Player Matchup

Awilix
Awilix
GodlessOverkill
Awilix
Level 182
God Stats
0W - 1L
1,231 SR
Queue Stats
77W - 77L
1,497 Elo+
Party 1
Achilles
Achilles
Grunt379
Achilles
Level 139
God Stats
2W - 3L
1,400 SR
Queue Stats
52W - 42L
1,559 Elo+
Party 1
Hera
Hera
Kliberated
Hera
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 38L
1,576 Elo+
Party 1
Heimdallr
Heimdallr
ShadowRyuTTV
Heimdallr
Level 180
God Stats
0W - 8L
1,024 SR
Queue Stats
90W - 74L
1,581 Elo+
Party 1
Charon
Charon
XDarkBananaX
Charon
Level 127
God Stats
1W - 5L
1,455 SR
Queue Stats
86W - 78L
1,558 Elo+
Party 1
Team Averages
Level 155
1,322 SR
1,554 Elo+

VS

Team Averages
Level 148
1,406 SR
1,561 Elo+
Raijin
Raijin
 
Raijin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
KE4gLe
Fafnir
Level 156
God Stats
1W - 1L
1,275 SR
Queue Stats
114W - 120L
1,491 Elo+
Solo
Athena
Athena
RavenousOutsider
Athena
Level 145
God Stats
4W - 4L
1,301 SR
Queue Stats
362W - 351L
1,558 Elo+
Solo
Artemis
Artemis
SamuQC
Artemis
Level 145
God Stats
5W - 0L
1,643 SR
Queue Stats
103W - 64L
1,683 Elo+
Party 2
Hera
Hera
TheDivineDark
Hera
Level 146
God Stats
2W - 5L
1,310 SR
Queue Stats
349W - 312L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,060
606
2,528
6,485
2,219
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Grunt379
Achilles
14
5 / 3 / 0
7,850
785
5,869
9,791
13,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 5 / 3
6,808
681
6,909
6,378
2,247
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ShadowRyuTTV
Heimdallr
13
0 / 3 / 4
6,659
666
10,499
7,360
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
12
0 / 2 / 4
6,600
660
7,914
8,700
7,794
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 1 / 10
8,807
881
6,557
7,989
3,671
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fafnir
KE4gLe
Fafnir
14
0 / 1 / 16
8,847
885
3,456
9,366
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 14
8,546
855
4,729
13,142
13,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
SamuQC
Artemis
14
6 / 3 / 8
8,604
860
9,491
9,851
4,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

16
6 / 0 / 10
9,050
905
11,191
5,419
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
75
6
Kills
17
17
Deaths
7
13
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
1
10
9
L
0
4
2
0.25
L
Achilles
Grunt379
Achilles
5
3
0
1.67
W
Fafnir
KE4gLe
Fafnir
0
1
16
8
L
1
5
3
0.5
W
1
2
14
4
W
Artemis
SamuQC
Artemis
6
3
8
3.33
L
Heimdallr
ShadowRyuTTV
Heimdallr
0
3
4
0.67
W
6
0
10
11
L
Charon
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,719
Damage
35,424
38,714
Taken
45,767
28,214
Mitigated
34,432
7,141
Healing
16,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,557
536
1,477
1,664
7,989
3,671
1,007
2,250
5,623
22,845
0
L
2,528
336
0
0
6,485
2,219
0
4,066
2,297
0
4,094
L
Achilles
Grunt379
Achilles
5,869
691
0
1,247
9,791
13,015
0
5,231
4,193
0
6,628
W
Fafnir
KE4gLe
Fafnir
3,456
392
1,219
3,020
9,366
10,493
504
3,274
5,934
8,151
790
L
6,909
748
0
124
6,378
2,247
0
4,061
2,046
13,103
0
W
4,729
712
627
2,026
13,142
13,658
315
4,009
9,000
6,632
857
W
Artemis
SamuQC
Artemis
9,491
3,868
928
1,789
9,851
4,317
2,592
3,279
6,411
0
21,536
L
Heimdallr
ShadowRyuTTV
Heimdallr
10,499
2,898
1,412
1,655
7,360
2,939
0
4,969
2,185
0
31,398
W
11,191
1,649
1,827
1,613
5,419
2,293
1,040
1,834
3,585
23,475
0
L
Charon
7,914
273
1,015
1,688
8,700
7,794
0
5,811
2,574
14,728
567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,977
Gold Earned
43,854
72
Minions Killed
115
0
Camps Cleared
0
806,790
Distance Traveled
962,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,807
881
44
4
0
153,093
0
L
Awilix
6,060
606
4
0
0
128,711
0
L
Achilles
7,850
785
5
1
0
176,717
0
W
Fafnir
8,847
885
5
1
0
210,716
0
L
Hera
6,808
681
6
1
0
176,982
0
W
Athena
8,546
855
9
1
0
159,971
0
W
Artemis
8,604
860
27
3
0
206,741
0
L
Heimdallr
6,659
666
39
4
0
146,551
0
W
Hera
9,050
905
30
3
0
232,388
0
L
Charon
6,600
660
18
2
0
177,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role