Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DegenPo
Tiamat
Level 121
God Stats
31W - 30L
1,472 SR
Queue Stats
948W - 980L
1,508 Elo+
Solo
Cerberus
Cerberus
IxoAC1DirtyoxI
Cerberus
Level 125
God Stats
1W - 1L
1,284 SR
Queue Stats
107W - 91L
1,527 Elo+
Party 1
King Arthur
King Arthur
MonsterCòck
King Arthur
Level 172
God Stats
1W - 5L
1,078 SR
Queue Stats
165W - 144L
1,524 Elo+
Party 1
Bacchus
Bacchus
pappysav08
Bacchus
Level 146
God Stats
3W - 0L
1,800 SR
Queue Stats
156W - 140L
1,544 Elo+
Party 1
Team Averages
Level 144
1,427 SR
1,521 Elo+

VS

Team Averages
Level 147
1,480 SR
1,572 Elo+
Sobek
Sobek
Dethcap
Sobek
Level 140
God Stats
0W - 2L
1,283 SR
Queue Stats
74W - 46L
1,641 Elo+
Solo
Thanatos
Thanatos
Lucifer135
Thanatos
Level 159
God Stats
2W - 2L
1,489 SR
Queue Stats
227W - 217L
1,544 Elo+
Party 2
Ravana
Ravana
No_Face_n_n
Ravana
Level 159
God Stats
0W - 2L
1,486 SR
Queue Stats
42W - 36L
1,563 Elo+
Solo
Zeus
Zeus
TepforX
Zeus
Level 118
God Stats
15W - 17L
1,546 SR
Queue Stats
640W - 648L
1,563 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ZoarialCrown84
Ah Muzen Cab
Level 159
God Stats
9W - 7L
1,594 SR
Queue Stats
261W - 251L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
7 / 3 / 12
9,849
895
13,162
8,328
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
DegenPo
Tiamat
15
8 / 3 / 11
10,147
922
10,011
8,170
6,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
17
5 / 3 / 15
10,387
944
6,978
14,244
13,422
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
MonsterCòck
King Arthur
14
2 / 2 / 16
9,155
832
8,203
15,245
15,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
pappysav08
Bacchus
15
2 / 3 / 21
9,854
896
7,294
14,876
24,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dethcap
Sobek
13
0 / 7 / 6
7,756
705
6,614
15,068
16,144
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Lucifer135
Thanatos
14
5 / 6 / 3
8,508
773
8,311
9,698
4,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ravana
18
5 / 4 / 4
9,813
892
8,412
11,675
7,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
TepforX
Zeus
7
0 / 3 / 1
6,229
566
3,482
2,827
955
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
ZoarialCrown84
Ah Muzen Cab
16
1 / 4 / 5
8,584
780
8,592
10,089
5,034
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
30
24
Kills
11
14
Deaths
24
75
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
7
3
12
4.33
W
Tiamat
DegenPo
Tiamat
8
3
11
4.5
L
Sobek
Dethcap
Sobek
0
7
6
0.43
W
Cerberus
5
3
15
4.17
L
Thanatos
Lucifer135
Thanatos
5
6
3
1.08
W
King Arthur
MonsterCòck
King Arthur
2
2
16
5
L
Ravana
5
4
4
1.75
L
Zeus
TepforX
Zeus
0
3
1
0.17
L
Ah Muzen Cab
ZoarialCrown84
Ah Muzen Cab
1
4
5
0.88
W
Bacchus
pappysav08
Bacchus
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,648
Damage
35,411
60,863
Taken
49,357
63,088
Mitigated
33,640
20,259
Healing
10,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
13,162
7,515
0
1,545
8,328
3,841
2,841
2,050
6,278
0
28,714
W
Tiamat
DegenPo
Tiamat
10,011
298
0
1,979
8,170
6,413
2,862
1,498
6,615
25,639
569
L
Sobek
Dethcap
Sobek
6,614
461
1,112
2,342
15,068
16,144
0
7,257
7,811
13,409
0
W
Cerberus
6,978
118
314
5,178
14,244
13,422
738
1,759
12,093
20,827
320
L
Thanatos
Lucifer135
Thanatos
8,311
1,235
136
2,582
9,698
4,239
0
5,602
4,096
0
12,585
W
King Arthur
MonsterCòck
King Arthur
8,203
1,391
1,822
4,930
15,245
15,016
454
1,418
13,718
0
21,443
L
Ravana
8,412
804
161
2,459
11,675
7,268
0
3,416
8,259
0
21,384
L
Zeus
TepforX
Zeus
3,482
137
0
0
2,827
955
0
1,464
1,363
3,337
114
L
Ah Muzen Cab
ZoarialCrown84
Ah Muzen Cab
8,592
3,374
874
673
10,089
5,034
0
5,268
4,821
0
28,750
W
Bacchus
pappysav08
Bacchus
7,294
664
1,110
3,381
14,876
24,396
573
2,775
11,957
11,816
858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,392
Gold Earned
40,890
155
Minions Killed
104
0
Camps Cleared
0
1,001,030
Distance Traveled
808,287
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,849
895
34
3
0
204,868
0
W
Tiamat
10,147
922
47
4
0
183,250
0
L
Sobek
7,756
705
11
1
0
179,230
0
W
Cerberus
10,387
944
24
2
0
209,524
0
L
Thanatos
8,508
773
18
2
0
193,276
0
W
King Arthur
9,155
832
36
3
0
210,456
0
L
Ravana
9,813
892
24
2
0
187,540
0
L
Zeus
6,229
566
2
0
0
51,071
0
L
Ah Muzen Cab
8,584
780
49
4
0
197,170
0
W
Bacchus
9,854
896
14
1
0
192,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role