Player Matchup

Agni
Agni
DMEZZ001
Agni
Level 119
God Stats
7W - 4L
1,717 SR
Queue Stats
136W - 132L
1,595 Elo+
Party 1
Nemesis
Nemesis
StaynGang
Nemesis
Level 162
God Stats
33W - 18L
1,633 SR
Queue Stats
263W - 223L
1,649 Elo+
Party 1
Cernunnos
Cernunnos
YoungKarma
Cernunnos
Level 86
God Stats
5W - 0L
1,940 SR
Queue Stats
31W - 2L
2,003 Elo+
Party 1
Ullr
Ullr
asgfgh420
Ullr
Level 8
God Stats
17W - 6L
1,846 SR
Queue Stats
24W - 15L
1,741 Elo+
Party 1
Ah Puch
Ah Puch
demonteizer
Ah Puch
Level 128
God Stats
2W - 5L
1,243 SR
Queue Stats
298W - 314L
1,412 Elo+
Solo
Team Averages
Level 101
1,676 SR
1,680 Elo+

VS

Team Averages
Level 79
1,548 SR
1,387 Elo+
Arachne
Arachne
Cyribil
Arachne
Level 15
God Stats
1W - 1L
1,771 SR
Queue Stats
13W - 18L
1,389 Elo+
Party 3
Cu Chulainn
Cu Chulainn
DONT_TRUST_MEH_
Cu Chulainn
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,379 Elo+
Party 3
Izanami
Izanami
LaMasBonita
Izanami
Level 41
God Stats
63W - 69L
1,472 SR
Queue Stats
70W - 90L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
ZEUJIN
Cthulhu
Level 155
God Stats
3W - 5L
1,553 SR
Queue Stats
32W - 40L
1,383 Elo+
Party 2
Merlin
Merlin
dragon64j
Merlin
Level 63
God Stats
7W - 8L
1,444 SR
Queue Stats
13W - 18L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
14 / 1 / 11
12,812
674
25,331
9,831
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Nemesis
StaynGang
Nemesis
19
14 / 1 / 8
12,739
670
17,576
15,673
7,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
YoungKarma
Cernunnos
19
19 / 2 / 7
13,133
691
37,444
18,939
8,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
12
5 / 3 / 5
8,904
469
8,072
10,859
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
demonteizer
Ah Puch
15
0 / 6 / 3
9,910
522
5,274
13,880
4,894
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cyribil
Arachne
12
0 / 15 / 2
7,637
402
5,164
26,223
8,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cu Chulainn
DONT_TRUST_MEH_
Cu Chulainn
14
6 / 5 / 2
9,443
497
11,936
29,558
24,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
LaMasBonita
Izanami
14
1 / 11 / 3
8,507
448
4,448
17,518
4,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
ZEUJIN
Cthulhu
9
2 / 5 / 1
7,354
387
3,427
16,629
7,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
dragon64j
Merlin
14
1 / 16 / 1
8,768
461
3,881
19,693
5,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
19
52
Kills
10
13
Deaths
52
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
Cyribil
Arachne
0
15
2
0.07
W
Agni
14
1
11
19.5
L
Cu Chulainn
DONT_TRUST_MEH_
Cu Chulainn
6
5
2
1.4
L
Izanami
LaMasBonita
Izanami
1
11
3
0.23
W
Nemesis
StaynGang
Nemesis
14
1
8
18
W
Cernunnos
YoungKarma
Cernunnos
19
2
7
11.25
L
Cthulhu
ZEUJIN
Cthulhu
2
5
1
0.5
W
Ullr
5
3
5
2.5
W
Ah Puch
demonteizer
Ah Puch
0
6
3
0.25
L
Merlin
dragon64j
Merlin
1
16
1
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,697
Damage
28,856
69,182
Taken
109,621
30,301
Mitigated
51,487
28,768
Healing
11,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Cyribil
Arachne
5,164
4,068
0
1,791
26,223
8,491
0
7,836
18,387
0
38,440
W
Agni
25,331
1,622
498
4,096
9,831
3,866
1,994
1,442
8,389
82,766
0
L
Cu Chulainn
DONT_TRUST_MEH_
Cu Chulainn
11,936
2,708
0
4,541
29,558
24,745
0
11,984
17,574
0
50,791
L
Izanami
LaMasBonita
Izanami
4,448
3,820
0
1,156
17,518
4,850
0
1,076
16,442
0
38,457
W
Nemesis
StaynGang
Nemesis
17,576
7,404
0
2,610
15,673
7,594
5,532
1,266
14,407
0
113,353
W
Cernunnos
YoungKarma
Cernunnos
37,444
20,105
0
10,684
18,939
8,419
3,588
3,547
14,632
0
129,727
L
Cthulhu
ZEUJIN
Cthulhu
3,427
212
0
2,414
16,629
7,781
0
793
15,836
18,529
563
W
Ullr
8,072
3,512
0
4,646
10,859
5,528
2,746
945
9,914
0
41,590
W
Ah Puch
demonteizer
Ah Puch
5,274
330
231
6,003
13,880
4,894
1,704
0
13,880
54,138
4,046
L
Merlin
dragon64j
Merlin
3,881
154
0
1,270
19,693
5,620
0
8,770
10,923
41,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,498
Gold Earned
41,709
623
Minions Killed
297
0
Camps Cleared
0
1,772,052
Distance Traveled
1,450,589
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,637
402
64
3
0
334,201
0
W
Agni
12,812
674
127
7
0
407,890
0
L
Cu Chulainn
9,443
497
84
4
0
309,094
0
L
Izanami
8,507
448
69
4
0
262,540
0
W
Nemesis
12,739
670
173
9
0
481,652
1
W
Cernunnos
13,133
691
177
9
0
369,804
0
L
Cthulhu
7,354
387
18
1
0
263,594
1
W
Ullr
8,904
469
52
3
0
209,400
0
W
Ah Puch
9,910
522
94
5
0
303,306
0
L
Merlin
8,768
461
62
3
0
281,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role