Player Matchup

Anhur
Anhur
 
Anhur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Aether_Kaido
Scylla
Level 42
God Stats
1W - 2L
1,486 SR
Queue Stats
110W - 96L
1,512 Elo+
Party 1
Nemesis
Nemesis
MicahMaybe
Nemesis
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 100L
1,510 Elo+
Solo
Ao Kuang
Ao Kuang
PrinceWalker07
Ao Kuang
Level 146
God Stats
1W - 0L
1,318 SR
Queue Stats
193W - 171L
1,506 Elo+
Party 1
Ymir
Ymir
dark_coast77002
Ymir
Level 66
God Stats
5W - 6L
1,521 SR
Queue Stats
207W - 178L
1,514 Elo+
Party 1
Team Averages
Level 104
1,465 SR
1,508 Elo+

VS

Team Averages
Level 150
1,629 SR
1,510 Elo+
Awilix
Awilix
 
Awilix
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Chito Too ez
Anhur
Level 245
God Stats
7W - 3L
1,793 SR
Queue Stats
261W - 231L
1,489 Elo+
Solo
Hercules
Hercules
NoMedsTed
Hercules
Level 106
God Stats
16W - 8L
1,694 SR
Queue Stats
223W - 179L
1,593 Elo+
Solo
Mulan
Mulan
PunchedHornet
Mulan
Level 81
God Stats
0W - 1L
1,670 SR
Queue Stats
2W - 3L
1,472 Elo+
Party 2
Poseidon
Poseidon
Zordakhan
Poseidon
Level 87
God Stats
5W - 5L
1,486 SR
Queue Stats
136W - 114L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 0 / 1
7,154
650
8,999
6,172
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
12
0 / 1 / 2
6,373
579
3,951
5,214
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
MicahMaybe
Nemesis
13
7 / 0 / 0
6,906
628
5,426
7,267
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
12
3 / 4 / 0
7,166
651
7,949
10,598
7,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
0 / 1 / 6
6,473
588
4,094
10,842
9,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
0 / 5 / 3
5,341
486
5,262
10,246
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 0
5,543
504
3,010
7,996
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
NoMedsTed
Hercules
13
4 / 3 / 0
6,981
635
7,423
11,668
3,669
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 1
5,096
463
5,259
8,626
4,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
Zordakhan
Poseidon
12
1 / 3 / 0
6,245
568
4,286
4,835
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
16
Kills
6
6
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
0
1
6.5
L
Awilix
 
Awilix
0
5
3
0.3
W
Scylla
0
1
2
1
L
1
3
0
0.33
W
Nemesis
MicahMaybe
Nemesis
7
0
0
7
L
Hercules
NoMedsTed
Hercules
4
3
0
1.33
W
Ao Kuang
3
4
0
0.75
L
0
2
1
0.25
L
Poseidon
Zordakhan
Poseidon
1
3
0
0.33
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,419
Damage
25,240
40,093
Taken
43,371
22,982
Mitigated
13,798
13,733
Healing
13,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,999
4,734
0
2,071
6,172
2,364
697
0
6,172
0
57,539
L
Awilix
 
Awilix
5,262
2,128
0
3,567
10,246
2,260
0
2,021
8,051
0
35,664
W
Scylla
3,951
112
0
851
5,214
1,488
0
1,288
3,684
38,366
1,123
L
3,010
1,349
0
2,132
7,996
1,732
0
1,381
6,615
0
35,006
W
Nemesis
MicahMaybe
Nemesis
5,426
2,459
0
1,455
7,267
2,757
0
842
6,229
0
45,461
L
Hercules
NoMedsTed
Hercules
7,423
2,989
0
5,885
11,668
3,669
0
6,454
4,438
0
44,421
W
Ao Kuang
7,949
1,094
0
4,434
10,598
7,338
0
0
10,598
40,188
2,607
L
5,259
945
0
1,245
8,626
4,892
0
2,518
6,022
0
20,793
L
Poseidon
Zordakhan
Poseidon
4,286
623
0
1,153
4,835
1,245
0
2,231
2,388
34,659
1,166
W
4,094
1,254
2,044
2,878
10,842
9,035
0
1,440
9,240
16,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,072
Gold Earned
29,206
367
Minions Killed
326
0
Camps Cleared
0
1,146,781
Distance Traveled
1,136,279
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,154
650
99
9
0
200,719
0
L
Awilix
5,341
486
57
5
0
245,451
0
W
Scylla
6,373
579
100
9
0
227,453
0
L
Anhur
5,543
504
72
7
0
200,713
0
W
Nemesis
6,906
628
73
7
0
284,104
4
L
Hercules
6,981
635
82
7
0
238,658
0
W
Ao Kuang
7,166
651
72
7
0
212,606
0
L
Mulan
5,096
463
30
3
0
222,406
0
L
Poseidon
6,245
568
85
8
0
229,051
4
W
Ymir
6,473
588
23
2
0
221,899
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role