Player Matchup

Arachne
Arachne
 
Arachne
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BobofarealBR
Neith
Level 66
God Stats
5W - 4L
1,648 SR
Queue Stats
73W - 87L
1,417 Elo+
Solo
Sylvanus
Sylvanus
ColrJlly
Sylvanus
Level 87
God Stats
1W - 1L
1,328 SR
Queue Stats
21W - 27L
1,411 Elo+
Solo
Nu Wa
Nu Wa
Deadicus
Nu Wa
Level 136
God Stats
5W - 5L
1,471 SR
Queue Stats
63W - 65L
1,472 Elo+
Party 2
Fenrir
Fenrir
Matacholas26
Fenrir
Level 82
God Stats
2W - 0L
1,694 SR
Queue Stats
22W - 32L
1,394 Elo+
Solo
Team Averages
Level 103
1,528 SR
1,439 Elo+

VS

Team Averages
Level 40
1,555 SR
1,261 Elo+
He Bo
He Bo
Eduardolo101
He Bo
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 123L
1,400 Elo+
Solo
Heimdallr
Heimdallr
ElRegue8
Heimdallr
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 15L
1,050 Elo+
Party 1
Jormungandr
Jormungandr
Jercudi
Jormungandr
Level 16
God Stats
2W - 5L
1,428 SR
Queue Stats
10W - 24L
1,254 Elo+
Party 1
Nemesis
Nemesis
fiero760mago
Nemesis
Level 48
God Stats
3W - 1L
1,848 SR
Queue Stats
40W - 53L
1,353 Elo+
Party 1
Chaac
Chaac
yamileth123900
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 0 / 1
5,832
583
1,671
6,812
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
6 / 2 / 4
6,137
614
6,588
6,523
1,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
ColrJlly
Sylvanus
9
2 / 0 / 7
6,077
608
3,162
7,366
4,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nu Wa
Deadicus
Nu Wa
11
0 / 0 / 2
5,956
596
4,596
2,781
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
12
8 / 1 / 2
7,050
705
6,411
6,660
3,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,767
577
1,856
4,770
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Heimdallr
ElRegue8
Heimdallr
6
0 / 6 / 2
4,075
408
2,199
6,530
1,884
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Jercudi
Jormungandr
7
1 / 3 / 0
4,934
493
5,348
7,566
5,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
fiero760mago
Nemesis
7
1 / 3 / 1
4,458
446
3,318
7,317
2,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 5 / 0
5,253
525
2,980
7,406
2,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
18
Kills
3
3
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
1
2.5
W
6
2
4
4
W
Sylvanus
ColrJlly
Sylvanus
2
0
7
5.5
W
Nu Wa
Deadicus
Nu Wa
0
0
2
1
L
0
1
0
0
L
Heimdallr
ElRegue8
Heimdallr
0
6
2
0.17
L
Jormungandr
Jercudi
Jormungandr
1
3
0
0.33
W
Fenrir
8
1
2
9
L
Nemesis
fiero760mago
Nemesis
1
3
1
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,428
Damage
15,701
30,142
Taken
33,589
12,927
Mitigated
13,113
14,223
Healing
4,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,671
1,423
0
1,784
6,812
2,447
0
900
5,846
0
47,118
W
6,588
2,210
0
2,101
6,523
1,967
541
1,849
4,674
0
27,746
W
Sylvanus
ColrJlly
Sylvanus
3,162
892
2,335
3,439
7,366
4,767
0
2,171
5,195
17,062
0
W
Nu Wa
Deadicus
Nu Wa
4,596
1,388
0
921
2,781
649
838
938
1,661
37,235
1,021
L
1,856
0
0
1,545
4,770
1,188
0
2,615
2,155
45,393
0
L
Heimdallr
ElRegue8
Heimdallr
2,199
779
0
725
6,530
1,884
0
977
5,553
0
11,367
L
Jormungandr
Jercudi
Jormungandr
5,348
1,738
0
781
7,566
5,139
0
1,861
5,663
23,977
2,571
W
Fenrir
6,411
1,259
0
3,643
6,660
3,097
0
0
6,660
0
36,232
L
Nemesis
fiero760mago
Nemesis
3,318
817
0
1,028
7,317
2,225
0
1,878
5,367
0
18,417
L
2,980
1,021
0
593
7,406
2,677
0
379
6,809
0
22,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,052
Gold Earned
24,487
288
Minions Killed
243
0
Camps Cleared
0
970,540
Distance Traveled
1,044,557
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,832
583
84
8
0
225,388
0
W
Neith
6,137
614
40
4
0
184,365
2
W
Sylvanus
6,077
608
22
2
0
174,717
3
W
Nu Wa
5,956
596
77
8
0
181,607
0
L
He Bo
5,767
577
118
12
0
171,454
2
L
Heimdallr
4,075
408
13
1
0
211,795
0
L
Jormungandr
4,934
493
40
4
0
211,431
0
W
Fenrir
7,050
705
65
7
0
204,463
0
L
Nemesis
4,458
446
26
3
0
253,460
0
L
Chaac
5,253
525
46
5
0
196,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role