Player Matchup

Cthulhu
Cthulhu
ILOVEYOURMOMCAT
Cthulhu
Level 88
God Stats
0W - 1L
1,266 SR
Queue Stats
2W - 8L
1,174 Elo+
Party 1
Danzaburou
Danzaburou
Salamander goo
Danzaburou
Level 83
God Stats
1W - 1L
1,727 SR
Queue Stats
3W - 9L
1,208 Elo+
Party 1
Chang'e
Chang'e
YoruZenn
Chang'e
Level 101
God Stats
0W - 2L
1,317 SR
Queue Stats
4W - 15L
1,172 Elo+
Party 1
Team Averages
Level 91
1,437 SR
1,185 Elo+

VS

Team Averages
Level 80
1,511 SR
1,375 Elo+
Merlin
Merlin
Fall3nSV
Merlin
Level 124
God Stats
63W - 54L
1,514 SR
Queue Stats
213W - 189L
1,457 Elo+
Solo
Surtr
Surtr
Space Heater163
Surtr
Level 58
God Stats
4W - 2L
1,618 SR
Queue Stats
10W - 11L
1,290 Elo+
Party 2
Hachiman
Hachiman
glejeune
Hachiman
Level 59
God Stats
5W - 2L
1,400 SR
Queue Stats
23W - 19L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 1
9,697
746
12,138
15,506
17,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Salamander goo
Danzaburou
15
1 / 3 / 0
9,114
701
4,583
9,944
3,231
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
YoruZenn
Chang'e
15
0 / 3 / 1
9,094
700
3,561
10,817
3,343
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fall3nSV
Merlin
18
4 / 0 / 1
10,877
837
11,646
5,785
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 1 / 2
9,918
763
6,544
10,464
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
glejeune
Hachiman
17
1 / 0 / 6
10,241
788
12,594
11,888
4,282
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
7
7
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
Fall3nSV
Merlin
4
0
1
4.5
L
0
1
1
0.5
L
Danzaburou
Salamander goo
Danzaburou
1
3
0
0.33
W
2
1
2
3
L
Chang'e
YoruZenn
Chang'e
0
3
1
0.17
W
Hachiman
glejeune
Hachiman
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,282
Damage
30,784
36,267
Taken
28,137
23,982
Mitigated
10,958
12,366
Healing
6,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Fall3nSV
Merlin
11,646
130
0
0
5,785
2,275
140
2,736
2,715
49,246
0
L
12,138
259
515
2,366
15,506
17,408
58
4,859
10,598
36,400
4,119
L
Danzaburou
Salamander goo
Danzaburou
4,583
1,121
0
1,277
9,944
3,231
1,022
3,018
6,899
0
21,110
W
6,544
2,536
0
4,490
10,464
4,401
291
4,585
5,253
449
24,976
L
Chang'e
YoruZenn
Chang'e
3,561
156
3,491
4,717
10,817
3,343
396
3,975
6,842
25,833
0
W
Hachiman
glejeune
Hachiman
12,594
6,305
0
2,154
11,888
4,282
1,894
5,408
5,948
0
40,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,905
Gold Earned
31,036
169
Minions Killed
169
0
Camps Cleared
0
711,640
Distance Traveled
787,007
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,877
837
82
6
0
272,421
2
L
Cthulhu
9,697
746
59
5
0
264,774
0
L
Danzaburou
9,114
701
49
4
0
214,192
0
W
Surtr
9,918
763
38
3
0
259,183
0
L
Chang'e
9,094
700
61
5
0
232,674
2
W
Hachiman
10,241
788
49
4
0
255,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role