Player Matchup

Nu Wa
Nu Wa
Clairebear92884
Nu Wa
Level 155
God Stats
353W - 314L
1,513 SR
Queue Stats
830W - 879L
1,429 Elo+
Solo
Skadi
Skadi
Norsehorse69
Skadi
Level 69
God Stats
2W - 3L
1,474 SR
Queue Stats
190W - 240L
1,473 Elo+
Party 1
Bellona
Bellona
PopCandle806275
Bellona
Level 139
God Stats
22W - 12L
1,665 SR
Queue Stats
253W - 253L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
Rpup
Kuzenbo
Level 65
God Stats
12W - 13L
1,513 SR
Queue Stats
120W - 179L
1,426 Elo+
Party 1
Thor
Thor
Smack2000
Thor
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 199L
1,440 Elo+
Party 1
Team Averages
Level 97
1,533 SR
1,447 Elo+

VS

Team Averages
Level 100
1,442 SR
1,504 Elo+
Cthulhu
Cthulhu
BannedKneecap
Cthulhu
Level 91
God Stats
63W - 55L
1,595 SR
Queue Stats
382W - 354L
1,479 Elo+
Solo
Charybdis
Charybdis
Heph43stus
Charybdis
Level 105
God Stats
30W - 17L
1,594 SR
Queue Stats
392W - 370L
1,466 Elo+
Solo
Nu Wa
Nu Wa
MrButtermen82
Nu Wa
Level 143
God Stats
49W - 45L
1,523 SR
Queue Stats
765W - 779L
1,444 Elo+
Solo
Mulan
Mulan
Ourknighthood
Mulan
Level 55
God Stats
8W - 5L
1,436 SR
Queue Stats
197W - 174L
1,597 Elo+
Party 2
Thor
Thor
krustykrack
Thor
Level 107
God Stats
1W - 5L
1,063 SR
Queue Stats
112W - 107L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,086
545
3,270
4,272
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 5 / 0
5,935
457
3,945
8,500
2,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 0
7,619
586
8,068
12,633
9,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Rpup
Kuzenbo
10
0 / 1 / 1
6,252
481
4,036
10,751
8,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
11
1 / 4 / 3
6,133
472
1,898
10,024
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 2 / 7
7,621
586
7,960
10,128
8,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Charybdis
Heph43stus
Charybdis
13
4 / 2 / 0
7,158
551
7,366
5,642
2,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 1 / 1
6,753
519
4,055
4,140
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 3
7,149
550
7,944
14,143
10,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
6 / 0 / 4
7,655
589
6,589
8,548
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
15
15
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
2
7
3.25
L
2
1
1
2.5
W
Charybdis
Heph43stus
Charybdis
4
2
0
2
W
1
1
1
1.5
L
1
5
0
0.2
W
1
2
3
1.25
L
3
4
0
0.75
L
Kuzenbo
Rpup
Kuzenbo
0
1
1
0.5
L
Thor
1
4
3
0.63
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,217
Damage
33,914
46,180
Taken
42,601
25,139
Mitigated
25,539
8,797
Healing
10,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,960
491
107
1,712
10,128
8,377
60
2,668
7,378
37,908
0
L
3,270
869
0
225
4,272
1,199
0
2,470
1,802
42,788
56
W
Charybdis
Heph43stus
Charybdis
7,366
2,856
0
1,524
5,642
2,123
1,616
1,078
4,528
0
58,190
W
4,055
705
0
500
4,140
1,146
286
706
3,334
51,274
0
L
3,945
1,442
0
1,073
8,500
2,116
0
3,155
5,345
0
40,830
W
7,944
1,201
0
4,781
14,143
10,449
0
300
13,807
0
51,353
L
8,068
3,145
0
4,028
12,633
9,434
0
953
11,680
0
51,461
L
Kuzenbo
Rpup
Kuzenbo
4,036
1,954
0
3,125
10,751
8,774
0
3,280
7,471
24,576
971
L
Thor
1,898
780
0
346
10,024
3,616
0
2,157
7,867
0
32,129
W
6,589
1,555
0
2,258
8,548
3,444
0
1,997
6,481
0
49,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,025
Gold Earned
36,336
341
Minions Killed
416
0
Camps Cleared
0
1,230,778
Distance Traveled
1,214,952
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,621
586
61
5
0
270,082
4
L
Nu Wa
7,086
545
79
6
0
222,510
1
W
Charybdis
7,158
551
104
8
0
243,407
0
W
Nu Wa
6,753
519
84
6
0
213,695
0
L
Skadi
5,935
457
73
6
0
215,758
0
W
Mulan
7,149
550
85
7
0
211,473
0
L
Bellona
7,619
586
91
7
0
231,937
0
L
Kuzenbo
6,252
481
44
3
0
282,933
0
L
Thor
6,133
472
54
4
0
277,640
0
W
Thor
7,655
589
82
6
0
276,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role