Player Matchup

Cu Chulainn
Cu Chulainn
Masters
Cocofelon
Cu Chulainn
Masters
Level 127
God Stats
9W - 2L
1,906 SR
Queue Stats
82W - 13L
2,455 MMR
Party 1
Cabrakan
Cabrakan
Grandmaster
HyperChrome
Cabrakan
Grandmaster
Level 194
God Stats
5W - 0L
1,955 SR
Queue Stats
303W - 102L
3,421 MMR
Party 1
Medusa
Medusa
Grandmaster
Lumineon
Medusa
Grandmaster
Level 165
God Stats
24W - 3L
2,135 SR
Queue Stats
127W - 7L
3,365 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 162
1,998 SR
3,080 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 196
1,540 SR
1,749 MMR
Eset
Eset
Platinum IV
RideTheMaverick
Eset
Platinum IV
Level 290
God Stats
48W - 61L
1,520 SR
Queue Stats
440W - 512L
1,634 MMR
Solo
Ne Zha
Ne Zha
Gold III
Samuel Arreaga
Ne Zha
Gold III
Level 108
God Stats
13W - 21L
1,456 SR
Queue Stats
210W - 258L
1,364 MMR
Solo
Hercules
Hercules
Masters
TTVDiscordous7
Hercules
Masters
Level 190
God Stats
14W - 12L
1,646 SR
Queue Stats
587W - 453L
2,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cocofelon
Cu Chulainn
18
8 / 2 / 6
12,449
889
14,497
15,286
16,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cabrakan
HyperChrome
Cabrakan
18
2 / 3 / 12
11,469
819
10,518
17,889
27,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Lumineon
Medusa
19
5 / 1 / 10
12,441
889
18,506
12,744
5,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SerqetFafnirKuzenboCthulhuCerberus

VS

Bans
Xing TianSobekKumbhakarnaHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 3
11,182
799
10,533
13,786
5,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 7 / 5
10,010
715
8,078
16,285
11,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hercules
16
3 / 5 / 1
10,666
762
10,641
20,074
22,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
15
Kills
6
6
Deaths
15
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Cocofelon
Cu Chulainn
8
2
6
5.5
W
Cabrakan
HyperChrome
Cabrakan
2
3
12
2.67
W
Medusa
Lumineon
Medusa
5
1
10
10
L
2
3
3
1.17
L
1
7
5
0.5
L
Hercules
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,521
Damage
29,252
45,919
Taken
50,145
49,761
Mitigated
39,749
14,943
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Cocofelon
Cu Chulainn
14,497
1,876
0
4,603
15,286
16,399
938
2,355
12,370
1,180
53,630
W
Cabrakan
HyperChrome
Cabrakan
10,518
1,087
0
3,976
17,889
27,949
230
3,506
13,727
29,606
3,841
W
Medusa
Lumineon
Medusa
18,506
7,754
0
6,364
12,744
5,413
2,786
3,983
8,266
0
65,536
L
10,533
503
248
4,254
13,786
5,905
0
1,831
11,860
37,060
550
L
8,078
1,875
0
2,917
16,285
11,393
0
5,158
11,038
1,018
31,919
L
Hercules
10,641
1,864
0
3,360
20,074
22,451
0
3,743
16,152
0
31,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,359
Gold Earned
31,858
198
Minions Killed
142
0
Camps Cleared
0
830,857
Distance Traveled
731,669
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,449
889
60
4
0
290,272
0
W
Cabrakan
11,469
819
28
2
0
256,478
0
W
Medusa
12,441
889
110
8
0
284,107
0
L
Eset
11,182
799
56
4
0
246,141
4
L
Ne Zha
10,010
715
40
3
0
227,124
0
L
Hercules
10,666
762
46
3
0
258,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role