Player Matchup

Ares
Ares
Bapts93
Ares
Level 166
God Stats
4W - 4L
1,540 SR
Queue Stats
299W - 312L
1,493 Elo+
Party 2
Hercules
Hercules
Coolshadow04
Hercules
Level 156
God Stats
8W - 11L
1,591 SR
Queue Stats
51W - 56L
1,489 Elo+
Party 2
Cabrakan
Cabrakan
Kellyelli
Cabrakan
Level 82
God Stats
2W - 0L
1,659 SR
Queue Stats
130W - 129L
1,455 Elo+
Solo
Neith
Neith
Sh1n0b1warr10r
Neith
Level 93
God Stats
9W - 7L
1,513 SR
Queue Stats
138W - 144L
1,487 Elo+
Solo
Ra
Ra
Vierul
Ra
Level 147
God Stats
16W - 11L
1,700 SR
Queue Stats
176W - 172L
1,545 Elo+
Solo
Team Averages
Level 129
1,601 SR
1,494 Elo+

VS

Team Averages
Level 130
1,541 SR
1,497 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Arzeku
Kumbhakarna
Level 107
God Stats
1W - 2L
1,491 SR
Queue Stats
189W - 180L
1,472 Elo+
Party 1
Fenrir
Fenrir
LtDancT
Fenrir
Level 86
God Stats
5W - 6L
1,515 SR
Queue Stats
152W - 156L
1,475 Elo+
Solo
Nu Wa
Nu Wa
Major1Payne1
Nu Wa
Level 158
God Stats
337W - 281L
1,635 SR
Queue Stats
371W - 335L
1,582 Elo+
Solo
Fafnir
Fafnir
atlasgamer
Fafnir
Level 158
God Stats
9W - 8L
1,564 SR
Queue Stats
251W - 271L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Bapts93
Ares
11
3 / 0 / 1
6,176
1,235
3,829
3,780
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hercules
Coolshadow04
Hercules
10
0 / 0 / 8
5,480
1,096
5,190
5,911
3,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Kellyelli
Cabrakan
12
6 / 1 / 3
6,482
1,296
4,121
3,798
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 0 / 8
5,751
1,150
4,473
2,145
698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ra
11
0 / 0 / 7
5,954
1,191
1,474
3,066
1,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
1 / 1 / 0
5,407
1,081
2,766
4,611
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Arzeku
Kumbhakarna
10
0 / 1 / 0
5,315
1,063
2,653
6,729
4,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
LtDancT
Fenrir
9
0 / 5 / 1
5,101
1,020
1,751
5,541
1,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,353
1,071
3,816
1,083
418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
atlasgamer
Fafnir
9
0 / 3 / 0
5,076
1,015
2,667
6,160
5,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
10
Kills
1
1
Deaths
10
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
1
0
1
L
Kumbhakarna
Arzeku
Kumbhakarna
0
1
0
0
W
Ares
Bapts93
Ares
3
0
1
3.5
W
Hercules
Coolshadow04
Hercules
0
0
8
4
W
Cabrakan
Kellyelli
Cabrakan
6
1
3
7.5
L
Fenrir
LtDancT
Fenrir
0
5
1
0.1
L
0
0
0
0
W
1
0
8
5
W
Ra
0
0
7
3.5
L
Fafnir
atlasgamer
Fafnir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,087
Damage
13,653
18,700
Taken
24,124
10,308
Mitigated
13,272
8,007
Healing
5,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
2,766
1,414
0
1,707
4,611
1,296
0
1,680
2,689
0
12,080
L
Kumbhakarna
Arzeku
Kumbhakarna
2,653
227
0
1,805
6,729
4,473
0
2,029
4,239
9,742
0
W
Ares
Bapts93
Ares
3,829
0
85
129
3,780
1,674
75
1,670
1,983
11,010
2,255
W
Hercules
Coolshadow04
Hercules
5,190
1,483
0
3,361
5,911
3,218
0
3,119
2,758
0
11,150
W
Cabrakan
Kellyelli
Cabrakan
4,121
607
0
443
3,798
2,756
0
1,369
2,330
9,482
287
L
Fenrir
LtDancT
Fenrir
1,751
773
0
475
5,541
1,619
0
1,176
4,113
0
5,435
L
3,816
1,718
0
194
1,083
418
121
309
646
15,262
509
W
4,473
1,454
0
747
2,145
698
294
1,206
894
0
15,856
W
Ra
1,474
205
1,841
1,401
3,066
1,962
82
1,290
1,776
18,129
0
L
Fafnir
atlasgamer
Fafnir
2,667
650
0
1,514
6,160
5,466
0
2,604
3,073
5,725
180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,843
Gold Earned
26,252
133
Minions Killed
93
0
Camps Cleared
0
623,358
Distance Traveled
521,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,407
1,081
28
6
0
107,233
0
L
Kumbhakarna
5,315
1,063
14
3
0
127,156
0
W
Ares
6,176
1,235
31
6
0
138,248
0
W
Hercules
5,480
1,096
14
3
0
131,872
0
W
Cabrakan
6,482
1,296
19
4
0
121,031
0
L
Fenrir
5,101
1,020
10
2
0
82,600
0
L
Nu Wa
5,353
1,071
32
6
0
103,781
0
W
Neith
5,751
1,150
36
7
0
108,849
0
W
Ra
5,954
1,191
33
7
0
123,358
0
L
Fafnir
5,076
1,015
9
2
0
100,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role