Player Matchup

Ymir
Ymir
Ezverg
Ymir
Level 120
God Stats
13W - 9L
1,576 SR
Queue Stats
350W - 329L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FaintCrystal
Morgan Le Fay
Level 129
God Stats
3W - 8L
1,319 SR
Queue Stats
51W - 62L
1,539 Elo+
Solo
Arachne
Arachne
Shebita9
Arachne
Level 127
God Stats
73W - 84L
1,543 SR
Queue Stats
179W - 222L
1,375 Elo+
Solo
Chaac
Chaac
X SPARK05 X
Chaac
Level 108
God Stats
1W - 2L
1,348 SR
Queue Stats
309W - 304L
1,429 Elo+
Solo
Artemis
Artemis
gluecksmaedchen
Artemis
Level 128
God Stats
19W - 24L
1,420 SR
Queue Stats
350W - 336L
1,452 Elo+
Solo
Team Averages
Level 122
1,441 SR
1,457 Elo+

VS

Team Averages
Level 123
1,415 SR
1,503 Elo+
Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Dreambleeder
Cernunnos
Level 38
God Stats
5W - 4L
1,266 SR
Queue Stats
77W - 74L
1,482 Elo+
Solo
Thoth
Thoth
GamerBabyYoda97
Thoth
Level 159
God Stats
0W - 5L
1,137 SR
Queue Stats
284W - 292L
1,495 Elo+
Solo
Charon
Charon
SPARTAN93ita
Charon
Level 141
God Stats
25W - 16L
1,576 SR
Queue Stats
270W - 271L
1,520 Elo+
Solo
Terra
Terra
ShadovBlade
Terra
Level 129
God Stats
2W - 2L
1,594 SR
Queue Stats
137W - 130L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ezverg
Ymir
11
4 / 0 / 5
7,074
590
4,885
8,718
6,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
FaintCrystal
Morgan Le Fay
12
2 / 2 / 1
7,118
593
5,152
3,327
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Shebita9
Arachne
12
4 / 0 / 3
7,115
593
2,841
6,599
2,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 0
7,457
621
5,237
7,094
2,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 6
6,325
527
8,441
5,642
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
4
0 / 0 / 0
4,212
351
444
1,519
389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cernunnos
Dreambleeder
Cernunnos
10
0 / 4 / 0
5,609
467
5,218
7,404
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 0
5,893
491
1,518
7,185
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
11
0 / 0 / 0
5,548
462
5,283
7,733
5,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
0 / 3 / 0
5,638
470
3,008
10,981
4,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
11
Kills
2
2
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
L
Cernunnos
Dreambleeder
Cernunnos
0
4
0
0
W
Ymir
Ezverg
Ymir
4
0
5
6.5
W
Morgan Le Fay
FaintCrystal
Morgan Le Fay
2
2
1
1.25
L
2
4
0
0.5
L
Charon
0
0
0
0
L
0
3
0
0
W
Arachne
Shebita9
Arachne
4
0
3
5.5
W
0
0
0
0
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,556
Damage
15,471
31,380
Taken
34,822
14,123
Mitigated
14,028
13,222
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
444
444
0
336
1,519
389
0
538
981
0
6,473
L
Cernunnos
Dreambleeder
Cernunnos
5,218
2,968
0
1,210
7,404
1,793
761
2,595
4,809
0
42,026
W
Ymir
Ezverg
Ymir
4,885
1,666
0
3,027
8,718
6,116
187
1,897
6,821
26,032
0
W
Morgan Le Fay
FaintCrystal
Morgan Le Fay
5,152
333
0
302
3,327
1,089
56
1,198
2,129
53,739
0
L
1,518
0
0
1,469
7,185
1,820
0
4,280
2,905
33,265
1,147
L
Charon
5,283
831
0
1,200
7,733
5,546
0
0
7,733
29,712
934
L
3,008
568
1,858
2,910
10,981
4,480
0
2,624
8,357
13,323
1,656
W
Arachne
Shebita9
Arachne
2,841
1,866
0
4,655
6,599
2,298
267
684
5,865
0
44,448
W
5,237
1,156
0
2,152
7,094
2,863
0
3,941
2,405
0
52,447
W
8,441
3,618
0
3,086
5,642
1,757
739
1,066
4,576
0
47,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,089
Gold Earned
26,900
396
Minions Killed
224
0
Camps Cleared
0
1,146,473
Distance Traveled
892,379
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,212
351
24
2
0
82,334
0
L
Cernunnos
5,609
467
66
6
0
172,055
0
W
Ymir
7,074
590
33
3
0
238,745
4
W
Morgan Le Fay
7,118
593
109
9
0
236,484
4
L
Thoth
5,893
491
59
5
0
199,053
7
L
Charon
5,548
462
55
5
0
206,347
0
L
Terra
5,638
470
20
2
0
232,590
2
W
Arachne
7,115
593
83
7
0
238,304
0
W
Chaac
7,457
621
99
8
0
237,667
2
W
Artemis
6,325
527
72
6
0
195,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role