10,549
6,961
504
1,380
9,169
32
33,919
W
Serqet
3,592
810
0
2,049
9,942
4,584
0
1,412
8,530
0
27,031
W
Bellona
vshepy
Bellona
8,023
4,636
0
2,235
11,175
6,359
652
0
11,175
0
42,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,034
Gold Earned
33,021
455
Minions Killed
354
0
Camps Cleared
0
1,284,086
Distance Traveled
1,215,580
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,217
632
119
9
0
242,270
0
L
Terra
6,113
470
18
1
0
262,142
6
W
Ravana
7,887
607
110
8
0
309,379
0
L
Raijin
6,607
508
79
6
0
254,360
0
W
Chronos
7,336
564
108
8
0
215,353
0
L
Izanami
6,228
479
104
8
0
204,271
0
L
Arachne
6,936
534
80
6
0
244,092
0
L
Horus
7,137
549
73
6
0
250,715
0
W
Serqet
6,313
486
49
4
0
302,985
1
W
Bellona
7,281
560
69
5
0
214,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role