Player Matchup

Apollo
Apollo
 
Apollo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Arca0x_
Ra
Level 125
God Stats
21W - 19L
1,665 SR
Queue Stats
66W - 53L
1,568 Elo+
Solo
Nox
Nox
F5iry
Nox
Level 108
God Stats
1W - 5L
1,045 SR
Queue Stats
47W - 41L
1,453 Elo+
Solo
Amaterasu
Amaterasu
MiltoniusLord
Amaterasu
Level 155
God Stats
0W - 5L
1,529 SR
Queue Stats
162W - 172L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SirSeegert
Gilgamesh
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,539 Elo+
Solo
Team Averages
Level 128
1,448 SR
1,512 Elo+

VS

Team Averages
Level 152
1,514 SR
1,501 Elo+
Skadi
Skadi
 
Skadi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
InZantic
Gilgamesh
Level 169
God Stats
38W - 32L
1,591 SR
Queue Stats
623W - 631L
1,495 Elo+
Party 1
Geb
Geb
SLlIIIIIN
Geb
Level 157
God Stats
12W - 8L
1,577 SR
Queue Stats
250W - 276L
1,508 Elo+
Party 1
Mercury
Mercury
SerhatAbi
Mercury
Level 109
God Stats
2W - 3L
1,404 SR
Queue Stats
188W - 193L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 5 / 0
4,670
467
2,715
8,001
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 0
5,707
571
3,207
6,171
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
F5iry
Nox
8
0 / 2 / 0
4,903
490
2,175
6,321
4,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
MiltoniusLord
Amaterasu
10
1 / 2 / 0
5,212
521
4,390
9,356
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
SirSeegert
Gilgamesh
10
0 / 1 / 1
5,293
529
4,047
11,248
8,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 1 / 2
5,683
568
5,422
4,918
1,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
 
Ah Puch
10
3 / 1 / 4
5,580
558
4,888
4,299
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
InZantic
Gilgamesh
13
3 / 0 / 3
7,537
754
7,627
8,417
3,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
2 / 0 / 6
6,033
603
3,546
4,371
2,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
SerhatAbi
Mercury
11
4 / 0 / 5
6,360
636
5,939
7,005
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
12
12
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
5
0
0
W
Skadi
 
Skadi
0
1
2
1
W
Ah Puch
 
Ah Puch
3
1
4
5
L
1
2
0
0.5
L
Nox
F5iry
Nox
0
2
0
0
W
Gilgamesh
InZantic
Gilgamesh
3
0
3
4.5
L
Amaterasu
MiltoniusLord
Amaterasu
1
2
0
0.5
W
2
0
6
5
W
Mercury
SerhatAbi
Mercury
4
0
5
6.5
L
Gilgamesh
SirSeegert
Gilgamesh
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,534
Damage
27,422
41,097
Taken
29,010
21,513
Mitigated
11,465
13,406
Healing
7,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,715
1,286
0
2,175
8,001
2,506
0
1,549
6,452
0
25,798
W
Skadi
 
Skadi
5,422
2,167
0
896
4,918
1,272
22
271
4,647
0
39,694
W
Ah Puch
 
Ah Puch
4,888
310
0
1,800
4,299
1,199
0
1,314
2,867
24,649
0
L
3,207
50
223
1,118
6,171
2,324
0
2,027
4,101
44,553
0
L
Nox
F5iry
Nox
2,175
306
170
1,714
6,321
4,041
0
2,448
3,873
19,112
0
W
Gilgamesh
InZantic
Gilgamesh
7,627
2,480
0
2,578
8,417
3,918
0
705
7,308
0
54,989
L
Amaterasu
MiltoniusLord
Amaterasu
4,390
1,875
0
4,872
9,356
4,045
0
1,478
7,878
0
32,881
W
3,546
559
0
1,083
4,371
2,825
0
1,473
2,898
15,336
2,946
W
Mercury
SerhatAbi
Mercury
5,939
2,876
0
1,321
7,005
2,251
0
1,883
5,039
0
42,504
L
Gilgamesh
SirSeegert
Gilgamesh
4,047
1,452
0
3,134
11,248
8,597
0
882
9,759
0
33,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,785
Gold Earned
31,193
296
Minions Killed
309
0
Camps Cleared
0
1,012,359
Distance Traveled
1,129,850
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,670
467
53
5
0
188,767
0
W
Skadi
5,683
568
76
8
0
189,106
0
W
Ah Puch
5,580
558
43
4
0
222,975
1
L
Ra
5,707
571
92
9
0
215,394
0
L
Nox
4,903
490
37
4
0
188,101
2
W
Gilgamesh
7,537
754
105
11
0
213,340
0
L
Amaterasu
5,212
521
58
6
0
226,140
0
W
Geb
6,033
603
19
2
0
237,070
4
W
Mercury
6,360
636
66
7
0
267,359
0
L
Gilgamesh
5,293
529
56
6
0
193,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role