Player Matchup

Hera
Hera
Silver I
Evil_Deadpool666
Hera
Silver I
Level 137
God Stats
5W - 4L
1,573 SR
Queue Stats
61W - 74L
1,485 MMR
Solo
Cupid
Cupid
Silver IV
Hijueputa
Cupid
Silver IV
Level 88
God Stats
5W - 9L
1,391 SR
Queue Stats
22W - 49L
1,128 MMR
Solo
King Arthur
King Arthur
Bronze I
IACL21
King Arthur
Bronze I
Level 96
God Stats
29W - 47L
1,465 SR
Queue Stats
54W - 84L
798 MMR
Solo
Tiamat
Tiamat
Silver II
corenthius1
Tiamat
Silver II
Level 164
God Stats
0W - 1L
1,679 SR
Queue Stats
321W - 343L
1,006 MMR
Solo
Artio
Artio
Silver II
thekingofme1208
Artio
Silver II
Level 175
God Stats
4W - 6L
1,439 SR
Queue Stats
785W - 831L
948 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,509 SR
1,073 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 163
1,551 SR
1,205 MMR
Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver IV
DILLA003
Osiris
Silver IV
Level 143
God Stats
1W - 2L
1,603 SR
Queue Stats
196W - 233L
676 MMR
Solo
Chiron
Chiron
Gold I
Gh0st0fNight
Chiron
Gold I
Level 142
God Stats
54W - 33L
1,693 SR
Queue Stats
111W - 96L
1,767 MMR
Solo
Hachiman
Hachiman
Silver I
Jowrsh
Hachiman
Silver I
Level 137
God Stats
35W - 49L
1,451 SR
Queue Stats
554W - 598L
1,035 MMR
Solo
Vulcan
Vulcan
Silver II
Yonko-_Zoro_
Vulcan
Silver II
Level 199
God Stats
38W - 31L
1,509 SR
Queue Stats
325W - 354L
1,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,157
440
2,575
5,623
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Hijueputa
Cupid
12
1 / 7 / 1
6,612
472
2,823
10,878
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
IACL21
King Arthur
13
1 / 0 / 0
7,374
527
3,090
10,768
6,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
12
0 / 3 / 2
6,580
470
3,787
10,004
5,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 4 / 0
5,888
421
2,298
13,592
9,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
GebArtemisIx ChelJormungandr

VS

Bans
CerberusCthulhuDanzaburouThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 0 / 6
6,956
497
6,710
6,383
4,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Osiris
DILLA003
Osiris
13
3 / 0 / 2
7,568
541
2,062
8,329
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
16
9 / 1 / 0
10,109
722
8,890
8,101
2,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Jowrsh
Hachiman
15
5 / 2 / 3
9,045
646
8,787
8,590
2,907
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
14
0 / 1 / 0
8,148
582
5,999
5,389
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
18
18
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
6
4
W
Osiris
DILLA003
Osiris
3
0
2
4
L
1
4
0
0.25
W
Chiron
9
1
0
9
L
Cupid
Hijueputa
Cupid
1
7
1
0.21
L
King Arthur
IACL21
King Arthur
1
0
0
1
W
Hachiman
Jowrsh
Hachiman
5
2
3
3.25
W
Vulcan
0
1
0
0
L
Tiamat
0
3
2
0.33
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,573
Damage
32,448
50,865
Taken
36,792
25,507
Mitigated
16,461
13,894
Healing
14,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,710
1,778
0
2,193
6,383
4,153
0
2,279
4,104
5,423
20,547
W
Osiris
DILLA003
Osiris
2,062
569
0
3,179
8,329
4,568
254
576
7,753
0
52,063
L
2,575
558
0
596
5,623
1,253
0
55
5,568
30,752
1,338
W
Chiron
8,890
4,019
185
3,095
8,101
2,924
1,833
3,222
4,879
0
82,282
L
Cupid
Hijueputa
Cupid
2,823
1,437
488
2,973
10,878
2,813
0
672
10,206
0
38,511
L
King Arthur
IACL21
King Arthur
3,090
100
0
2,739
10,768
6,595
0
5,430
5,338
0
58,615
W
Hachiman
Jowrsh
Hachiman
8,787
4,324
0
4,208
8,590
2,907
819
2,658
5,932
0
68,468
W
Vulcan
5,999
230
0
1,630
5,389
1,909
688
0
5,389
59,456
672
L
Tiamat
3,787
401
0
2,946
10,004
5,491
0
201
9,803
47,490
852
L
2,298
320
140
4,012
13,592
9,355
0
539
13,053
17,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,611
Gold Earned
41,826
345
Minions Killed
489
0
Camps Cleared
0
1,254,898
Distance Traveled
1,441,853
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,956
497
43
3
0
333,351
7
W
Osiris
7,568
541
77
6
0
317,493
4
L
Hera
6,157
440
55
4
0
204,628
0
W
Chiron
10,109
722
150
11
0
279,046
0
L
Cupid
6,612
472
74
5
0
252,599
0
L
King Arthur
7,374
527
103
7
0
273,385
1
W
Hachiman
9,045
646
107
8
0
250,591
4
W
Vulcan
8,148
582
112
8
0
261,372
6
L
Tiamat
6,580
470
93
7
0
285,295
0
L
Artio
5,888
421
20
1
0
238,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role