Player Matchup

Cerberus
Cerberus
ELJP_XD
Cerberus
Level 48
God Stats
1W - 2L
1,183 SR
Queue Stats
12W - 18L
1,363 Elo+
Party 1
Baron Samedi
Baron Samedi
GabiNoobPro
Baron Samedi
Level 28
God Stats
2W - 5L
1,681 SR
Queue Stats
12W - 16L
1,394 Elo+
Party 1
Bakasura
Bakasura
Puurp Getty
Bakasura
Level 88
God Stats
13W - 7L
1,567 SR
Queue Stats
49W - 50L
1,360 Elo+
Solo
Team Averages
Level 55
1,477 SR
1,372 Elo+

VS

Team Averages
Level 61
1,397 SR
1,364 Elo+
Charybdis
Charybdis
Jayman2l0
Charybdis
Level 60
God Stats
0W - 2L
1,219 SR
Queue Stats
134W - 147L
1,382 Elo+
Solo
Bacchus
Bacchus
temple1232
Bacchus
Level 85
God Stats
7W - 6L
1,472 SR
Queue Stats
17W - 15L
1,443 Elo+
Solo
Nemesis
Nemesis
ttv_mixx9
Nemesis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 66L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ELJP_XD
Cerberus
15
1 / 4 / 9
9,023
820
6,278
10,271
6,539
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Baron Samedi
GabiNoobPro
Baron Samedi
16
4 / 1 / 8
9,850
895
12,282
5,809
3,113
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Puurp Getty
Bakasura
16
7 / 1 / 4
10,560
960
8,100
10,184
7,144
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jayman2l0
Charybdis
14
3 / 5 / 1
9,311
846
9,741
10,759
3,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
temple1232
Bacchus
12
0 / 5 / 2
7,555
687
3,647
11,988
10,862
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nemesis
ttv_mixx9
Nemesis
14
3 / 3 / 1
8,563
778
4,707
11,575
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
12
Kills
6
6
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ELJP_XD
Cerberus
1
4
9
1.38
W
Baron Samedi
GabiNoobPro
Baron Samedi
4
1
8
8
L
Charybdis
Jayman2l0
Charybdis
3
5
1
0.7
W
Bakasura
Puurp Getty
Bakasura
7
1
4
9
L
Bacchus
temple1232
Bacchus
0
5
2
0.2
L
Nemesis
ttv_mixx9
Nemesis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,660
Damage
18,095
26,264
Taken
34,322
16,796
Mitigated
18,850
6,684
Healing
4,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ELJP_XD
Cerberus
6,278
299
0
1,348
10,271
6,539
14
1,184
9,087
18,874
0
W
Baron Samedi
GabiNoobPro
Baron Samedi
12,282
509
1,265
1,299
5,809
3,113
919
1,093
4,716
33,996
735
L
Charybdis
Jayman2l0
Charybdis
9,741
5,042
0
2,143
10,759
3,506
117
5,909
4,483
0
36,585
W
Bakasura
Puurp Getty
Bakasura
8,100
5,337
326
2,446
10,184
7,144
422
1,419
8,765
0
25,857
L
Bacchus
temple1232
Bacchus
3,647
293
0
743
11,988
10,862
0
5,644
5,625
15,246
0
L
Nemesis
ttv_mixx9
Nemesis
4,707
1,483
0
1,521
11,575
4,482
0
6,911
4,635
0
12,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,433
Gold Earned
25,429
154
Minions Killed
109
0
Camps Cleared
0
612,125
Distance Traveled
533,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,023
820
44
4
0
175,714
0
W
Baron Samedi
9,850
895
42
4
0
218,881
0
L
Charybdis
9,311
846
76
7
0
158,008
0
W
Bakasura
10,560
960
68
6
0
217,530
0
L
Bacchus
7,555
687
16
1
0
177,555
0
L
Nemesis
8,563
778
17
2
0
198,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role