Player Matchup

Sobek
Sobek
FoodCorpse
Sobek
Level 86
God Stats
7W - 7L
1,571 SR
Queue Stats
162W - 148L
1,546 Elo+
Party 2
Freya
Freya
Misry III
Freya
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 127L
1,374 Elo+
Solo
King Arthur
King Arthur
VibeSlayyer
King Arthur
Level 100
God Stats
13W - 14L
1,570 SR
Queue Stats
129W - 122L
1,538 Elo+
Party 2
Ra
Ra
pudgepalia
Ra
Level 103
God Stats
31W - 23L
1,614 SR
Queue Stats
245W - 225L
1,543 Elo+
Solo
Skadi
Skadi
slayer2264
Skadi
Level 120
God Stats
2W - 2L
1,546 SR
Queue Stats
164W - 144L
1,543 Elo+
Party 2
Team Averages
Level 107
1,560 SR
1,509 Elo+

VS

Team Averages
Level 102
1,548 SR
1,465 Elo+
Heimdallr
Heimdallr
AidedManager57
Heimdallr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,214 Elo+
Party 1
Kukulkan
Kukulkan
Tristin03_10
Kukulkan
Level 69
God Stats
1W - 2L
1,558 SR
Queue Stats
47W - 40L
1,535 Elo+
Party 1
Ymir
Ymir
XEONknight
Ymir
Level 137
God Stats
41W - 22L
1,535 SR
Queue Stats
53W - 38L
1,573 Elo+
Party 1
Osiris
Osiris
bristonallison25
Osiris
Level 127
God Stats
4W - 2L
1,649 SR
Queue Stats
78W - 86L
1,503 Elo+
Party 1
Ne Zha
Ne Zha
kellytenn
Ne Zha
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
2 / 1 / 10
10,249
539
10,253
19,783
25,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Freya
Misry III
Freya
16
2 / 3 / 7
9,133
481
8,178
18,368
6,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
VibeSlayyer
King Arthur
17
4 / 2 / 0
10,719
564
13,190
19,621
20,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 2 / 1
9,720
512
10,577
9,540
3,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
18
13 / 0 / 2
11,450
603
16,607
4,957
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AidedManager57
Heimdallr
14
0 / 5 / 1
8,145
429
3,174
12,011
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
Tristin03_10
Kukulkan
14
2 / 7 / 2
8,909
469
7,985
11,401
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 4
8,448
445
5,988
15,688
13,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
2 / 4 / 0
8,689
457
14,217
21,959
21,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
kellytenn
Ne Zha
15
3 / 3 / 5
8,881
467
12,291
18,474
7,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
23
Kills
8
8
Deaths
23
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AidedManager57
Heimdallr
0
5
1
0.1
W
Sobek
2
1
10
7
W
Freya
Misry III
Freya
2
3
7
1.83
L
Kukulkan
Tristin03_10
Kukulkan
2
7
2
0.43
W
King Arthur
VibeSlayyer
King Arthur
4
2
0
2
L
1
4
4
0.75
L
2
4
0
0.5
L
Ne Zha
kellytenn
Ne Zha
3
3
5
1.83
W
2
2
1
1.25
W
Skadi
13
0
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,805
Damage
43,655
72,269
Taken
79,533
58,861
Mitigated
50,633
24,650
Healing
19,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AidedManager57
Heimdallr
3,174
518
0
2,835
12,011
4,099
0
1,897
9,982
0
51,363
W
Sobek
10,253
644
0
10,009
19,783
25,236
74
6,431
13,352
34,901
1,718
W
Freya
Misry III
Freya
8,178
2,903
0
2,920
18,368
6,886
21
2,719
15,649
62,018
1,539
L
Kukulkan
Tristin03_10
Kukulkan
7,985
1,346
0
1,697
11,401
3,781
0
5,501
5,506
61,128
811
W
King Arthur
VibeSlayyer
King Arthur
13,190
2,340
0
4,472
19,621
20,925
128
698
18,923
75
79,896
L
5,988
728
0
1,419
15,688
13,852
0
7,459
7,496
29,829
974
L
14,217
6,574
0
7,598
21,959
21,150
0
3,681
18,194
0
67,924
L
Ne Zha
kellytenn
Ne Zha
12,291
5,555
0
5,912
18,474
7,751
0
8,274
9,852
0
74,852
W
10,577
109
2,379
3,558
9,540
3,934
247
3,615
5,925
70,330
577
W
Skadi
16,607
6,282
0
1,312
4,957
1,880
79
977
3,980
0
97,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,271
Gold Earned
43,072
539
Minions Killed
459
0
Camps Cleared
0
1,983,247
Distance Traveled
1,813,672
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,145
429
101
5
0
359,233
0
W
Sobek
10,249
539
35
2
0
376,269
0
W
Freya
9,133
481
70
4
0
402,087
0
L
Kukulkan
8,909
469
131
7
0
339,738
2
W
King Arthur
10,719
564
128
7
0
353,643
0
L
Ymir
8,448
445
41
2
0
365,558
2
L
Osiris
8,689
457
94
5
0
316,291
2
L
Ne Zha
8,881
467
92
5
0
432,852
3
W
Ra
9,720
512
148
8
0
415,253
0
W
Skadi
11,450
603
158
8
0
435,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role