Player Matchup

Xbalanque
Xbalanque
Aogail
Xbalanque
Level 144
God Stats
5W - 4L
1,616 SR
Queue Stats
259W - 280L
1,502 Elo+
Party 1
Horus
Horus
AppaMapache
Horus
Level 83
God Stats
0W - 1L
1,477 SR
Queue Stats
75W - 69L
1,548 Elo+
Party 1
Erlang Shen
Erlang Shen
Wazuki
Erlang Shen
Level 126
God Stats
6W - 6L
1,502 SR
Queue Stats
426W - 419L
1,557 Elo+
Party 1
Achilles
Achilles
abinkiller
Achilles
Level 126
God Stats
7W - 6L
1,581 SR
Queue Stats
376W - 400L
1,472 Elo+
Solo
Ganesha
Ganesha
vI MeTaL MaN Iv
Ganesha
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,360 Elo+
Solo
Team Averages
Level 123
1,535 SR
1,487 Elo+

VS

Team Averages
Level 147
1,563 SR
1,528 Elo+
Terra
Terra
Brokenwoody4
Terra
Level 194
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 91L
1,493 Elo+
Solo
Sobek
Sobek
LoganCantRead
Sobek
Level 144
God Stats
1W - 1L
1,306 SR
Queue Stats
12W - 11L
1,498 Elo+
Party 2
Hera
Hera
RavenousOutsider
Hera
Level 145
God Stats
8W - 3L
1,621 SR
Queue Stats
313W - 300L
1,569 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RichHomieChris
Ah Muzen Cab
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,553 Elo+
Party 2
Cernunnos
Cernunnos
TonkeyToT
Cernunnos
Level 157
God Stats
1W - 0L
1,887 SR
Queue Stats
51W - 41L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Aogail
Xbalanque
15
4 / 4 / 3
8,163
816
14,931
9,362
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 4 / 6
6,812
681
5,043
13,706
12,276
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Wazuki
Erlang Shen
13
1 / 2 / 3
6,611
661
6,169
12,915
7,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Achilles
abinkiller
Achilles
14
3 / 4 / 5
7,504
750
10,956
17,305
12,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 5 / 4
6,948
695
6,466
17,836
9,915
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 16
9,007
901
9,733
11,658
12,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 3 / 13
8,780
878
9,113
14,288
18,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
3 / 2 / 10
8,845
885
15,351
6,922
3,033
Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
RichHomieChris
Ah Muzen Cab
15
3 / 1 / 12
8,985
899
15,034
7,231
3,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
TonkeyToT
Cernunnos
15
8 / 1 / 6
9,424
942
14,811
11,329
5,115
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
8
Kills
19
19
Deaths
8
21
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Aogail
Xbalanque
4
4
3
1.38
L
0
4
6
0.75
W
2
1
16
10
W
3
3
13
3.17
W
3
2
10
4
W
Ah Muzen Cab
RichHomieChris
Ah Muzen Cab
3
1
12
9
W
Cernunnos
TonkeyToT
Cernunnos
8
1
6
11
L
Erlang Shen
Wazuki
Erlang Shen
1
2
3
1.25
L
Achilles
abinkiller
Achilles
3
4
5
1.38
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,565
Damage
64,042
71,124
Taken
51,428
45,897
Mitigated
42,439
26,315
Healing
24,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Aogail
Xbalanque
14,931
2,206
1,068
1,180
9,362
3,729
0
5,468
3,770
0
34,721
L
5,043
834
4,060
3,277
13,706
12,276
0
6,420
7,174
4,086
4,468
W
9,733
1,153
9,438
5,419
11,658
12,226
30
2,009
9,226
13,524
0
W
9,113
1,144
1,291
3,385
14,288
18,808
196
2,887
10,793
11,227
1,141
W
15,351
3,302
0
175
6,922
3,033
512
982
5,692
26,904
891
W
Ah Muzen Cab
RichHomieChris
Ah Muzen Cab
15,034
4,919
302
1,031
7,231
3,257
1,056
1,249
5,860
0
25,677
W
Cernunnos
TonkeyToT
Cernunnos
14,811
7,826
727
3,015
11,329
5,115
1,389
2,413
8,548
0
30,368
L
Erlang Shen
Wazuki
Erlang Shen
6,169
1,217
458
4,438
12,915
7,887
0
5,556
7,207
0
9,840
L
Achilles
abinkiller
Achilles
10,956
1,610
0
4,664
17,305
12,090
0
8,762
8,381
0
17,790
L
6,466
218
2,539
4,631
17,836
9,915
0
5,870
11,785
12,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,038
Gold Earned
45,041
82
Minions Killed
107
0
Camps Cleared
0
885,333
Distance Traveled
887,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,163
816
47
5
0
167,718
0
L
Horus
6,812
681
6
1
0
174,478
0
W
Terra
9,007
901
4
0
0
182,387
0
W
Sobek
8,780
878
6
1
0
194,447
0
W
Hera
8,845
885
32
3
0
153,251
0
W
Ah Muzen Cab
8,985
899
29
3
0
192,203
0
W
Cernunnos
9,424
942
36
4
0
165,682
0
L
Erlang Shen
6,611
661
9
1
0
181,312
0
L
Achilles
7,504
750
18
2
0
191,330
0
L
Ganesha
6,948
695
2
0
0
170,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role