Player Matchup

Janus
Janus
Neo Tactical
Janus
Level 121
God Stats
1W - 4L
1,318 SR
Queue Stats
44W - 42L
1,607 Elo+
Party 1
Cthulhu
Cthulhu
PUMPED KING
Cthulhu
Level 41
God Stats
10W - 8L
1,574 SR
Queue Stats
29W - 30L
1,745 Elo+
Party 1
Sol
Sol
TickleMeLobster
Sol
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 37L
1,152 Elo+
Solo
Team Averages
Level 75
1,464 SR
1,501 Elo+

VS

Team Averages
Level 64
1,624 SR
1,507 Elo+
Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ElPhiloutor
Ah Puch
Level 39
God Stats
6W - 5L
1,652 SR
Queue Stats
52W - 53L
1,467 Elo+
Solo
Nemesis
Nemesis
LogoBeaver
Nemesis
Level 45
God Stats
2W - 1L
1,719 SR
Queue Stats
60W - 34L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,788
679
2,648
5,511
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
PUMPED KING
Cthulhu
13
1 / 2 / 0
7,149
715
4,791
8,936
6,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 0
6,469
647
3,299
7,496
2,276
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
4 / 0 / 5
8,430
843
3,154
8,352
7,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
ElPhiloutor
Ah Puch
16
5 / 0 / 5
9,564
956
12,721
2,939
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
LogoBeaver
Nemesis
14
2 / 1 / 4
8,249
825
3,136
5,077
2,290
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
11
11
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
0
5
6.5
W
Ah Puch
ElPhiloutor
Ah Puch
5
0
5
7.5
W
Nemesis
LogoBeaver
Nemesis
2
1
4
4
L
0
2
0
0
L
Cthulhu
PUMPED KING
Cthulhu
1
2
0
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,738
Damage
19,011
21,943
Taken
16,368
10,725
Mitigated
11,438
1,775
Healing
3,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,154
150
0
2,358
8,352
7,684
413
5,167
2,719
7,791
1,155
W
Ah Puch
ElPhiloutor
Ah Puch
12,721
0
0
891
2,939
1,464
495
2,142
797
39,139
0
W
Nemesis
LogoBeaver
Nemesis
3,136
248
0
51
5,077
2,290
69
2,829
2,074
0
32,437
L
2,648
118
0
466
5,511
1,569
0
3,851
1,597
19,733
0
L
Cthulhu
PUMPED KING
Cthulhu
4,791
176
66
528
8,936
6,880
0
5,468
3,227
15,408
0
L
3,299
1,016
195
520
7,496
2,276
0
6,095
1,319
9,515
437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,406
Gold Earned
26,243
94
Minions Killed
136
0
Camps Cleared
0
479,990
Distance Traveled
541,369
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,430
843
10
1
0
169,364
0
W
Ah Puch
9,564
956
69
7
0
180,825
0
W
Nemesis
8,249
825
57
6
0
191,180
0
L
Janus
6,788
679
51
5
0
158,463
0
L
Cthulhu
7,149
715
22
2
0
183,195
1
L
Sol
6,469
647
21
2
0
138,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role