Player Matchup

Chaac
Chaac
ChunkusDunkus
Chaac
Level 117
God Stats
2W - 2L
1,400 SR
Queue Stats
238W - 216L
1,573 Elo+
Party 3
Ra
Ra
Hutch253
Ra
Level 122
God Stats
1W - 0L
1,574 SR
Queue Stats
21W - 16L
1,517 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OingoB0ingo
Morgan Le Fay
Level 80
God Stats
3W - 9L
1,215 SR
Queue Stats
142W - 143L
1,486 Elo+
Party 3
Khepri
Khepri
Staucey
Khepri
Level 123
God Stats
14W - 11L
1,528 SR
Queue Stats
174W - 180L
1,492 Elo+
Party 3
Skadi
Skadi
lasciel5150
Skadi
Level 136
God Stats
8W - 10L
1,405 SR
Queue Stats
187W - 197L
1,485 Elo+
Party 3
Team Averages
Level 116
1,424 SR
1,511 Elo+

VS

Team Averages
Level 109
1,560 SR
1,479 Elo+
Freya
Freya
Chabelizz
Freya
Level 61
God Stats
9W - 13L
1,417 SR
Queue Stats
188W - 187L
1,511 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Gingy762
Tsukuyomi
Level 108
God Stats
7W - 5L
1,647 SR
Queue Stats
296W - 283L
1,458 Elo+
Party 2
Maui
Maui
JeffereyTheSnail
Maui
Level 87
God Stats
6W - 5L
1,632 SR
Queue Stats
238W - 242L
1,511 Elo+
Party 1
Chang'e
Chang'e
Saururrex
Chang'e
Level 222
God Stats
3W - 4L
1,583 SR
Queue Stats
548W - 576L
1,444 Elo+
Solo
Nemesis
Nemesis
fulcuri
Nemesis
Level 65
God Stats
7W - 5L
1,523 SR
Queue Stats
106W - 103L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 20
11,215
935
16,868
18,999
29,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 3 / 18
10,072
839
10,245
12,222
7,257
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Morgan Le Fay
OingoB0ingo
Morgan Le Fay
17
8 / 1 / 20
10,514
876
20,197
6,218
3,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Staucey
Khepri
16
1 / 1 / 23
10,180
848
4,450
14,469
13,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
6 / 4 / 15
9,773
814
14,795
9,513
4,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Chabelizz
Freya
16
5 / 7 / 5
10,365
864
11,980
12,839
5,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Gingy762
Tsukuyomi
16
5 / 7 / 2
9,156
763
13,081
16,123
6,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 6 / 9
8,477
706
6,325
16,536
17,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Saururrex
Chang'e
14
1 / 8 / 6
8,381
698
5,095
14,014
5,909
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
fulcuri
Nemesis
15
0 / 5 / 7
7,763
647
5,676
13,504
12,145
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
40
33
Kills
11
11
Deaths
33
96
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Freya
Chabelizz
Freya
5
7
5
1.07
W
11
2
20
10.5
L
Tsukuyomi
Gingy762
Tsukuyomi
5
7
2
0.86
W
7
3
18
5.33
L
0
6
9
0.75
W
Morgan Le Fay
OingoB0ingo
Morgan Le Fay
8
1
20
18
L
Chang'e
Saururrex
Chang'e
1
8
6
0.5
W
Khepri
Staucey
Khepri
1
1
23
12.5
L
Nemesis
fulcuri
Nemesis
0
5
7
0.7
W
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,555
Damage
42,157
61,421
Taken
73,016
57,273
Mitigated
47,969
33,207
Healing
18,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Chabelizz
Freya
11,980
4,038
0
2,164
12,839
5,655
370
5,701
7,002
22,711
1,737
W
16,868
1,690
430
4,554
18,999
29,343
653
5,365
13,634
0
31,210
L
Tsukuyomi
Gingy762
Tsukuyomi
13,081
3,260
373
2,791
16,123
6,654
462
7,818
8,187
0
27,296
W
10,245
1,680
14,028
5,842
12,222
7,257
944
4,848
7,374
25,806
144
L
6,325
764
234
852
16,536
17,606
170
6,356
9,890
9,340
1,071
W
Morgan Le Fay
OingoB0ingo
Morgan Le Fay
20,197
1,703
0
1,431
6,218
3,267
1,668
3,034
3,184
33,627
800
L
Chang'e
Saururrex
Chang'e
5,095
731
5,597
2,782
14,014
5,909
308
7,149
6,815
15,522
0
W
Khepri
Staucey
Khepri
4,450
231
3,698
2,678
14,469
13,015
1,344
5,411
9,058
9,396
1,435
L
Nemesis
fulcuri
Nemesis
5,676
1,098
1,470
2,280
13,504
12,145
224
6,262
7,057
0
14,615
W
14,795
3,186
48
498
9,513
4,391
1,308
3,210
6,303
0
29,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,754
Gold Earned
44,142
135
Minions Killed
85
0
Camps Cleared
0
1,048,163
Distance Traveled
871,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,365
864
25
2
0
131,506
0
W
Chaac
11,215
935
27
2
0
239,299
0
L
Tsukuyomi
9,156
763
17
1
0
189,357
0
W
Ra
10,072
839
33
3
0
175,227
0
L
Maui
8,477
706
14
1
0
193,194
0
W
Morgan Le Fay
10,514
876
22
2
0
236,553
0
L
Chang'e
8,381
698
16
1
0
154,631
0
W
Khepri
10,180
848
14
1
0
213,692
0
L
Nemesis
7,763
647
13
1
0
203,219
0
W
Skadi
9,773
814
39
3
0
183,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role