Player Matchup

Danzaburou
Danzaburou
BloodlessAngel5
Danzaburou
Level 129
God Stats
4W - 0L
1,786 SR
Queue Stats
98W - 86L
1,471 Elo+
Solo
Heimdallr
Heimdallr
QuoteCollector
Heimdallr
Level 107
God Stats
5W - 7L
1,500 SR
Queue Stats
409W - 357L
1,522 Elo+
Solo
Ah Puch
Ah Puch
SaylessSneak
Ah Puch
Level 61
God Stats
27W - 11L
1,872 SR
Queue Stats
56W - 33L
1,737 Elo+
Solo
Athena
Athena
captndan
Athena
Level 109
God Stats
1W - 1L
1,285 SR
Queue Stats
46W - 31L
1,607 Elo+
Solo
Cabrakan
Cabrakan
udreadduck
Cabrakan
Level 88
God Stats
4W - 0L
1,891 SR
Queue Stats
347W - 342L
1,546 Elo+
Solo
Team Averages
Level 99
1,667 SR
1,576 Elo+

VS

Team Averages
Level 132
1,551 SR
1,573 Elo+
Ra
Ra
Cptncrybaby
Ra
Level 122
God Stats
1W - 1L
1,743 SR
Queue Stats
42W - 34L
1,584 Elo+
Party 1
Arachne
Arachne
Dontask87
Arachne
Level 149
God Stats
35W - 24L
1,648 SR
Queue Stats
288W - 279L
1,596 Elo+
Solo
Apollo
Apollo
KnoxHotDogEater
Apollo
Level 156
God Stats
1W - 4L
1,297 SR
Queue Stats
182W - 164L
1,551 Elo+
Solo
Artio
Artio
NativeKryptek
Artio
Level 140
God Stats
2W - 3L
1,513 SR
Queue Stats
275W - 249L
1,569 Elo+
Party 1
Cerberus
Cerberus
Reset-Goat
Cerberus
Level 95
God Stats
13W - 12L
1,553 SR
Queue Stats
115W - 106L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BloodlessAngel5
Danzaburou
9
1 / 0 / 0
4,761
680
2,845
2,588
616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Heimdallr
QuoteCollector
Heimdallr
9
2 / 0 / 2
4,925
704
3,115
3,560
1,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Puch
SaylessSneak
Ah Puch
11
6 / 1 / 1
6,345
906
4,897
5,433
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
captndan
Athena
8
1 / 1 / 2
4,820
689
2,183
5,403
3,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
udreadduck
Cabrakan
8
2 / 1 / 2
4,375
625
2,835
5,243
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
4,931
704
4,025
4,623
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Dontask87
Arachne
7
1 / 3 / 0
4,144
592
2,239
6,606
2,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 3 / 1
4,391
627
2,161
5,486
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 2 / 0
3,506
501
1,316
3,226
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Reset-Goat
Cerberus
8
0 / 0 / 2
4,347
621
2,410
5,285
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
12
Kills
3
3
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BloodlessAngel5
Danzaburou
1
0
0
1
L
2
4
1
0.63
L
Arachne
Dontask87
Arachne
1
3
0
0.33
L
0
3
1
0.17
L
0
2
0
0
W
Heimdallr
QuoteCollector
Heimdallr
2
0
2
3
L
Cerberus
Reset-Goat
Cerberus
0
0
2
1
W
Ah Puch
SaylessSneak
Ah Puch
6
1
1
6.5
W
Athena
captndan
Athena
1
1
2
2
W
Cabrakan
udreadduck
Cabrakan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,875
Damage
12,151
22,227
Taken
25,226
10,280
Mitigated
9,079
8,715
Healing
7,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BloodlessAngel5
Danzaburou
2,845
768
0
1,461
2,588
616
0
779
1,809
0
32,186
L
4,025
751
281
783
4,623
1,397
0
2,783
1,632
23,591
443
L
Arachne
Dontask87
Arachne
2,239
1,697
0
1,487
6,606
2,018
0
2,477
4,107
0
18,954
L
2,161
1,654
0
2,168
5,486
1,510
0
919
4,527
0
29,367
L
1,316
121
0
1,054
3,226
973
0
1,088
1,970
8,826
0
W
Heimdallr
QuoteCollector
Heimdallr
3,115
994
0
854
3,560
1,034
0
958
2,381
0
30,434
L
Cerberus
Reset-Goat
Cerberus
2,410
299
0
1,956
5,285
3,181
0
2,102
3,149
16,356
0
W
Ah Puch
SaylessSneak
Ah Puch
4,897
409
0
3,216
5,433
1,365
0
2,698
2,327
35,357
560
W
Athena
captndan
Athena
2,183
822
0
1,089
5,403
3,817
0
1,317
4,074
15,073
0
W
Cabrakan
udreadduck
Cabrakan
2,835
284
0
2,095
5,243
3,448
0
1,200
3,990
25,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,226
Gold Earned
21,319
268
Minions Killed
237
0
Camps Cleared
0
711,731
Distance Traveled
770,766
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,761
680
60
9
0
128,706
0
L
Ra
4,931
704
66
9
0
156,126
0
L
Arachne
4,144
592
39
6
0
183,211
0
L
Apollo
4,391
627
63
9
0
139,507
0
L
Artio
3,506
501
21
3
0
126,964
0
W
Heimdallr
4,925
704
56
8
0
136,430
2
L
Cerberus
4,347
621
48
7
0
164,958
0
W
Ah Puch
6,345
906
73
10
0
136,344
0
W
Athena
4,820
689
22
3
0
160,377
1
W
Cabrakan
4,375
625
57
8
0
149,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role