Player Matchup

Thor
Thor
 
Thor
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Ducky1Rubber
Kukulkan
Level 109
God Stats
1W - 0L
1,604 SR
Queue Stats
96W - 88L
1,483 Elo+
Solo
Sylvanus
Sylvanus
Slippery_Cacti
Sylvanus
Level 124
God Stats
10W - 6L
1,654 SR
Queue Stats
77W - 68L
1,390 Elo+
Party 2
Xbalanque
Xbalanque
Synysterhaze
Xbalanque
Level 43
God Stats
2W - 1L
1,725 SR
Queue Stats
17W - 22L
1,516 Elo+
Solo
King Arthur
King Arthur
Zerai
King Arthur
Level 147
God Stats
12W - 12L
1,520 SR
Queue Stats
20W - 19L
1,479 Elo+
Party 2
Team Averages
Level 114
1,601 SR
1,474 Elo+

VS

Team Averages
Level 34
1,265 SR
1,261 Elo+
Thanatos
Thanatos
CHAOSMOLIRI
Thanatos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,087 Elo+
Party 1
Izanami
Izanami
Demonslayerking0
Izanami
Level 24
God Stats
0W - 2L
1,248 SR
Queue Stats
5W - 21L
1,208 Elo+
Party 1
Bacchus
Bacchus
King Condon
Bacchus
Level 82
God Stats
0W - 3L
1,189 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo
Thoth
Thoth
Raccoon-Laggoon
Thoth
Level 43
God Stats
1W - 6L
1,159 SR
Queue Stats
17W - 41L
1,266 Elo+
Party 1
Cthulhu
Cthulhu
ohst04
Cthulhu
Level 16
God Stats
0W - 2L
1,231 SR
Queue Stats
4W - 13L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 0 / 11
7,633
509
4,753
10,409
4,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Ducky1Rubber
Kukulkan
15
9 / 0 / 2
9,659
644
10,792
4,197
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
12
0 / 1 / 8
7,562
504
5,324
12,270
8,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
Synysterhaze
Xbalanque
13
6 / 0 / 6
8,058
537
8,364
9,962
3,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Zerai
King Arthur
13
7 / 0 / 0
8,977
598
6,383
9,274
6,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CHAOSMOLIRI
Thanatos
11
0 / 6 / 0
6,168
411
1,841
12,064
4,281
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 1
6,112
407
7,727
8,889
2,344
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
King Condon
Bacchus
11
0 / 6 / 0
6,178
412
3,912
9,104
5,186
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

12
1 / 5 / 0
6,935
462
4,618
9,686
2,908
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
ohst04
Cthulhu
9
0 / 2 / 1
5,719
381
3,957
10,134
7,343
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
24
Kills
1
1
Deaths
24
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
11
7.5
L
Thanatos
CHAOSMOLIRI
Thanatos
0
6
0
0
L
0
5
1
0.1
W
Kukulkan
Ducky1Rubber
Kukulkan
9
0
2
10
L
Bacchus
King Condon
Bacchus
0
6
0
0
L
1
5
0
0.2
W
Sylvanus
0
1
8
4
W
Xbalanque
Synysterhaze
Xbalanque
6
0
6
9
W
King Arthur
Zerai
King Arthur
7
0
0
7
L
Cthulhu
ohst04
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,616
Damage
22,055
46,112
Taken
49,877
24,961
Mitigated
22,062
19,370
Healing
6,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,753
1,790
0
2,778
10,409
4,321
0
1,312
9,097
0
54,657
L
Thanatos
CHAOSMOLIRI
Thanatos
1,841
298
0
3,849
12,064
4,281
0
3,731
8,333
0
38,816
L
7,727
5,406
0
1,339
8,889
2,344
0
3,251
5,638
0
40,413
W
Kukulkan
Ducky1Rubber
Kukulkan
10,792
716
0
702
4,197
1,242
174
2,562
1,635
67,579
1,277
L
Bacchus
King Condon
Bacchus
3,912
113
0
920
9,104
5,186
0
352
8,752
22,633
0
L
4,618
335
0
594
9,686
2,908
0
5,497
4,189
43,317
1,213
W
Sylvanus
5,324
1,906
4,460
5,485
12,270
8,991
367
3,003
9,267
27,903
0
W
Xbalanque
Synysterhaze
Xbalanque
8,364
5,601
0
3,894
9,962
3,738
705
2,396
7,566
0
48,338
W
King Arthur
Zerai
King Arthur
6,383
187
0
2,051
9,274
6,669
0
4,009
5,265
1,041
49,435
L
Cthulhu
ohst04
Cthulhu
3,957
611
119
0
10,134
7,343
0
3,253
6,881
19,783
732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,889
Gold Earned
31,112
362
Minions Killed
324
0
Camps Cleared
0
1,455,296
Distance Traveled
1,387,546
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,633
509
81
5
0
330,269
4
L
Thanatos
6,168
411
70
5
0
292,916
0
L
Izanami
6,112
407
92
6
0
266,646
2
W
Kukulkan
9,659
644
115
8
0
314,276
0
L
Bacchus
6,178
412
34
2
0
250,857
0
L
Thoth
6,935
462
99
7
0
292,050
0
W
Sylvanus
7,562
504
26
2
0
253,623
0
W
Xbalanque
8,058
537
70
5
0
280,537
5
W
King Arthur
8,977
598
70
5
0
276,591
5
L
Cthulhu
5,719
381
29
2
0
285,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role