Player Matchup

Hou Yi
Hou Yi
GrizzGreen123
Hou Yi
Level 125
God Stats
0W - 2L
1,227 SR
Queue Stats
225W - 228L
1,504 Elo+
Solo
Horus
Horus
Heyxyou7
Horus
Level 53
God Stats
2W - 3L
1,300 SR
Queue Stats
63W - 79L
1,411 Elo+
Party 1
Cerberus
Cerberus
Martinl0l
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
NyanOfYaBusiness
Nu Wa
Level 81
God Stats
19W - 8L
1,692 SR
Queue Stats
244W - 216L
1,498 Elo+
Party 1
Arachne
Arachne
ilCampione27
Arachne
Level 99
God Stats
48W - 20L
1,666 SR
Queue Stats
190W - 174L
1,502 Elo+
Party 1
Team Averages
Level 81
1,477 SR
1,488 Elo+

VS

Team Averages
Level 116
1,482 SR
1,484 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Feng Kama
Hades
Level 64
God Stats
3W - 4L
1,401 SR
Queue Stats
235W - 250L
1,448 Elo+
Solo
Cabrakan
Cabrakan
idkhow2playsmite
Cabrakan
Level 88
God Stats
102W - 101L
1,507 SR
Queue Stats
569W - 594L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 1
4,743
474
3,210
4,506
1,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Heyxyou7
Horus
9
1 / 3 / 1
5,488
549
2,321
7,581
3,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cerberus
Martinl0l
Cerberus
7
0 / 4 / 2
4,695
470
2,156
10,401
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 4 / 2
5,624
562
6,186
7,013
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ilCampione27
Arachne
9
4 / 2 / 1
5,773
577
4,875
9,118
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 0 / 4
6,869
687
6,376
3,949
1,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
 
Baron Samedi
12
3 / 0 / 0
6,559
656
3,460
3,500
1,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
 
Set
9
0 / 3 / 2
5,097
510
2,625
6,683
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
Feng Kama
Hades
11
3 / 2 / 0
6,395
640
1,483
5,406
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
9 / 4 / 2
6,791
679
14,459
10,960
8,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
15
15
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
4
2
W
Baron Samedi
 
Baron Samedi
3
0
0
3
W
Set
 
Set
0
3
2
0.33
W
Hades
Feng Kama
Hades
3
2
0
1.5
L
2
2
1
1.25
L
Horus
Heyxyou7
Horus
1
3
1
0.5
L
Cerberus
Martinl0l
Cerberus
0
4
2
0.25
L
2
4
2
0.75
W
9
4
2
2.5
L
Arachne
ilCampione27
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,748
Damage
28,403
38,619
Taken
30,498
13,637
Mitigated
15,087
10,168
Healing
10,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,376
3,966
0
2,354
3,949
1,208
2,552
1,091
2,858
0
44,487
W
Baron Samedi
 
Baron Samedi
3,460
163
0
1,701
3,500
1,565
0
288
3,053
31,197
0
W
Set
 
Set
2,625
1,143
0
355
6,683
2,685
301
1,629
4,996
0
23,761
W
Hades
Feng Kama
Hades
1,483
166
110
2,282
5,406
1,617
895
1,948
3,458
35,217
1,366
L
3,210
1,534
0
1,850
4,506
1,062
0
1,190
3,101
0
14,738
L
Horus
Heyxyou7
Horus
2,321
692
0
1,578
7,581
3,426
0
4,080
3,010
0
20,582
L
Cerberus
Martinl0l
Cerberus
2,156
421
0
3,138
10,401
4,230
0
3,377
6,786
11,526
0
L
6,186
1,666
0
1,299
7,013
1,987
0
4,133
2,638
32,467
525
W
14,459
1,902
0
4,020
10,960
8,012
0
3,379
7,546
40,984
0
L
Arachne
ilCampione27
Arachne
4,875
4,005
0
2,303
9,118
2,932
0
5,118
3,706
0
26,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,323
Gold Earned
31,711
177
Minions Killed
330
0
Camps Cleared
0
928,148
Distance Traveled
914,048
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,869
687
88
9
0
184,321
0
W
Baron Samedi
6,559
656
53
5
0
140,771
0
W
Set
5,097
510
49
5
0
227,207
0
W
Hades
6,395
640
76
8
0
186,806
4
L
Hou Yi
4,743
474
31
3
0
128,325
2
L
Horus
5,488
549
38
4
0
192,390
0
L
Cerberus
4,695
470
21
2
0
187,156
0
L
Nu Wa
5,624
562
46
5
0
186,203
0
W
Cabrakan
6,791
679
64
6
0
174,943
0
L
Arachne
5,773
577
41
4
0
234,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role