Player Matchup

Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
N0PAIN
Chronos
Level 205
God Stats
13W - 2L
1,836 SR
Queue Stats
174W - 79L
1,736 Elo+
Party 1
Zeus
Zeus
almanaquezumbi
Zeus
Level 181
God Stats
47W - 20L
1,635 SR
Queue Stats
395W - 314L
1,660 Elo+
Party 1
Fenrir
Fenrir
bluobluobluo
Fenrir
Level 91
God Stats
10W - 0L
2,052 SR
Queue Stats
74W - 7L
1,943 Elo+
Party 1
Geb
Geb
αIphα
Geb
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 39L
1,817 Elo+
Party 1
Team Averages
Level 160
1,705 SR
1,731 Elo+

VS

Team Averages
Level 139
1,482 SR
1,499 Elo+
Chang'e
Chang'e
DalaiK
Chang'e
Level 119
God Stats
3W - 5L
1,477 SR
Queue Stats
47W - 50L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
Queid1990
Sun Wukong
Level 108
God Stats
3W - 4L
1,543 SR
Queue Stats
117W - 122L
1,457 Elo+
Party 2
Fenrir
Fenrir
doguymalo-titin
Fenrir
Level 107
God Stats
0W - 2L
1,274 SR
Queue Stats
117W - 127L
1,464 Elo+
Party 2
Chaac
Chaac
gonzaofthegame
Chaac
Level 128
God Stats
2W - 1L
1,517 SR
Queue Stats
96W - 103L
1,556 Elo+
Solo
Sol
Sol
juli97
Sol
Level 231
God Stats
175W - 172L
1,598 SR
Queue Stats
805W - 824L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 1 / 3
7,042
640
3,302
5,306
1,501
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
N0PAIN
Chronos
13
9 / 1 / 4
7,518
683
7,912
8,584
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 1 / 5
7,670
697
11,936
3,846
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
10
2 / 3 / 9
6,408
583
3,754
11,039
5,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Geb
11
4 / 2 / 4
7,035
640
6,273
8,593
5,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DalaiK
Chang'e
10
0 / 4 / 2
5,227
475
2,102
7,522
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
Queid1990
Sun Wukong
10
1 / 6 / 1
5,818
529
4,215
10,405
4,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 7 / 2
5,144
468
2,853
8,921
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 7
5,252
477
5,012
12,555
7,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
juli97
Sol
13
7 / 2 / 0
7,740
704
7,563
6,585
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
24
Kills
8
8
Deaths
24
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
3
2.5
L
Chang'e
DalaiK
Chang'e
0
4
2
0.25
W
Chronos
N0PAIN
Chronos
9
1
4
11
L
Sun Wukong
Queid1990
Sun Wukong
1
6
1
0.25
W
8
1
5
10.5
W
Fenrir
2
3
9
2.17
L
0
7
2
0.14
L
0
5
7
0.7
L
Sol
juli97
Sol
7
2
0
3.5
W
Geb
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,177
Damage
21,745
37,368
Taken
45,988
16,838
Mitigated
17,831
11,497
Healing
13,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,302
2,339
0
2,403
5,306
1,501
0
2,855
2,423
0
49,417
L
Chang'e
DalaiK
Chang'e
2,102
194
400
2,621
7,522
1,773
0
4,424
2,808
22,174
983
W
Chronos
N0PAIN
Chronos
7,912
2,968
0
4,652
8,584
2,789
54
2,074
6,474
45,407
2,182
L
Sun Wukong
Queid1990
Sun Wukong
4,215
890
0
2,833
10,405
4,458
0
6,939
2,827
0
30,428
W
11,936
2,497
0
680
3,846
1,055
634
1,380
2,430
48,626
0
W
Fenrir
3,754
1,493
0
1,732
11,039
5,619
0
3,038
7,712
0
18,153
L
2,853
827
0
611
8,921
2,789
0
5,356
3,403
0
27,677
L
5,012
863
0
4,618
12,555
7,262
0
5,115
7,184
0
23,679
L
Sol
juli97
Sol
7,563
2,807
0
2,224
6,585
1,549
0
2,807
3,682
45,821
0
W
Geb
6,273
1,277
0
2,030
8,593
5,874
0
110
8,446
38,872
1,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,673
Gold Earned
29,181
363
Minions Killed
268
0
Camps Cleared
0
1,172,965
Distance Traveled
1,053,840
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,042
640
94
9
0
212,170
0
L
Chang'e
5,227
475
41
4
0
209,789
2
W
Chronos
7,518
683
82
7
0
280,035
0
L
Sun Wukong
5,818
529
68
6
0
209,447
0
W
Zeus
7,670
697
89
8
0
223,810
0
W
Fenrir
6,408
583
25
2
0
256,401
4
L
Fenrir
5,144
468
53
5
0
197,164
0
L
Chaac
5,252
477
34
3
0
219,237
3
L
Sol
7,740
704
72
7
0
218,203
1
W
Geb
7,035
640
73
7
0
200,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role