Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond V
AdultAsianMale
Raijin
Diamond V
Level 146
God Stats
1W - 1L
1,736 SR
Queue Stats
118W - 107L
2,048 MMR
Solo
Artio
Artio
Platinum I
HanzoTheNinjaATP
Artio
Platinum I
Level 238
God Stats
711W - 617L
1,661 SR
Queue Stats
911W - 929L
2,128 MMR
Solo
Xbalanque
Xbalanque
Gold II
IrackRomero
Xbalanque
Gold II
Level 140
God Stats
11W - 7L
1,656 SR
Queue Stats
42W - 41L
1,605 MMR
Solo
Surtr
Surtr
Diamond I
SurtrBear
Surtr
Diamond I
Level 99
God Stats
101W - 54L
1,767 SR
Queue Stats
155W - 121L
2,184 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,664 SR
1,893 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,498 SR
1,833 MMR
Anubis
Anubis
Diamond V
 
Anubis
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Euseph
Hou Yi
Bronze III
Level 98
God Stats
1W - 0L
1,628 SR
Queue Stats
2W - 0L
1,600 MMR
Solo
Geb
Geb
Diamond V
Loruxy2
Geb
Diamond V
Level 158
God Stats
3W - 1L
1,264 SR
Queue Stats
150W - 147L
2,086 MMR
Party 1
Cerberus
Cerberus
Platinum I
Slyics
Cerberus
Platinum I
Level 158
God Stats
1W - 2L
1,536 SR
Queue Stats
153W - 136L
2,000 MMR
Party 1
Nox
Nox
Diamond V
v2skeeder
Nox
Diamond V
Level 183
God Stats
18W - 24L
1,564 SR
Queue Stats
224W - 214L
1,977 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 4 / 1
4,157
462
1,047
6,558
1,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 5 / 0
5,045
561
3,427
5,891
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 1 / 1
4,739
527
1,791
4,995
2,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
IrackRomero
Xbalanque
7
0 / 3 / 0
4,140
460
761
3,116
679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Surtr
SurtrBear
Surtr
8
1 / 6 / 0
4,619
513
5,372
9,661
5,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
KumbhakarnaCabrakanAphroditeThor

VS

Bans
LokiMaman BrigitteNe ZhaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
8 / 2 / 1
6,984
776
5,682
5,528
1,884
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hou Yi
Euseph
Hou Yi
11
2 / 0 / 1
5,907
656
3,003
3,338
1,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Geb
11
3 / 0 / 5
5,868
652
2,004
6,591
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Slyics
Cerberus
11
4 / 1 / 3
6,408
712
5,464
8,395
6,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 6
5,742
638
1,616
4,977
2,109
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
18
19
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
1
0.13
W
Anubis
 
Anubis
8
2
1
4.25
L
2
5
0
0.4
W
Hou Yi
Euseph
Hou Yi
2
0
1
2.5
L
1
1
1
1.5
L
Xbalanque
IrackRomero
Xbalanque
0
3
0
0
W
Geb
3
0
5
5.5
W
Cerberus
Slyics
Cerberus
4
1
3
5.5
L
Surtr
SurtrBear
Surtr
1
6
0
0.17
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,398
Damage
17,769
30,221
Taken
28,829
11,506
Mitigated
14,539
6,727
Healing
13,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,047
138
0
1,928
6,558
1,413
0
1,200
5,260
0
16,321
W
Anubis
 
Anubis
5,682
294
0
2,685
5,528
1,884
16
2,692
2,447
41,873
0
L
3,427
479
0
1,390
5,891
1,154
0
4,024
1,551
22,957
0
W
Hou Yi
Euseph
Hou Yi
3,003
1,713
0
1,000
3,338
1,244
260
0
3,338
0
41,195
L
1,791
65
120
1,062
4,995
2,741
0
2,090
2,793
11,315
0
L
Xbalanque
IrackRomero
Xbalanque
761
75
0
441
3,116
679
0
374
2,742
0
14,954
W
Geb
2,004
394
0
4,258
6,591
2,416
0
137
6,454
40,050
1,817
W
Cerberus
Slyics
Cerberus
5,464
248
0
3,518
8,395
6,886
0
895
7,500
42,527
483
L
Surtr
SurtrBear
Surtr
5,372
1,441
0
1,786
9,661
5,519
0
6,303
3,358
1,546
23,193
W
1,616
239
0
1,912
4,977
2,109
0
1,880
2,977
20,803
606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,700
Gold Earned
30,909
160
Minions Killed
411
0
Camps Cleared
0
770,451
Distance Traveled
919,544
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,157
462
27
3
0
150,337
0
W
Anubis
6,984
776
110
12
0
194,185
0
L
Raijin
5,045
561
46
5
0
167,097
1
W
Hou Yi
5,907
656
84
9
0
179,732
0
L
Artio
4,739
527
13
1
0
175,939
4
L
Xbalanque
4,140
460
33
4
0
113,486
0
W
Geb
5,868
652
78
9
0
214,155
0
W
Cerberus
6,408
712
105
12
0
159,075
1
L
Surtr
4,619
513
41
5
0
163,592
0
W
Nox
5,742
638
34
4
0
172,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role