Player Matchup

Odin
Odin
 
Odin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Chubbiscuit
Danzaburou
Level 103
God Stats
3W - 1L
1,587 SR
Queue Stats
129W - 90L
1,594 Elo+
Party 1
Aphrodite
Aphrodite
JayneeWasTaken
Aphrodite
Level 83
God Stats
4W - 2L
1,516 SR
Queue Stats
221W - 194L
1,554 Elo+
Party 1
Cerberus
Cerberus
PrepaidMclovin
Cerberus
Level 89
God Stats
2W - 2L
1,836 SR
Queue Stats
103W - 84L
1,629 Elo+
Party 1
Kukulkan
Kukulkan
TheMightyMedic
Kukulkan
Level 123
God Stats
5W - 2L
1,665 SR
Queue Stats
288W - 255L
1,571 Elo+
Party 1
Team Averages
Level 100
1,621 SR
1,570 Elo+

VS

Team Averages
Level 127
1,485 SR
1,483 Elo+
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Depth Afro
Aphrodite
Level 158
God Stats
0W - 2L
1,282 SR
Queue Stats
72W - 67L
1,544 Elo+
Party 2
Ne Zha
Ne Zha
Depth Voltage
Ne Zha
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,529 Elo+
Party 2
Artemis
Artemis
Manimbored1243
Artemis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 39L
1,317 Elo+
Solo
Hun Batz
Hun Batz
striker651
Hun Batz
Level 156
God Stats
5W - 3L
1,644 SR
Queue Stats
164W - 163L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
4 / 2 / 10
8,658
866
11,936
12,703
13,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Chubbiscuit
Danzaburou
14
8 / 3 / 6
9,308
931
13,330
9,190
3,436
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
JayneeWasTaken
Aphrodite
12
0 / 1 / 11
8,105
811
2,561
6,257
4,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cerberus
16
3 / 1 / 14
9,451
945
12,104
15,168
15,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
15
5 / 2 / 7
9,048
905
13,482
6,896
2,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 2 / 3
7,562
756
5,063
14,180
14,538
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
Depth Afro
Aphrodite
16
2 / 2 / 6
8,067
807
9,524
13,115
8,045
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 1
6,274
627
6,521
10,424
5,503
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 6 / 0
7,401
740
6,767
8,925
3,930
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
striker651
Hun Batz
14
1 / 3 / 7
7,964
796
13,058
10,819
6,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
20
Kills
9
9
Deaths
20
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
2
10
4.5
L
Athena
 
Athena
3
2
3
2.25
W
Danzaburou
Chubbiscuit
Danzaburou
8
3
6
3.67
L
Aphrodite
Depth Afro
Aphrodite
2
2
6
2.5
L
0
7
1
0.07
W
Aphrodite
JayneeWasTaken
Aphrodite
0
1
11
5.5
L
3
6
0
0.5
W
Cerberus
3
1
14
10
W
Kukulkan
5
2
7
4.25
L
Hun Batz
striker651
Hun Batz
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,413
Damage
40,933
50,214
Taken
57,463
39,161
Mitigated
38,773
23,967
Healing
24,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,936
1,331
689
1,975
12,703
13,377
182
3,528
9,074
0
16,296
L
Athena
 
Athena
5,063
1,137
975
1,787
14,180
14,538
0
7,368
6,812
8,509
0
W
Danzaburou
Chubbiscuit
Danzaburou
13,330
5,349
835
1,709
9,190
3,436
1,256
3,226
5,964
0
30,976
L
Aphrodite
Depth Afro
Aphrodite
9,524
715
7,535
8,334
13,115
8,045
0
5,001
8,114
23,877
0
L
6,521
978
909
1,116
10,424
5,503
0
4,246
6,178
0
9,963
W
Aphrodite
JayneeWasTaken
Aphrodite
2,561
563
7,397
3,728
6,257
4,675
50
2,771
3,486
7,911
0
L
6,767
3,279
441
185
8,925
3,930
0
5,147
3,778
0
11,825
W
Cerberus
12,104
373
1,159
5,879
15,168
15,069
29
3,995
11,173
16,903
822
W
Kukulkan
13,482
913
138
458
6,896
2,604
305
1,067
5,796
30,627
0
L
Hun Batz
striker651
Hun Batz
13,058
1,344
906
2,056
10,819
6,757
0
5,769
5,050
0
27,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,570
Gold Earned
37,268
134
Minions Killed
87
0
Camps Cleared
0
926,629
Distance Traveled
862,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,658
866
11
1
0
193,665
0
L
Athena
7,562
756
6
1
0
175,700
0
W
Danzaburou
9,308
931
34
3
0
166,135
0
L
Aphrodite
8,067
807
41
4
0
169,084
0
L
Ne Zha
6,274
627
5
1
0
168,275
0
W
Aphrodite
8,105
811
15
2
0
161,053
0
L
Artemis
7,401
740
10
1
0
145,661
0
W
Cerberus
9,451
945
33
3
0
210,287
0
W
Kukulkan
9,048
905
41
4
0
195,489
0
L
Hun Batz
7,964
796
25
3
0
204,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role