Player Matchup

Ra
Ra
Gold I
 
Ra
Gold I
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze IV
 
Nemesis
Bronze IV
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
JaylenBrownn196
Zhong Kui
Gold IV
Level 156
God Stats
2W - 1L
1,783 SR
Queue Stats
51W - 50L
1,353 MMR
Solo
Charybdis
Charybdis
Gold III
Retrovivity
Charybdis
Gold III
Level 139
God Stats
7W - 6L
1,610 SR
Queue Stats
719W - 742L
1,448 MMR
Solo
Nike
Nike
Silver III
Satyyjjsbfd
Nike
Silver III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 23L
1,373 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,579 SR
1,435 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,584 SR
1,453 MMR
Kuzenbo
Kuzenbo
Silver I
NabMaster
Kuzenbo
Silver I
Level 179
God Stats
84W - 56L
1,608 SR
Queue Stats
305W - 310L
1,347 MMR
Solo
Apollo
Apollo
Silver IV
Nunbio
Apollo
Silver IV
Level 154
God Stats
2W - 2L
1,514 SR
Queue Stats
21W - 27L
1,344 MMR
Solo
Hera
Hera
Gold IV
johancito19
Hera
Gold IV
Level 87
God Stats
2W - 4L
1,419 SR
Queue Stats
186W - 190L
1,405 MMR
Solo
Awilix
Awilix
Silver I
oBLUE K00LAIDo
Awilix
Silver I
Level 159
God Stats
1W - 0L
1,765 SR
Queue Stats
4W - 5L
1,576 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
xKIDEx
Baron Samedi
Gold I
Level 146
God Stats
25W - 20L
1,613 SR
Queue Stats
367W - 349L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 5 / 0
5,076
508
4,048
7,303
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
 
Nemesis
2
0 / 5 / 0
3,695
370
0
3,454
710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
JaylenBrownn196
Zhong Kui
8
0 / 3 / 0
4,897
490
1,509
6,771
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charybdis
Retrovivity
Charybdis
4
0 / 9 / 1
3,870
387
772
6,724
1,144
10
3 / 2 / 0
6,265
627
3,126
8,634
4,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
DanzaburouAthenaNu Wa

VS

Bans
AgniBastetAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NabMaster
Kuzenbo
10
2 / 2 / 5
6,445
645
3,048
9,077
7,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Nunbio
Apollo
11
0 / 1 / 2
5,872
587
1,493
4,278
1,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 0 / 1
6,610
661
4,731
3,593
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 0 / 4
6,887
689
5,178
5,534
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
xKIDEx
Baron Samedi
10
10 / 1 / 1
6,335
634
8,746
5,325
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
4
Kills
22
24
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
0
0.2
L
Nemesis
 
Nemesis
0
5
0
0
L
Zhong Kui
JaylenBrownn196
Zhong Kui
0
3
0
0
W
Kuzenbo
NabMaster
Kuzenbo
2
2
5
2.25
W
Apollo
Nunbio
Apollo
0
1
2
1
L
Charybdis
Retrovivity
Charybdis
0
9
1
0.06
L
3
2
0
1.5
W
5
0
1
5.5
W
5
0
4
7
W
Baron Samedi
xKIDEx
Baron Samedi
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,455
Damage
23,196
32,886
Taken
27,807
12,774
Mitigated
13,335
6,174
Healing
10,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,048
164
60
1,254
7,303
2,234
0
3,806
3,279
27,546
0
L
Nemesis
 
Nemesis
0
0
0
0
3,454
710
0
1,788
1,610
0
596
L
Zhong Kui
JaylenBrownn196
Zhong Kui
1,509
60
0
2,951
6,771
4,220
0
2,203
4,568
24,264
2,541
W
Kuzenbo
NabMaster
Kuzenbo
3,048
1,245
0
1,631
9,077
7,314
115
2,377
6,619
20,016
2,953
W
Apollo
Nunbio
Apollo
1,493
1,269
0
1,641
4,278
1,312
1,538
0
4,278
0
38,696
L
Charybdis
Retrovivity
Charybdis
772
625
0
92
6,724
1,144
0
5,353
1,047
0
5,559
L
3,126
188
0
1,817
8,634
4,466
0
2,382
6,158
0
25,023
W
4,731
1,287
0
1,307
3,593
929
874
1,154
2,439
40,329
1,240
W
5,178
1,816
0
3,840
5,534
1,796
0
1,024
4,510
0
46,679
W
Baron Samedi
xKIDEx
Baron Samedi
8,746
1,246
171
1,617
5,325
1,984
105
909
4,416
29,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,803
Gold Earned
32,149
146
Minions Killed
324
0
Camps Cleared
0
813,125
Distance Traveled
980,703
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,076
508
51
5
0
177,854
0
L
Nemesis
3,695
370
0
0
0
142,908
0
L
Zhong Kui
4,897
490
44
4
0
129,720
1
W
Kuzenbo
6,445
645
38
4
0
207,170
6
W
Apollo
5,872
587
75
8
0
150,496
0
L
Charybdis
3,870
387
10
1
0
161,354
0
L
Nike
6,265
627
41
4
0
201,289
0
W
Hera
6,610
661
75
8
0
195,289
0
W
Awilix
6,887
689
84
8
0
252,717
0
W
Baron Samedi
6,335
634
52
5
0
175,031
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role