Player Matchup

Hou Yi
Hou Yi
BruhBeat
Hou Yi
Level 89
God Stats
0W - 2L
1,420 SR
Queue Stats
356W - 369L
1,549 Elo+
Solo
Loki
Loki
Gian_Gus
Loki
Level 82
God Stats
18W - 15L
1,547 SR
Queue Stats
82W - 84L
1,401 Elo+
Party 1
Yemoja
Yemoja
MauroGV04
Yemoja
Level 28
God Stats
7W - 8L
1,326 SR
Queue Stats
12W - 31L
1,187 Elo+
Party 1
Xing Tian
Xing Tian
elchinoRC
Xing Tian
Level 94
God Stats
33W - 30L
1,506 SR
Queue Stats
122W - 146L
1,341 Elo+
Party 1
Nu Wa
Nu Wa
xXNICODJXx04
Nu Wa
Level 69
God Stats
2W - 3L
1,357 SR
Queue Stats
75W - 100L
1,336 Elo+
Party 1
Team Averages
Level 72
1,431 SR
1,363 Elo+

VS

Team Averages
Level 90
1,482 SR
1,415 Elo+
Arachne
Arachne
ALEKXIS1313
Arachne
Level 139
God Stats
4W - 4L
1,285 SR
Queue Stats
336W - 329L
1,426 Elo+
Solo
Da Ji
Da Ji
DefNotChill
Da Ji
Level 48
God Stats
1W - 2L
1,454 SR
Queue Stats
72W - 75L
1,400 Elo+
Solo
Hera
Hera
INcactus08
Hera
Level 103
God Stats
10W - 4L
1,678 SR
Queue Stats
98W - 98L
1,447 Elo+
Solo
Yemoja
Yemoja
RubexCube52
Yemoja
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 49L
1,388 Elo+
Solo
Danzaburou
Danzaburou
Sempai_leo
Danzaburou
Level 124
God Stats
42W - 48L
1,493 SR
Queue Stats
125W - 153L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BruhBeat
Hou Yi
12
5 / 3 / 3
7,549
503
9,464
12,133
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
16
4 / 5 / 2
8,457
564
8,333
13,166
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
MauroGV04
Yemoja
13
0 / 1 / 4
7,392
493
5,071
8,304
5,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xing Tian
elchinoRC
Xing Tian
14
5 / 1 / 0
8,084
539
7,289
13,333
11,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
1 / 3 / 3
7,815
521
6,341
7,030
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ALEKXIS1313
Arachne
16
4 / 3 / 2
9,756
650
12,273
16,945
7,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
6 / 6 / 2
8,685
579
13,245
13,066
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
2 / 1 / 3
9,310
621
4,045
5,803
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
0 / 3 / 2
7,167
478
4,193
12,130
5,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
Sempai_leo
Danzaburou
12
1 / 2 / 2
7,343
490
4,594
9,859
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
15
Kills
13
13
Deaths
15
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
ALEKXIS1313
Arachne
4
3
2
1.67
L
Hou Yi
BruhBeat
Hou Yi
5
3
3
2.17
W
6
6
2
1.17
L
Loki
4
5
2
1
W
2
1
3
3.5
L
Yemoja
MauroGV04
Yemoja
0
1
4
2
W
Yemoja
0
3
2
0.33
W
Danzaburou
Sempai_leo
Danzaburou
1
2
2
1
L
Xing Tian
elchinoRC
Xing Tian
5
1
0
5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,498
Damage
38,350
53,966
Taken
57,803
27,349
Mitigated
21,445
13,107
Healing
23,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ALEKXIS1313
Arachne
12,273
7,913
0
10,052
16,945
7,648
0
5,410
10,763
0
65,216
L
Hou Yi
BruhBeat
Hou Yi
9,464
4,709
0
3,479
12,133
4,021
0
2,769
9,342
0
45,334
W
13,245
3,586
0
4,243
13,066
4,419
0
2,692
10,301
0
61,772
L
Loki
8,333
2,132
0
5,565
13,166
4,731
0
92
13,074
0
77,430
W
4,045
396
0
1,214
5,803
1,448
1,093
2,610
3,074
61,855
1,352
L
Yemoja
MauroGV04
Yemoja
5,071
642
2,712
982
8,304
5,098
550
2,134
6,170
31,100
1,104
W
Yemoja
4,193
607
2,366
2,594
12,130
5,232
505
4,142
7,988
22,059
0
W
Danzaburou
Sempai_leo
Danzaburou
4,594
1,642
0
3,290
9,859
2,698
549
2,359
7,500
0
40,668
L
Xing Tian
elchinoRC
Xing Tian
7,289
965
0
0
13,333
11,087
0
0
13,333
39,963
1,862
L
6,341
856
14
355
7,030
2,412
371
2,948
3,817
60,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,297
Gold Earned
42,261
405
Minions Killed
415
0
Camps Cleared
0
1,313,068
Distance Traveled
1,503,225
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,756
650
100
7
0
282,377
5
L
Hou Yi
7,549
503
77
5
0
205,537
0
W
Da Ji
8,685
579
84
6
0
347,722
0
L
Loki
8,457
564
124
8
0
336,457
1
W
Hera
9,310
621
143
10
0
284,604
6
L
Yemoja
7,392
493
46
3
0
235,733
0
W
Yemoja
7,167
478
21
1
0
298,619
0
W
Danzaburou
7,343
490
67
4
0
289,903
0
L
Xing Tian
8,084
539
89
6
0
278,962
0
L
Nu Wa
7,815
521
69
5
0
256,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role