Player Matchup

Sun Wukong
Sun Wukong
Bliklik
Sun Wukong
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Nike
Nike
Dzordz25
Nike
Level 128
God Stats
4W - 1L
1,684 SR
Queue Stats
251W - 244L
1,382 Elo+
Solo
Cthulhu
Cthulhu
Izanamipamuk
Cthulhu
Level 147
God Stats
2W - 4L
1,338 SR
Queue Stats
198W - 187L
1,472 Elo+
Solo
Sylvanus
Sylvanus
MittiZ
Sylvanus
Level 162
God Stats
3W - 3L
1,420 SR
Queue Stats
380W - 375L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WELOVETHEKIDS
Ah Muzen Cab
Level 48
God Stats
3W - 6L
1,323 SR
Queue Stats
213W - 190L
1,614 Elo+
Solo
Team Averages
Level 102
1,453 SR
1,498 Elo+

VS

Team Averages
Level 134
1,418 SR
1,460 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Tamaariel
Poseidon
Level 172
God Stats
2W - 2L
1,594 SR
Queue Stats
68W - 103L
1,420 Elo+
Solo
Ra
Ra
jenko90580
Ra
Level 23
God Stats
1W - 2L
1,450 SR
Queue Stats
10W - 24L
1,365 Elo+
Solo
Lancelot
Lancelot
socforlife
Lancelot
Level 129
God Stats
0W - 5L
1,048 SR
Queue Stats
262W - 240L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bliklik
Sun Wukong
14
1 / 2 / 6
8,251
750
5,499
10,841
8,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
11
0 / 6 / 8
7,842
713
7,027
12,282
7,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Izanamipamuk
Cthulhu
17
1 / 0 / 8
10,069
915
11,648
12,985
11,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
MittiZ
Sylvanus
16
3 / 1 / 5
8,912
810
3,574
12,166
11,436
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ah Muzen Cab
WELOVETHEKIDS
Ah Muzen Cab
16
7 / 3 / 4
9,905
900
17,830
10,417
4,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
4 / 1 / 8
8,786
799
14,551
8,118
3,282
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
 
Neith
15
2 / 2 / 7
8,115
738
13,172
9,901
3,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
Tamaariel
Poseidon
15
6 / 3 / 6
9,133
830
10,954
10,142
3,403
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 3 / 6
6,978
634
2,692
8,287
3,028
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lancelot
socforlife
Lancelot
12
0 / 3 / 8
6,921
629
4,090
11,916
4,464
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
47
12
Kills
12
12
Deaths
12
31
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
4
1
8
8
L
Neith
 
Neith
2
2
7
2.75
W
Sun Wukong
Bliklik
Sun Wukong
1
2
6
2
W
Nike
0
6
8
0.67
W
Cthulhu
Izanamipamuk
Cthulhu
1
0
8
5
W
Sylvanus
MittiZ
Sylvanus
3
1
5
5.5
L
Poseidon
Tamaariel
Poseidon
6
3
6
3
W
Ah Muzen Cab
WELOVETHEKIDS
Ah Muzen Cab
7
3
4
3
L
0
3
6
1
L
Lancelot
socforlife
Lancelot
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,578
Damage
45,459
58,691
Taken
48,364
43,703
Mitigated
17,959
27,661
Healing
22,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
14,551
768
103
1,953
8,118
3,282
0
3,315
4,803
30,166
782
L
Neith
 
Neith
13,172
3,681
609
3,301
9,901
3,782
0
3,138
6,763
0
28,931
W
Sun Wukong
Bliklik
Sun Wukong
5,499
689
398
1,504
10,841
8,870
115
3,977
6,622
0
15,932
W
Nike
7,027
219
376
353
12,282
7,513
41
4,790
7,230
0
12,017
W
Cthulhu
Izanamipamuk
Cthulhu
11,648
229
2,296
3,026
12,985
11,624
305
6,735
5,933
26,789
1,544
W
Sylvanus
MittiZ
Sylvanus
3,574
739
10,699
6,225
12,166
11,436
163
4,820
7,082
4,586
0
L
Poseidon
Tamaariel
Poseidon
10,954
1,649
467
2,819
10,142
3,403
0
1,772
8,370
20,295
614
W
Ah Muzen Cab
WELOVETHEKIDS
Ah Muzen Cab
17,830
3,574
1,777
1,007
10,417
4,260
2,728
5,882
4,325
0
39,068
L
2,692
0
5,098
3,743
8,287
3,028
0
2,513
5,774
10,240
0
L
Lancelot
socforlife
Lancelot
4,090
295
938
3,170
11,916
4,464
0
4,025
7,891
0
6,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,979
Gold Earned
39,933
129
Minions Killed
142
0
Camps Cleared
0
1,041,848
Distance Traveled
904,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,786
799
38
3
0
198,140
0
L
Neith
8,115
738
30
3
0
172,814
0
W
Sun Wukong
8,251
750
31
3
0
252,202
0
W
Nike
7,842
713
15
1
0
174,691
0
W
Cthulhu
10,069
915
45
4
0
223,548
0
W
Sylvanus
8,912
810
3
0
0
222,336
0
L
Poseidon
9,133
830
39
4
0
214,722
0
W
Ah Muzen Cab
9,905
900
35
3
0
169,071
0
L
Ra
6,978
634
31
3
0
140,599
0
L
Lancelot
6,921
629
4
0
0
178,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role