Player Matchup

Izanami
Izanami
ChiIIology
Izanami
Level 147
God Stats
6W - 5L
1,422 SR
Queue Stats
212W - 213L
1,463 Elo+
Party 1
Fenrir
Fenrir
KingofMars627
Fenrir
Level 128
God Stats
5W - 1L
1,718 SR
Queue Stats
152W - 165L
1,500 Elo+
Party 1
Hades
Hades
Shaboopi559
Hades
Level 122
God Stats
4W - 2L
1,802 SR
Queue Stats
125W - 130L
1,471 Elo+
Solo
Kumbhakarna
Kumbhakarna
Slushysaurus
Kumbhakarna
Level 155
God Stats
2W - 1L
1,648 SR
Queue Stats
171W - 190L
1,477 Elo+
Party 1
Geb
Geb
suaviii5112
Geb
Level 104
God Stats
5W - 9L
1,496 SR
Queue Stats
83W - 105L
1,458 Elo+
Party 1
Team Averages
Level 131
1,617 SR
1,474 Elo+

VS

Team Averages
Level 120
1,411 SR
1,447 Elo+
Fenrir
Fenrir
Alhazrad
Fenrir
Level 143
God Stats
8W - 10L
1,521 SR
Queue Stats
95W - 109L
1,495 Elo+
Solo
Vamana
Vamana
EssTeeGee
Vamana
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,472 Elo+
Solo
Ra
Ra
Tsumerius
Ra
Level 118
God Stats
125W - 118L
1,547 SR
Queue Stats
414W - 377L
1,521 Elo+
Solo
Cthulhu
Cthulhu
U-Got-Sniped109
Cthulhu
Level 88
God Stats
2W - 4L
1,377 SR
Queue Stats
6W - 11L
1,398 Elo+
Party 2
Heimdallr
Heimdallr
Vixsor_
Heimdallr
Level 108
God Stats
0W - 4L
1,111 SR
Queue Stats
5W - 12L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChiIIology
Izanami
10
4 / 1 / 1
6,089
609
5,504
4,873
1,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
4 / 2 / 1
5,498
550
3,969
7,687
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
2 / 3 / 3
5,545
555
5,508
7,387
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Kumbhakarna
Slushysaurus
Kumbhakarna
9
0 / 0 / 3
5,129
513
4,809
5,990
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 1 / 5
5,383
538
2,917
5,743
3,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alhazrad
Fenrir
11
3 / 1 / 1
5,715
572
2,742
7,133
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vamana
EssTeeGee
Vamana
10
1 / 2 / 1
5,724
572
4,074
8,114
5,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 3 / 4
6,294
629
6,210
7,731
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 0
4,571
457
2,128
6,534
2,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Vixsor_
Heimdallr
8
0 / 1 / 0
4,503
450
3,303
5,080
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
6
7
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alhazrad
Fenrir
3
1
1
3.5
W
Izanami
ChiIIology
Izanami
4
1
1
4.5
L
Vamana
EssTeeGee
Vamana
1
2
1
0.75
W
4
2
1
2.25
W
2
3
3
1.17
W
Kumbhakarna
Slushysaurus
Kumbhakarna
0
0
3
1.5
L
2
3
4
1.33
L
0
3
0
0
L
Heimdallr
Vixsor_
Heimdallr
0
1
0
0
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,707
Damage
18,457
31,680
Taken
34,592
13,058
Mitigated
14,452
9,503
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alhazrad
Fenrir
2,742
864
0
3,568
7,133
2,388
0
2,293
4,680
0
34,578
W
Izanami
ChiIIology
Izanami
5,504
3,650
0
2,355
4,873
1,177
1,478
672
4,201
0
42,763
L
Vamana
EssTeeGee
Vamana
4,074
1,505
0
1,444
8,114
5,254
0
3,331
4,397
0
34,299
W
3,969
485
0
3,324
7,687
2,566
0
1,674
5,974
0
29,326
W
5,508
843
50
2,051
7,387
2,646
0
3,039
4,269
24,975
1,617
W
Kumbhakarna
Slushysaurus
Kumbhakarna
4,809
452
0
625
5,990
3,215
0
875
4,571
28,720
244
L
6,210
1,330
437
2,968
7,731
2,315
28
3,688
3,969
40,333
915
L
2,128
143
0
1,054
6,534
2,962
0
2,020
4,514
14,810
0
L
Heimdallr
Vixsor_
Heimdallr
3,303
2,193
0
1,651
5,080
1,533
0
790
4,290
0
25,788
W
2,917
103
0
1,098
5,743
3,454
0
1,726
3,901
11,981
1,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,644
Gold Earned
26,807
237
Minions Killed
276
0
Camps Cleared
0
1,006,335
Distance Traveled
950,767
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,715
572
62
6
0
232,065
0
W
Izanami
6,089
609
75
8
0
182,815
0
L
Vamana
5,724
572
66
7
0
182,746
0
W
Fenrir
5,498
550
51
5
0
236,232
0
W
Hades
5,545
555
45
5
0
194,030
0
W
Kumbhakarna
5,129
513
56
6
0
190,407
2
L
Ra
6,294
629
75
8
0
203,113
0
L
Cthulhu
4,571
457
29
3
0
183,893
0
L
Heimdallr
4,503
450
44
4
0
148,950
1
W
Geb
5,383
538
10
1
0
202,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role