Player Matchup

Thanatos
Thanatos
Dspairs20
Thanatos
Level 76
God Stats
36W - 19L
1,674 SR
Queue Stats
290W - 270L
1,468 Elo+
Party 1
Cernunnos
Cernunnos
Scarysmele
Cernunnos
Level 136
God Stats
0W - 1L
1,366 SR
Queue Stats
32W - 36L
1,473 Elo+
Party 2
Horus
Horus
THEGAMER91902
Horus
Level 139
God Stats
2W - 1L
1,706 SR
Queue Stats
294W - 287L
1,466 Elo+
Party 1
Cthulhu
Cthulhu
XEva ElfieX
Cthulhu
Level 28
God Stats
1W - 1L
1,645 SR
Queue Stats
8W - 9L
1,472 Elo+
Party 2
Ix Chel
Ix Chel
anweo
Ix Chel
Level 65
God Stats
0W - 3L
1,609 SR
Queue Stats
64W - 59L
1,588 Elo+
Solo
Team Averages
Level 89
1,600 SR
1,493 Elo+

VS

Team Averages
Level 102
1,468 SR
1,481 Elo+
Medusa
Medusa
Applesoap
Medusa
Level 12
God Stats
40W - 17L
1,654 SR
Queue Stats
61W - 45L
1,544 Elo+
Party 3
Baron Samedi
Baron Samedi
ChernoAlpha1593
Baron Samedi
Level 147
God Stats
7W - 2L
1,663 SR
Queue Stats
198W - 181L
1,481 Elo+
Solo
Ymir
Ymir
D0na1dPump
Ymir
Level 126
God Stats
2W - 6L
1,299 SR
Queue Stats
111W - 105L
1,469 Elo+
Party 3
Vamana
Vamana
JG201220
Vamana
Level 128
God Stats
1W - 1L
1,210 SR
Queue Stats
218W - 205L
1,480 Elo+
Solo
Sobek
Sobek
TheOneWhoDidIt
Sobek
Level 98
God Stats
14W - 9L
1,515 SR
Queue Stats
64W - 56L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dspairs20
Thanatos
15
6 / 4 / 1
9,360
520
11,575
17,339
6,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cernunnos
Scarysmele
Cernunnos
15
2 / 3 / 3
8,955
498
9,604
11,473
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 0
8,854
492
2,694
17,139
15,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cthulhu
XEva ElfieX
Cthulhu
14
0 / 7 / 4
8,454
470
8,491
18,807
14,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
anweo
Ix Chel
15
3 / 8 / 3
9,040
502
13,181
17,063
5,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Applesoap
Medusa
15
3 / 3 / 4
9,284
516
9,674
11,288
4,671
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
ChernoAlpha1593
Baron Samedi
17
4 / 3 / 7
10,697
594
13,357
10,164
5,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
12 / 4 / 4
10,689
594
15,182
19,299
8,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Vamana
JG201220
Vamana
17
2 / 0 / 6
10,383
577
13,681
10,681
9,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 10
9,502
528
5,610
17,136
17,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
11
Kills
23
23
Deaths
12
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
Applesoap
Medusa
3
3
4
1.67
W
Baron Samedi
ChernoAlpha1593
Baron Samedi
4
3
7
2.5
W
12
4
4
3.5
L
Thanatos
Dspairs20
Thanatos
6
4
1
1.63
W
Vamana
JG201220
Vamana
2
0
6
5
L
Cernunnos
Scarysmele
Cernunnos
2
3
3
1.17
L
0
1
0
0
W
2
2
10
3.5
L
Cthulhu
XEva ElfieX
Cthulhu
0
7
4
0.29
L
Ix Chel
anweo
Ix Chel
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,545
Damage
57,504
81,821
Taken
68,568
46,427
Mitigated
44,858
29,085
Healing
20,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Applesoap
Medusa
9,674
3,974
0
4,402
11,288
4,671
857
2,686
8,602
0
66,503
W
Baron Samedi
ChernoAlpha1593
Baron Samedi
13,357
1,026
941
3,001
10,164
5,293
804
4,389
5,775
83,771
1,269
W
15,182
3,591
0
5,013
19,299
8,060
989
8,369
10,930
76,061
0
L
Thanatos
Dspairs20
Thanatos
11,575
2,655
0
10,395
17,339
6,424
0
8,338
8,872
0
60,998
W
Vamana
JG201220
Vamana
13,681
4,526
0
1,633
10,681
9,443
122
1,275
9,406
0
79,081
L
Cernunnos
Scarysmele
Cernunnos
9,604
4,195
0
4,106
11,473
3,925
694
2,688
8,736
0
62,685
L
2,694
1,193
80
6,105
17,139
15,895
0
975
15,024
0
57,702
W
5,610
157
98
5,843
17,136
17,391
422
5,052
12,084
23,169
3,125
L
Cthulhu
XEva ElfieX
Cthulhu
8,491
251
680
1,778
18,807
14,982
182
8,436
10,322
43,313
0
L
Ix Chel
anweo
Ix Chel
13,181
948
1,900
4,041
17,063
5,201
0
12,335
4,699
59,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,663
Gold Earned
50,555
483
Minions Killed
500
0
Camps Cleared
0
1,719,753
Distance Traveled
1,827,344
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,284
516
112
6
0
352,766
5
W
Baron Samedi
10,697
594
143
8
0
326,578
2
W
Ymir
10,689
594
95
5
0
379,620
7
L
Thanatos
9,360
520
87
5
0
387,861
0
W
Vamana
10,383
577
117
7
0
409,702
1
L
Cernunnos
8,955
498
111
6
0
339,698
5
L
Horus
8,854
492
105
6
0
320,174
0
W
Sobek
9,502
528
33
2
0
358,678
6
L
Cthulhu
8,454
470
85
5
0
345,297
0
L
Ix Chel
9,040
502
95
5
0
326,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role