Player Matchup

Chaac
Chaac
 
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Crazy85000
Anubis
Level 103
God Stats
235W - 187L
1,541 SR
Queue Stats
544W - 552L
1,425 Elo+
Party 1
Eset
Eset
mikelegoldo
Eset
Level 109
God Stats
5W - 7L
1,516 SR
Queue Stats
255W - 247L
1,465 Elo+
Party 1
Ganesha
Ganesha
sinific
Ganesha
Level 24
God Stats
1W - 1L
1,303 SR
Queue Stats
1W - 1L
1,189 Elo+
Party 2
Team Averages
Level 78
1,472 SR
1,416 Elo+

VS

Team Averages
Level 122
1,606 SR
1,444 Elo+
Baron Samedi
Baron Samedi
KCG-_-DUBZTTV
Baron Samedi
Level 106
God Stats
0W - 1L
1,877 SR
Queue Stats
108W - 141L
1,386 Elo+
Party 3
Rama
Rama
Mr J5807
Rama
Level 149
God Stats
7W - 4L
1,565 SR
Queue Stats
303W - 289L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
Redhood599-TTV
Gilgamesh
Level 118
God Stats
22W - 16L
1,570 SR
Queue Stats
258W - 272L
1,470 Elo+
Party 3
Bacchus
Bacchus
dinonuggies373TV
Bacchus
Level 129
God Stats
2W - 2L
1,516 SR
Queue Stats
150W - 185L
1,379 Elo+
Party 3
Vamana
Vamana
ll-WISHBONE-II
Vamana
Level 108
God Stats
0W - 7L
1,500 SR
Queue Stats
215W - 198L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 1 / 1
6,428
643
6,136
10,419
8,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Pele
 
Pele
10
4 / 1 / 1
5,880
588
2,633
6,386
2,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Crazy85000
Anubis
12
6 / 1 / 3
7,154
715
6,547
6,050
2,475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

9
2 / 1 / 2
5,635
564
6,469
4,174
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ganesha
sinific
Ganesha
9
0 / 0 / 3
5,762
576
2,260
4,690
2,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KCG-_-DUBZTTV
Baron Samedi
6
0 / 6 / 0
4,075
408
1,408
5,780
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Rama
9
1 / 3 / 0
5,379
538
2,282
8,536
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Redhood599-TTV
Gilgamesh
11
1 / 2 / 2
5,674
567
4,021
11,367
7,653
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

7
0 / 1 / 1
4,821
482
2,634
6,513
5,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
1 / 2 / 0
4,405
441
2,326
4,297
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
3
4
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
1
2.5
W
Pele
 
Pele
4
1
1
4.5
W
Anubis
Crazy85000
Anubis
6
1
3
7.5
L
Baron Samedi
KCG-_-DUBZTTV
Baron Samedi
0
6
0
0
L
Rama
1
3
0
0.33
L
Gilgamesh
Redhood599-TTV
Gilgamesh
1
2
2
1
L
0
1
1
0.5
L
1
2
0
0.5
W
2
1
2
3
W
Ganesha
sinific
Ganesha
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,045
Damage
12,671
31,719
Taken
36,493
17,630
Mitigated
18,445
14,994
Healing
8,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,136
1,693
0
5,838
10,419
8,863
159
0
10,419
0
38,693
W
Pele
 
Pele
2,633
664
0
1,157
6,386
2,091
180
0
6,386
0
25,309
W
Anubis
Crazy85000
Anubis
6,547
364
0
4,350
6,050
2,475
254
1,408
4,642
53,998
1,544
L
Baron Samedi
KCG-_-DUBZTTV
Baron Samedi
1,408
273
0
529
5,780
1,222
0
4,535
1,245
9,427
0
L
Rama
2,282
1,522
0
2,254
8,536
2,278
0
4,977
3,055
0
35,281
L
Gilgamesh
Redhood599-TTV
Gilgamesh
4,021
1,147
0
2,611
11,367
7,653
0
0
10,687
0
31,528
L
2,634
538
124
2,633
6,513
5,536
0
3,405
2,707
9,534
0
L
2,326
1,421
0
492
4,297
1,756
0
1,387
2,910
0
15,934
W
6,469
819
189
1,661
4,174
1,260
318
1,592
2,582
33,304
1,119
W
Ganesha
sinific
Ganesha
2,260
567
0
1,799
4,690
2,941
0
1,042
3,648
12,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
24,354
296
Minions Killed
183
0
Camps Cleared
0
1,016,507
Distance Traveled
774,153
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,428
643
64
6
0
204,764
1
W
Pele
5,880
588
51
5
0
240,072
1
W
Anubis
7,154
715
101
10
0
188,950
4
L
Baron Samedi
4,075
408
16
2
0
136,694
0
L
Rama
5,379
538
70
7
0
152,719
0
L
Gilgamesh
5,674
567
58
6
0
167,544
3
L
Bacchus
4,821
482
15
2
0
216,230
3
L
Vamana
4,405
441
24
2
0
100,966
0
W
Eset
5,635
564
77
8
0
192,518
1
W
Ganesha
5,762
576
3
0
0
190,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role