Player Matchup

Ne Zha
Ne Zha
Diamond II
 
Ne Zha
Diamond II
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Diamond III
KFairy
Geb
Diamond III
Level 255
God Stats
2W - 0L
1,731 SR
Queue Stats
37W - 9L
2,313 MMR
Party 1
Sol
Sol
Diamond IV
Viví
Sol
Diamond IV
Level 158
God Stats
3W - 0L
1,642 SR
Queue Stats
38W - 9L
2,232 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 209
1,624 SR
2,015 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,532 SR
1,882 MMR
Atlas
Atlas
Masters
Crazyfaqa
Atlas
Masters
Level 89
God Stats
3W - 4L
1,461 SR
Queue Stats
194W - 137L
1,992 MMR
Solo
Hou Yi
Hou Yi
Platinum III
Huselius
Hou Yi
Platinum III
Level 157
God Stats
12W - 14L
1,649 SR
Queue Stats
194W - 198L
1,769 MMR
Solo
Hera
Hera
Platinum V
ShannowJon
Hera
Platinum V
Level 127
God Stats
14W - 19L
1,487 SR
Queue Stats
135W - 179L
1,884 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
10 / 0 / 1
9,926
993
13,378
9,198
4,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Geb
KFairy
Geb
14
0 / 1 / 9
8,207
821
3,142
8,677
5,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
Viví
Sol
15
1 / 0 / 7
8,858
886
7,134
5,949
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
KuzenboCthulhuCerberusFafnirKumbhakarna

VS

Bans
XbalanqueAnhurAphroditeChironScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Crazyfaqa
Atlas
12
0 / 6 / 1
6,950
695
4,004
10,721
8,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
Huselius
Hou Yi
11
0 / 3 / 1
6,872
687
3,873
8,279
2,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 2 / 0
7,453
745
3,619
7,065
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
1
1
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
10
0
1
10.5
L
Atlas
Crazyfaqa
Atlas
0
6
1
0.08
L
Hou Yi
Huselius
Hou Yi
0
3
1
0.17
W
Geb
KFairy
Geb
0
1
9
4.5
L
1
2
0
0.5
W
Sol
Viví
Sol
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,654
Damage
11,496
23,824
Taken
26,065
11,902
Mitigated
12,277
13,170
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,378
3,610
0
5,729
9,198
4,365
316
2,586
6,326
0
47,974
L
Atlas
Crazyfaqa
Atlas
4,004
1,364
0
1,444
10,721
8,274
0
4,009
6,315
15,283
783
L
Hou Yi
Huselius
Hou Yi
3,873
1,060
0
1,678
8,279
2,085
0
3,240
4,772
0
18,760
W
Geb
KFairy
Geb
3,142
162
0
3,065
8,677
5,929
149
2,228
5,977
12,328
0
L
3,619
767
0
1,819
7,065
1,918
0
2,747
4,118
20,376
0
W
Sol
Viví
Sol
7,134
2,068
0
4,376
5,949
1,608
2,625
1,636
4,097
35,365
4,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,991
Gold Earned
21,275
148
Minions Killed
109
0
Camps Cleared
0
611,568
Distance Traveled
445,490
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,926
993
54
5
0
215,092
0
L
Atlas
6,950
695
25
3
0
110,656
0
L
Hou Yi
6,872
687
36
4
0
153,906
0
W
Geb
8,207
821
17
2
0
203,898
0
L
Hera
7,453
745
48
5
0
180,928
5
W
Sol
8,858
886
77
8
0
192,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role