Player Matchup

Janus
Janus
Gold II
Dunkendog
Janus
Gold II
Level 104
God Stats
0W - 2L
1,520 SR
Queue Stats
133W - 125L
1,592 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
Skyyzzzle
Hou Yi
Platinum I
Level 89
God Stats
19W - 19L
1,607 SR
Queue Stats
194W - 192L
1,903 MMR
Party 1
Hercules
Hercules
Platinum V
XxCSCBxX
Hercules
Platinum V
Level 103
God Stats
23W - 29L
1,560 SR
Queue Stats
256W - 254L
1,697 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,563 SR
1,731 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,680 SR
1,660 MMR
Lancelot
Lancelot
Gold I
Jokesreeba
Lancelot
Gold I
Level 155
God Stats
21W - 23L
1,499 SR
Queue Stats
902W - 944L
1,686 MMR
Solo
Ix Chel
Ix Chel
Gold I
Kímg
Ix Chel
Gold I
Level 198
God Stats
2W - 0L
1,814 SR
Queue Stats
40W - 14L
1,776 MMR
Solo
Charybdis
Charybdis
Silver I
TimonGames
Charybdis
Silver I
Level 69
God Stats
1W - 1L
1,726 SR
Queue Stats
11W - 16L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dunkendog
Janus
19
3 / 3 / 2
12,731
796
17,796
10,209
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Skyyzzzle
Hou Yi
17
1 / 4 / 3
11,170
698
9,038
14,676
5,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
XxCSCBxX
Hercules
17
1 / 5 / 4
11,229
702
13,374
22,016
23,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
KumbhakarnaAresThothAchillesSerqet

VS

Bans
OdinAthenaAgniMulanBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Jokesreeba
Lancelot
18
1 / 3 / 8
11,980
749
7,813
20,998
24,718
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ix Chel
Kímg
Ix Chel
20
7 / 1 / 4
13,678
855
19,435
20,366
19,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
TimonGames
Charybdis
20
4 / 2 / 8
13,498
844
13,995
13,307
7,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
12
12
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
Dunkendog
Janus
3
3
2
1.33
W
Lancelot
Jokesreeba
Lancelot
1
3
8
1.67
W
Ix Chel
Kímg
Ix Chel
7
1
4
9
L
Hou Yi
Skyyzzzle
Hou Yi
1
4
3
0.63
W
Charybdis
TimonGames
Charybdis
4
2
8
4
L
Hercules
XxCSCBxX
Hercules
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,208
Damage
41,243
46,901
Taken
54,671
32,894
Mitigated
51,069
9,699
Healing
15,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Dunkendog
Janus
17,796
728
0
2,072
10,209
4,116
93
4,148
5,745
63,814
0
W
Lancelot
Jokesreeba
Lancelot
7,813
540
0
4,904
20,998
24,718
1,074
6,517
14,083
0
31,510
W
Ix Chel
Kímg
Ix Chel
19,435
2,347
2,137
6,147
20,366
19,088
808
7,552
12,387
56,924
2,180
L
Hou Yi
Skyyzzzle
Hou Yi
9,038
4,191
0
1,403
14,676
5,716
92
7,816
6,053
0
27,721
W
Charybdis
TimonGames
Charybdis
13,995
7,860
0
2,810
13,307
7,263
2,276
3,786
9,315
0
62,977
L
Hercules
XxCSCBxX
Hercules
13,374
2,805
0
6,224
22,016
23,062
0
5,251
15,874
0
34,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,130
Gold Earned
39,156
183
Minions Killed
212
0
Camps Cleared
0
864,518
Distance Traveled
948,053
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,731
796
105
7
0
294,896
1
W
Lancelot
11,980
749
49
3
0
354,052
4
W
Ix Chel
13,678
855
61
4
0
291,134
0
L
Hou Yi
11,170
698
41
3
0
269,672
0
W
Charybdis
13,498
844
102
6
0
302,867
1
L
Hercules
11,229
702
37
2
0
299,950
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role