Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver IV
DILLA003
Raijin
Silver IV
Level 143
God Stats
5W - 10L
1,292 SR
Queue Stats
196W - 233L
627 MMR
Solo
Cthulhu
Cthulhu
Gold IV
DuskFrame86
Cthulhu
Gold IV
Level 107
God Stats
10W - 7L
1,531 SR
Queue Stats
284W - 296L
1,307 MMR
Solo
Cupid
Cupid
Silver IV
Hijueputa
Cupid
Silver IV
Level 88
God Stats
5W - 9L
1,362 SR
Queue Stats
22W - 49L
1,033 MMR
Solo
Fenrir
Fenrir
Silver II
PumpedBY_Javier
Fenrir
Silver II
Level 57
God Stats
2W - 1L
1,313 SR
Queue Stats
27W - 40L
1,187 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,400 SR
1,131 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,466 SR
1,311 MMR
Ratatoskr
Ratatoskr
Bronze I
 
Ratatoskr
Bronze I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
GrandBabyJake
Sobek
Silver II
Level 106
God Stats
0W - 1L
1,239 SR
Queue Stats
40W - 55L
1,110 MMR
Party 1
Loki
Loki
Silver III
crasiest1
Loki
Silver III
Level 109
God Stats
0W - 1L
1,625 SR
Queue Stats
11W - 19L
1,270 MMR
Solo
Sol
Sol
Silver I
douuuuuuu
Sol
Silver I
Level 148
God Stats
4W - 6L
1,428 SR
Queue Stats
108W - 122L
1,227 MMR
Party 1
Scylla
Scylla
Gold IV
xdean-_-40
Scylla
Gold IV
Level 138
God Stats
24W - 22L
1,538 SR
Queue Stats
222W - 241L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
4 / 2 / 0
5,681
568
5,395
7,574
4,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
DILLA003
Raijin
11
1 / 1 / 1
5,784
578
3,335
4,506
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
DuskFrame86
Cthulhu
12
5 / 0 / 0
6,863
686
6,098
5,219
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
Hijueputa
Cupid
8
0 / 0 / 1
4,675
468
2,999
3,814
1,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 2
5,077
508
2,915
6,525
2,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
DanzaburouArtemisSkadiAwilix

VS

Bans
HeraYmirChronosHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
9
0 / 5 / 0
4,869
487
1,626
9,500
2,504
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 0 / 0
5,268
527
3,468
8,905
5,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
8
1 / 0 / 0
4,690
469
1,545
5,452
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 4 / 1
4,953
495
3,249
4,842
1,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
xdean-_-40
Scylla
11
1 / 2 / 1
6,046
605
2,749
4,221
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
11
Kills
3
4
Deaths
11
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
0
2
L
Ratatoskr
 
Ratatoskr
0
5
0
0
W
Raijin
DILLA003
Raijin
1
1
1
1.5
W
Cthulhu
DuskFrame86
Cthulhu
5
0
0
5
L
1
0
0
1
W
Cupid
Hijueputa
Cupid
0
0
1
0.5
W
1
1
2
2
L
Loki
1
0
0
1
L
0
4
1
0.13
L
Scylla
xdean-_-40
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,742
Damage
12,637
27,638
Taken
32,920
12,838
Mitigated
12,310
11,251
Healing
13,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,395
1,364
0
2,893
7,574
4,259
0
2,806
4,768
772
27,841
L
Ratatoskr
 
Ratatoskr
1,626
208
0
3,504
9,500
2,504
0
4,830
4,029
0
26,849
W
Raijin
DILLA003
Raijin
3,335
98
0
1,870
4,506
1,233
0
2,387
1,815
37,023
483
W
Cthulhu
DuskFrame86
Cthulhu
6,098
326
0
1,764
5,219
4,014
0
0
5,219
38,063
1,841
L
3,468
530
0
4,592
8,905
5,952
0
0
8,905
16,302
0
W
Cupid
Hijueputa
Cupid
2,999
1,808
690
2,086
3,814
1,007
84
2,583
1,231
0
25,994
W
2,915
614
0
1,948
6,525
2,325
105
1,205
5,320
0
21,852
L
Loki
1,545
236
0
2,541
5,452
1,303
0
1,361
4,056
0
19,508
L
3,249
893
0
975
4,842
1,282
0
189
4,653
25,083
7,084
L
Scylla
xdean-_-40
Scylla
2,749
378
0
1,601
4,221
1,269
0
2,599
1,622
37,507
980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,080
Gold Earned
25,826
296
Minions Killed
259
0
Camps Cleared
0
992,331
Distance Traveled
968,762
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,681
568
48
5
0
217,178
0
L
Ratatoskr
4,869
487
50
5
0
202,884
0
W
Raijin
5,784
578
78
8
0
186,287
5
W
Cthulhu
6,863
686
80
8
0
191,952
4
L
Sobek
5,268
527
21
2
0
198,767
0
W
Cupid
4,675
468
46
5
0
179,822
0
W
Fenrir
5,077
508
44
4
0
217,092
0
L
Loki
4,690
469
39
4
0
211,304
0
L
Sol
4,953
495
63
6
0
188,723
0
L
Scylla
6,046
605
86
9
0
167,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role